Snowblind Moderators (
snowblindmods) wrote2015-09-03 10:49 pm
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Search Requests
Search Requests | |||
For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use. You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time. Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched. Residential Zone One: November 22 - February 1 Residential Zone Two: November 22 - February 1 Ice Caves: November 22 - February 1 Downtown: November 22 - February 1 Split Tunnels: November 22 - February 1 Entrance: November 22 - February 1 First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here. To report character movements, just use this form, making sure to put the IC day in the subject line. To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better. If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line: To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form. This post applies to searches from day 34 onward. The old search page with the old search results is kept here. | |||
Zack Fair || Final Fantasy VII
Day 034
Starting Location: T01 - BUILDING 67
Travel:
U01 - PASSING THROUGH
V01 - PASSING THROUGH
W01 - WALL - THOROUGHLY
X01 - BUILDING 68 - BUNKING/THOROUGHLY
Ending Location: X01 - BUILDING 68
Notes: He will be traveling with Cloud during the day and later meet up with the rest of the group that night at 68 (Jim, Kunsel, Hiro, and Tadashi). He'll be looking for anything suspicious at that part of the wall, too. Even nonsense such as hidden doors or whatever. He'll also be fiddling around in 68 and seeing if he can get further into the house. Maybe seeing if there is any kind of slot or something for a keycard. He'll likely try taking down the door either by ramming it or seeing if there's a way to take the hinges off.
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DAY 035
Starting Location: X1
Travel:
Y1 - thorough
Y2 - 72 - thorough
Ending Location: Y2 - 72
Notes: Again, request already fulfilled by Jim. Just self-reference.
DAY 036 & 037
Starting Location: Y2 - 72
Travel:
Y3 - passing through
X3 - passing through
W3 - passing through
V3 - 81 - thorough search
Ending Location: V3 - 81
Notes: Just making my own reference here from Kunsel's request.
Character Movements
Starting Location: Y2
Travel:
U3 - passing through
T3 - passing through
S3 - passing through
R3 - 80 - thorough search
Ending Location: R3 - 80
Notes: Same deal.
DAY 038, 039, 040, & 041
Character Movements
Starting Location: R03
Travel:
--
Ending Location: R03
Notes: No traveling that day. Too busy vomiting guts out or whatever. With Kunsel, Cloud, Tadashi, Hiro, and Jim.
Day 039
Character Movements
Starting Location: R03
Q03 - PASSING THROUGH
P03 - CONVENIENCE STORE [65] - THOROUGHLY
O03 - BUILDING 74 - THOROUGHLY
Ending Location: O03 - BUILDING 74
Notes: Traveling with Kunsel, Cloud, Tadashi, Hiro, and Jim.
Day 040
Character Movements
Starting Location: O03
Travel:
P03 - PASSING THROUGH
Q03 - PASSING THROUGH
R03 - PASSING THROUGH
S03 - PASSING THROUGH
T03 - BUILDING 77 - THOROUGHLY
Ending Location: T03 - BUILDING 77
Notes: Traveling with Kunsel, Cloud, Tadashi, Hiro, and Jim.
Day 041
Character Movements
Starting Location: T03
Travel:
U03 - PASSING THROUGH
V03 - PASSING THROUGH
W03 - PASSING THROUGH
X03 - PASSING THROUGH
Y03 - BUILDING 78 - THOROUGHLY
Ending Location: Y03 - BUILDING 78
Notes: Traveling with Kunsel, Cloud, Tadashi, Hiro, and Jim.
Additional search request!
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DAY 041-045
Search Request - Day 42
Areas Searched:
Y02 - Passing through
Z01 - WALL - THOROUGHLY - Five person team searching for weaknesses, anomalies, anything that is different about gigantic wall of snow. For all wall searches assume one member is on lookout for monsters at all times.
Z02 - WALL - THOROUGHLY - see above
Z01 - 69 - THOROUGHLY - after lockdown. Again, entire team searching top to bottom, particularly on the lookout for SD cards or bomb components to go with that book (not sure if these fall in the 'plot relevant' category). In the morning, they're going to take turns trying to break those windows.
Anything Else? Group consists of Jim, Hiro, Kunsel, Zack, and Cloud
Search Request - Day 43
Areas Searched:
Z03 - WALL - THOROUGH - see above.
Z04 - WALL - THOROUGH - see above.
Y03 - 78 - THOROUGH - after lockdown. Again, on the lookout specifically for SD cards or bomb components.
Anything Else? Group consists of Jim, Hiro, Kunsel, Zack, and Cloud
Search Request - Day 44
Areas Searched:
Z05 - WALL - thoroughly - see above.
Y04 - 84 - thoroughly - inside and under the piano (and bench, if it has one that opens)
Y04 - 89 - thoroughly (night) - Jim, Kunsel, and Zack will be attempting to move as much furniture as possible from the upstairs room to investigate. They will still be on the lookout for SD cards and bomb components.
Anything Else? Group consists of Jim, Hiro, Kunsel, Zack, and Cloud
Search Request - Day 45
Areas Searched:
Y05 - WALL - QUICKLY - same as above but quick about it.
Y06 - WALL/SLOPE - THOROUGHLY - same as above.
X7 - 101 - THOROUGHLY (night) - Still looking for SD cards and bomb components. Special focus on the left bedroom!
Anything Else? Group consists of Jim, Hiro, Kunsel, Zack, and Cloud before splitting off with Zack, and Hiro bunking in 101 while the other three turn around and bunk it back in 89 in square Y04.
DAY 046-048
DAY 049 & 050
Character Movements
Starting Location: T04 - BUILDING 83
Travel:
S03 - PASSING THROUGH
R03 - PASSING THROUGH
Q03 -PASSING THROUGH
P03 -PASSING THROUGH
O03 -PASSING THROUGH
N03 -PASSING THROUGH
M03 - BUILDING 23 -THOROUGH SEARCH
Ending Location: M03 - BUILDING 23
Notes: Zack will be traveling with Kunsel. They'll be moving as quickly as possible that day without stopping anywhere until they hit Building 23.
DAY 050
Character Movements
Starting Location: M03 - BUILDING 23
Travel:
L03 - PASSING THROUGH
K03 - PASSING THROUGH
J03 -PASSING THROUGH
I03 -PASSING THROUGH
H03 -PASSING THROUGH
G03 -BUILDING 20 -THOROUGH SEARCH
Ending Location: G03 -BUILDING 20
Notes: Zack will be traveling with Kunsel. They'll be moving as quickly as possible that day without stopping anywhere until they hit Building 20. This will possibly be adjusted due to event shenanigans, but this is the initial plan!
DAY 051
Starting Location: G03 -BUILDING 20
Travel:
F03 - PASSING THROUGH
E04 - PASSING THROUGH
E05 - BUILDING 31 -THOROUGH SEARCH [As in infiltrating and kicking Brian's ass/Rescuing Clayton/Whatever goes down officially here]
E06 - BUILDING 34 - THOROUGH SEARCH
Ending Location: E06 - BUILDING 34
Notes: Zack will be traveling with Kunsel up until Building 31 where they will be joined by Clayton and possibly Brian depending on how things go down.
DAY 052, 053, & 054
DAY 055, 056, 057, & 058
DAY 058 & 059
DAY 060 & 061
DAY 061, 062, 063, & 064
DAY 065
DAY 066, & 067
DAY 068, 069, 070, 071, & 072
Character Movements
Starting Location: W06 - BUILDING 97
Travel:
W07 - PASSING THROUGH
W08 - PASSING THROUGH
W09 - PASSING THROUGH
V10 - BUILDING 113
Ending Location: V10 - BUILDING 113
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.
Day 69
Character Movements
Starting Location: V10 - BUILDING 113
Travel:
U10 - PASSING THROUGH
T10 - BUILDING 115
Ending Location: T10 - BUILDING 115
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.
Day 70
Character Movements
Starting Location: T10 - BUILDING 115
Travel:
S11 - BUILDING 120
Ending Location: S11 - BUILDING 120
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.
Day 71
Character Movements
Starting Location: S11 - BUILDING 120
Travel:
R10 - PASSING THROUGH
Q10 - PASSING THROUGH
P10 - PASSING THROUGH
O10 - PASSING THROUGH
N09 - BUILDING 107
Ending Location: N09 - BUILDING 107
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.
In house 107, Zell and maybe Jim are going to be spending a great deal of time on that locked door in the back of the house. I’m assuming it’s a regular lock, because I don’t see anything about a card reader. They are going to first try to use the key that Zack has found in a previous house. If it doesn’t fit, he won’t force it. That attempt will be abandoned pretty quickly.
After that, Zell is going to make his own lock pick set using his wire strippers SUPER CAREFULLY, Zack’s hammer, and his wrench. He will break a couple of paper clips before succeeding in making a set of these. Here is a video on how it works if you want to try.
Day 72
Character Movements
Starting Location: N09 - BUILDING 107
Travel:
M09 - PASSING THROUGH
L09 - PASSING THROUGH
K09 - PASSING THROUGH
J09 - PASSING THROUGH
I09 - BUILDING 43
Ending Location: I09 - BUILDING 43
Notes: Traveling with Kunsel, Jim, Tifa, and Zell.
If they don't manage to RNG a monster by the end of day 72, we'd like to request being hit by one then. IN EITHER CASE, monster encounter:
Jim's closest and has a hockey stick with bits of metal house debris taped to it. When he sees a monster coming for them, he runs toward it instead of away and is going to... well, lose his shit on the monster. You know that scene in action movies where the emotionally disturbed hero starts beating down on a bad guy so bad that everyone else is like "...dude calm down"? Picture that. This is unlikely to go well for him, so provided he isn't immediately eaten, Zack is going to step in and drag his sorry ass out of the way, even if it means literally. Gotta do the whole dumb hero bullshit thing. That also means running him to the nearest house, whether or not he's kicking and screaming at him because no, Jim. You just almost got yourself freaking killed!! While he'll be doing that, Zell will be chucking snowballs at the freaking monster to distract it hopefully!! Maybe!! Possibly!! Okay!!
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!Addendum
DAY 73, 74, & 75
Character Movements
Starting Location: I09 - BUILDING 43
Travel:
H08 - PASSING THROUGH
H07 - QUICK SEARCH
G06 - BUILDING 29 - THOROUGH SEARCH
Ending Location: G06 - BUILDING 29
Notes: Traveling with Kunsel, Zell, and Tifa.
EDIT: WHOOPS. In addition, Zell would be specifically looking for either a working guitar or guitar strings in the school!! Any luck finding either?
Day 74
Character Movements
Starting Location: G06 - BUILDING 29
Travel:
F07 - PASSING THROUGH
E08 - PASSING THROUGH
E09 - PASSING THROUGH
E10 - PASSING THROUGH
D11 - BUILDING 58 - THOROUGH SEARCH
Ending Location: D11 - BUILDING 58
Notes: Traveling with Kunsel, Zell, and Tifa.
Day 75
Character Movements
Starting Location: D11 - BUILDING 58
Travel:
D12 - PASSING THROUGH
D13 - PASSING THROUGH
E14 - PASSING THROUGH
E15 - PASSING THROUGH
E16 - PASSING THROUGH
E17 - BUILDING 131 1ST FLOOR
Ending Location: E17 - BUILDING 131 1ST FLOOR
Notes: Traveling with Kunsel, Zell, and Tifa. Reuniting with Jim at the very end of this day!!
hey mods!
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Days 76-96
DAY 97 & 98
Character Movements
Starting Location: A21 - BUILDING 133 [Early morning search pre-end of lockdown]
Travel:
B20 - PASSING THROUGH
C19 - PASSING THROUGH
D18 - PASSING THROUGH
E18 - HOSPITAL [131] - PASSING THROUGH
F18 - HOSPITAL [131] - THOROUGH SEARCH/BUNKING
Ending Location: F18 - HOSPITAL [131]
Notes: Zack will be traveling by his lonesome. He'll be meeting up with Jim at the hospital at the end of his journey.
Day 98
Character Movements
Starting Location: F18 - HOSPITAL [131]
Travel:
F17 - HOSPITAL [131] - PASSING THROUGH
F16 - PASSING THROUGH
F15 - PASSING THROUGH
F14 - BUILDING 125 - THOROUGH SEARCH/BUNKING
Ending Location: F14 - BUILDING 125
Notes: Traveling with Jim with the intent of meeting up with Zell that night.
Day 98
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Day 099
Starting Location: E15 - BUILDING 130 [PHARMACY]
Travel:
F14 - PASSING THROUGH
G14 - PASSING THROUGH
H14 - BUILDING 126 - THOROUGH SEARCH/BUNKING
Ending Location: H14 - BUILDING 126
Notes: Traveling with Zell and Jim.
DAY 100-118
DAYS 119 & 120
Starting Location: Chapel [T07 - Building 96]
Travel:
T08 - PASSING THROUGH
T09 - PASSING THROUGH
S09 - PASSING THROUGH
R09 - PASSING THROUGH
Q10 - PASSING THROUGH
P10 - PASSING THROUGH
O11 - BUILDING 118 [THOROUGH]
Ending Location: O11 - BUILDING 118
Notes: Zack's traveling alone!
Character Movements
Starting Location: O11 - BUILDING 118
Travel:
N11 - PASSING THROUGH
M11 - PASSING THROUGH
L11 - PASSING THROUGH
K11 - PASSING THROUGH
J11 - PASSING THROUGH
I11 - PASSING THROUGH
H11 - BUILDING 59 [THOROUGH]
Ending Location: H11 - BUILDING 59
Notes: Zack's traveling alone up until I11 where he will run into Kunsel. They'll then go to H11 together.
DAY 121 & 122
Starting Location: H11 - BUILDING 59
Travel:
G11 - PASSING THROUGH
F11 - PASSING THROUGH
E11 - PASSING THROUGH
D11 - PASSING THROUGH
D12 - PASSING THROUGH
D13 - PASSING THROUGH
E14 - PASSING THROUGH
F14 - BUILDING 125 [THOROUGH]
Ending Location: F14 - BUILDING 125
Notes: Zack will be traveling with Kunsel!
Character Movements
Starting Location: F14 - BUILDING 125
Travel:
G14 - PASSING THROUGH
H14 - PASSING THROUGH
H15 - PASSING THROUGH
I16 - PASSING THROUGH
J16 - PASSING THROUGH
J17 - PASSING THROUGH
K17 - PASSING THROUGH
L17 - POST OFFICE [BUILDING 141] - THOROUGHLY
Ending Location: L17 - POST OFFICE [BUILDING 141]
Notes: Traveling with Kuns!
Search Request
Areas Searched:
F14 - BUILDING 125 [Day 121] THOROUGHLY
L17 - POST OFFICE [BUILDING 141] [Day 122] THOROUGHLY
Anything Else?
In building 125, Kunsel and Zack are going to use the meager lights from their tablets to check around the basement to make sure there's nothing and no one else down here, as well as look for anything interesting. Checking inside the wood stove, too, and sifting through any ash in there with a pen.
In building 141, they'll be checking the bins and behind the counter (and under it, too, if they can) for anything that might have been left behind.
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Day 123-134
Day 135
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adding an additional search request
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DAYS 136-138
DAY 139
139 ADDENDUM - location modification
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DAYS 140-142
DAY 143
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DAY 144, 146, 147
Day 148 - The Day Shit Gets Trippy and Zack Briefly Peaces from SL
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Day 149
Day 150
Day 151-154
Day 155
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Day 156-164
Day 165
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Day 166-168
Day 169
Day 170-173
Day 174
Day 175, 176, & 177
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Day 178
!Addendum
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Day 179-183
Day 184, 185, 186, & 187
Day 188 & 189
DAY 190, 191, 192, 193, 194, & 195
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