snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-10-18 09:03 pm (UTC)(link)
All right. House and Dorian will be running into Mr. Teeth shortly after they leave Building 50. As House can't do the running thing, Dorian will try to do what Clayton has done in the past with running it around while House gets inside. Because of Beacon app problems, though, we're assuming that it will actually come for House, instead. He'll get desperate and go for the acepromazine he's got in one of the little outside pockets of his backpack.

According to Google, acepromazine is a pet drug that is used as a sedative and can also induce vomiting. House will attempt to chuck the bottle of this that he has into Mr. Teeth's gaping maw after unscrewing the top in the hopes of slowing it down or stopping it all together.

If that works, he'll high tail it inside. If not, he'll suffer what fate may come with his boots on.
silverfuller: ('S thainig cuideam na mo laimh)

Day 48

[personal profile] silverfuller 2015-10-19 03:13 pm (UTC)(link)
Character Movements
Starting Location: v10 - 113
Travel:
v10 - 113 (thorough search)
u11-117 (thorough search
Ending Location: u11-117
Notes:

Search Request
Areas Searched:
v10 - 113 (thorough search)
u11-117 (thorough search
Anything Else? He'll be digging through things and beating on walls again, mostly looking for caches of supplies or anything he can use as food and/or a makeshift weapon.

Location Alteration
Location: V10-113
What Are They Doing? Haurchefant had to lean against a door for hours after being chased in here and that's awful. He's going to pick up large chunks of rubble (some about the size of his head) and carry them inside, then line them against a wall close to or adjacent to the door so the next person can use them to barricade themselves in. He won't place them in such a way that they'd block the door from the inside.
0thingsonmymind: (Default)

Day 48

[personal profile] 0thingsonmymind 2015-10-20 07:42 pm (UTC)(link)
Character Movements
Starting Location: E6 - 34
Travel:
E5- 31 (thorough)
E6
E5
Ending Location: E5 - 31
Notes: Going through the house and opening/upending everything he can. Also going to draw two Ⓧs on the fence with paint (using the pallet knife instead of a brush) and black crayon.
0thingsonmymind: (Default)

[personal profile] 0thingsonmymind 2015-10-20 07:43 pm (UTC)(link)
He'll take some video of the flashing and try at least one other board to see if it does the same thing, but otherwise leave them alone after that.

[personal profile] whiteknightnecromancer 2015-10-20 07:57 pm (UTC)(link)
Very.
silverfuller: (Tonaisgh dhuinn no rian)

[personal profile] silverfuller 2015-10-20 08:03 pm (UTC)(link)
Oh dear that's alarming! If he were to (eventually, not Day 48) make a similar alteration and sit and watch it all night what would he see if anything? I'm guessing it would be like watching a body and he'd be unable to resist falling asleep?
rubikscomplex: (Default)

[personal profile] rubikscomplex 2015-10-20 08:13 pm (UTC)(link)
Awesome! We'll be amending the movement to House and Dorian getting caught in Building 50 for the night, then. Dorian will run it around while House gets inside and then he'll head in and House will slam the door on Mr. Teeth.
Edited 2015-10-20 20:14 (UTC)
swatsflies: <user name="aswang"> (doing the walk of shame back)

Day: 47

[personal profile] swatsflies 2015-10-20 11:06 pm (UTC)(link)
Character Movements
Starting Location: SQUARE - BUILDING
Travel:
L11
M11-61 (thorough)
M10
M9-45 (thorough + crashing)
Ending Location: M9-45 (thorough)
Notes: Still alone.

Search Request
Areas Searched:
M11-61 (thorough)

M9-45 (thorough + crashing)
Anything Else?
Building #61- He's going to be checking everything thoroughly. All drawers, surfaces, and funiture. Checking under, behind, inside, and on top of.
A lot of attention will be paid to the office. He will flip through all the papers and probably read them. Is going to try to see if he can find anything with Sparrow's name or if there is a date written on the papers.

Building #45- Man, this house is boring.
Since he's crashing here and making the most of that comforter, he will actually check if any floorboards are loose and will knock on walls for any secret safes or compartments.
Checking under couches, tables, shelves, and everything. Checking under all furniture, between the mattresses,and the bathroom. Might open up the back of the toilet to see if something is in the water tank.


swatsflies: <user name="aswang"> (We feel much safer now.)

Day: 48

[personal profile] swatsflies 2015-10-20 11:06 pm (UTC)(link)

Character Movements
Starting Location: M9-45
Travel:
M8 (Passing through)
M7-36 (thorough)
N7-100 (thorough)
Ending Location: N7- 100
Notes: Not with anyone

Search Request
Areas Searched:
M7-36 (thorough)
N7-100 (thorough)
Anything Else?
Building #36-He's going to go through the mess of the library carefully. After checking all the book shelves for anything hidden on or behind them, he will try to clean up the mess. Putting all the ripped up and empty books carefully away in the shelves. Once cleaned, he will check the floors and everything carefully in case the books were hiding anything beneathe them.
Building #100- Spaaaaaaace house. He's crashing here and will have all night to go through all the trunks and boxes. He will empty a chest/trunk, go through everything inside of it and check under it, and then return the stuff to their respective stuff.

Location Alteration
Location: M7- building #36
What Are They Doing? Cleaning up the library. He will do his best to put all the empty books back on the shelves.
swatsflies: <user name="aswang"> (Default)

Day: 49

[personal profile] swatsflies 2015-10-21 09:03 pm (UTC)(link)
Character Movements
Starting Location: N7-100
Travel:
N6- No buildings.
N5- 91 (thorugh)
N4-85 (quickly)
N3- 79 (crashing here)

Ending Location: N3- 79
Notes: just him
spoileralert: ($ spoiling for a fight)

[personal profile] spoileralert 2015-10-22 02:43 am (UTC)(link)
Character Movements
Starting Location: T4 - 83
Travel:
U4 - 88 - quick
V4
W4
W5 - 90 - quick
Ending Location: W6 - 97 - thorough
Notes: With Al and co

Search Request
Areas Searched:
U4 - 88 - quick
W5 - 90 - quick
W6 - 97 - thorough
Anything Else? Checking the materials of varying surfaces for hardness with her screwdriver, knocking on walls and floors for hidden doors, trying anything that might be locked. Now also keeping a close eye out for SD cards.
heroproceeding: (Holding this world)

DAY 049 & 050

[personal profile] heroproceeding 2015-10-22 04:28 pm (UTC)(link)
DAY 049
Character Movements
Starting Location: T04 - BUILDING 83
Travel:
S03 - PASSING THROUGH
R03 - PASSING THROUGH
Q03 -PASSING THROUGH
P03 -PASSING THROUGH
O03 -PASSING THROUGH
N03 -PASSING THROUGH
M03 - BUILDING 23 -THOROUGH SEARCH
Ending Location: M03 - BUILDING 23
Notes: Zack will be traveling with Kunsel. They'll be moving as quickly as possible that day without stopping anywhere until they hit Building 23.

DAY 050
Character Movements
Starting Location: M03 - BUILDING 23
Travel:
L03 - PASSING THROUGH
K03 - PASSING THROUGH
J03 -PASSING THROUGH
I03 -PASSING THROUGH
H03 -PASSING THROUGH
G03 -BUILDING 20 -THOROUGH SEARCH
Ending Location: G03 -BUILDING 20
Notes: Zack will be traveling with Kunsel. They'll be moving as quickly as possible that day without stopping anywhere until they hit Building 20. This will possibly be adjusted due to event shenanigans, but this is the initial plan!
Edited 2015-10-22 16:28 (UTC)
phaseshifter: (:Ia)

Day 49

[personal profile] phaseshifter 2015-10-22 04:51 pm (UTC)(link)
Movementwise she's with Al's group BUT:

Search Request
Areas Searched:
SQUARE W6 - BUILDING 97 - THOROUGHLY
Anything Else? After seeing the warning on the wall about someone in the attic, Angel will use her hairtie to secure her tablet to Rhys' lil flying robot pal, Dumpy. After giving him strict instructions to flee out of the roof hole if anything comes near him, he'll be left in the attic overnight with Angel's tablet transmitting a video call to Rhys' so they can watch and see if anything happens. While telling Dumpy that it's ok and they're with him and there's no need to scream. PROTECT DUMPY BOT AT ALL COSTS.
silverfuller: (Blas na meala air do phògan)

Day 49

[personal profile] silverfuller 2015-10-23 06:31 am (UTC)(link)
Character Movements
Starting Location: u11-117
Travel:
U11-121 (thorough search)
T11 (quick search)
S11-120 (thorough search)
r11-116 (thorough search)
Ending Location: r11-116
Notes: none

Search Request
Areas Searched:
U11-121 (thorough search)
T11 (quick search)
S11-120 (thorough search)
r11-116 (thorough search)
Anything Else? Haurchefant will again be looking for anything he can use as a makeshift weapon as well as anything he might be able to eat. He is also fascinated by the idea of the walls here so he will be knocking on walls, peeling away wallpaper where he can and examining rubble to see if the walls were unusual in any way, but he's not sure what he's looking for. In 121 he will try to peel away more of the wallpaper and will press his ears up against the areas that are emitting an electrical hum.
Edited 2015-10-23 06:31 (UTC)