Snowblind Moderators (
snowblindmods) wrote2015-04-06 10:46 pm
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Search Requests (OLD)
Search Requests (OLD) | |||
Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure. The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though... In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned: Living Room: couch, armchair, end tables, television stand, bookcases Kitchen: cupboards, counters/counter tops with drawers Dining Room: dining room table, chairs (default is six chairs) Office: desk, chair Nursery: crib, rocking chair, changing station, small dresser Bedroom: bed frame, mattress, dresser, nightstand Master Bedroom: bed frame, mattress, large dresser, two nightstands Bathroom: toiletries Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water. We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly. Residential Zone One: August 18 - August 31 September 1 - September 30 Residential Zone Two: August 18 - August 31 September 1 - September 30 Ice Caves: August 18 - August 31 September 1 - September 30 First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread: If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level: Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! | |||
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Y11 contains building 123, described as follows: A quiet veterinarian's office. The power no longer works here, and it's so quiet your footsteps echo on the floor, but it's very clean inside and smells faintly of disinfectant, as if it was only just cleaned. There's a waiting room with a few benches and a reception desk in the center, as well as two public restrooms off to one side, one for men and one for women. There are three small examination rooms; the first one has a dog mural, the second a cat mural, and the third many different sorts of animals all together. Pass down the hall beyond that and through the employees only area and you'll reach a main area with various shelves--maybe you can find some medicine here, though it would be for animals. There's a surgery room with two gleaming, perfectly clean metal tables, although all of the expected machinery is missing. There's a small kennel and a quarantine area, as well as an office for the vet that has a desk and chair but no paperwork. In the back there's a freezer; you can look inside through a small window, but it's very dark. There are black bags inside--this is where they keep the bodies of animals. Sometimes you can see the outline of them, if one has died recently.
The atmosphere only grows more suffocating here the longer you stay; if you try to stay too long (longer than one OOC day), you'll be forced to leave. Similarly, at 7PM, you will be forced to leave and not allowed to take shelter here.
Tadashi will find a small bag of dry cat food and a bottle with two tablets of methimazole.
X11 offers nothing but snow, but W11 has faint traces of rubble to the west. Tadashi will not have time to search W11 if he wishes to take shelter in V11.
V11 contains building 122, which is as follows: This A-frame house consists of one large empty room and a sealed door that seems like it should lead to a basement, although there's currently no way to open it up and see.
There are no items to be found in building 122.
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When he leaves building 123, if it's possible he's going to leave a scratched message on the wall nearest the exit door if he can find anything sharp enough for this purpose.
Location: Building 123, wall nearest the door on your way out.
What Are They Doing? He's scratching a simple message: T. HAMADA, DAY 04, CURRENT DATE (if one is displayed on the tablet), WEST
Since he just brought up making sure to get to safe places in time, he'll definitely push on to V11 to make certain he's not locked out. Can Tadashi well what sort of lock the basement door has on it, and does ramming it with his shoulder do anything?
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Oddly, the basement door doesn't appear to have a lock. It has a handle that indicates it should be able to be pulled open, but it's sealed up. Ramming it will his shoulder does nothing but reveal that while the door looks normal, it's actually made of very solid metal.
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