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snowblindmods) wrote2015-04-06 10:46 pm
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Search Requests (OLD)
Search Requests (OLD) | |||
Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure. The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though... In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned: Living Room: couch, armchair, end tables, television stand, bookcases Kitchen: cupboards, counters/counter tops with drawers Dining Room: dining room table, chairs (default is six chairs) Office: desk, chair Nursery: crib, rocking chair, changing station, small dresser Bedroom: bed frame, mattress, dresser, nightstand Master Bedroom: bed frame, mattress, large dresser, two nightstands Bathroom: toiletries Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water. We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly. Residential Zone One: August 18 - August 31 September 1 - September 30 Residential Zone Two: August 18 - August 31 September 1 - September 30 Ice Caves: August 18 - August 31 September 1 - September 30 First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread: If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level: Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! | |||
Marie Delacroix | System Shock 2
DAY 12
Squares Traveled: 5
Areas Searched:
V11, V10 - Travel
W10, W9 - Travel
W8 - 104 - Thoroughly
Anything Else? Belatedly getting her rolling
no subject
DAY 13
Squares Traveled: 4
Areas Searched:
W7, W6 - Travel
X6 - Quickly
X5 - 93 - Thoroughly
Anything Else? In X6 she's just curious about the edge of the natural formation there and stopping to check it out.
Re: DAY 13
In X6 it appears as if the snow might have fallen down from the surrounding wall of snow at some point, covering the edge of this area and more in the west with a slope of snow.
Day 14
Squares Traveled: 2
Areas Searched:
Y5 - Travel
Y4 - 89
Anything Else? Resisting the 'Calling' I assume minimal movement due to its effects. Is the master bedroom of 89 like... impossible impossible, or could a pissed off and slightly crazy person worm their way in there/get in from the balcony or windows/etc.
Re: Day 14
DAY 15
Squares Traveled: 4
Areas Searched:
X, W, V4 - Travel
U4 - 88 - Thoroughly
Anything Else? General bed down look for supplies.
Re: DAY 15
DAY 16
Squares Traveled: 4
Areas Searched:
T, S, R4 - Travel
Q4 - 86 - Thoroughly
Anything Else? The sound proof room will be checked very thoroughly for any evidence of recording devices and the like... In general, how suspicious.....
Re: DAY 16
DAY 025
What Are They Doing? Marie has set up home base in the soundproof bedroom of house 86. The furniture has been rearranged to be defensible, mattress and bedding on the floor in the corner, bed frame turned on its side to block the window. Dresser angled to impede progress in but not totally block the door. The room is now decorated with a few ornate origami dogs in the bedroom and badthroom.
NOTE
Re: NOTE
uhuehehDAY 030
Squares Traveled: 3
Areas Searched:
T6 - 94 - Quickly
T5 - Passing Through
T4 - 83 - Thoroughly
Anything Else? Looking specifically for any medical supplies, food, booze, and general informational objects about the past and apparent demise of the town.
no subject
Searching building 83, Marie will find a can of wet cat food (chicken and cheese), a butter knife, and a cat collar--red with little white pawprints going all the way around.
Day 031
Squares Traveled: 1
Areas Searched:
T3 - 77 - Quickly
Anything Else? Medical supplies (even if some repurposing needs to be done), food, booze, notes/paperwork/etc.
no subject
DAY 032
Squares Traveled: 2
Areas Searched:
T2 - Passing Through
T1 - 67 - Thoroughly
Anything Else? Medical supplies, food, paperwork, electronics.
no subject
DAY 033
Squares Traveled: 2
Areas Searched:
U1 - 64 - Thoroughly
T1 - 67 - Home again home again
Anything Else? Looking critically for anything having success growing in this harsh climate.
no subject
Searching building 67, Marie will find a bottle of French wine and a framed bit of embroidery that says "Home Sweet Home" in English, French, Chinese, and Spanish.