snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

heroproceeding: (LAST STOP.)

[personal profile] heroproceeding 2015-12-28 07:13 pm (UTC)(link)
On a serious note, Zack's military and knows a dead man when he sees one, so he'll be on the move as fast as he can with the remainder of the group. He will corral any of the others away if he has to and get them moving to the nearest house as quickly as possible.

...It's probably safe to assume there will be some broken furniture happening in the house they stay at that night.
swatsflies: trexaur (pic#9730348)

[personal profile] swatsflies 2015-12-28 07:19 pm (UTC)(link)
NO HE NEEDS TO PUNCH IT AND PUNCH IT IN THE FACE.

And yeah. Definitely will have broken furniture. We'll brain that out a moment before coming back here to add it.

rattlingthestars: (039)

[personal profile] rattlingthestars 2015-12-29 03:23 am (UTC)(link)
i'm not sure what i expected
averytinyparticle: (Default)

Days 65-71

[personal profile] averytinyparticle 2015-12-29 08:28 am (UTC)(link)
DAY 65

Character Movements
Starting Location: E15 - 130
Travel:
E14
D13
D12
D11 – 58
Ending Location: D11 – 58 (thorough search, post lockdown)
Notes: With Frisk and Sans.


DAY 66

Character Movements
Starting Location: D11 – 58
Travel:
E11
F11
G11
H11 – 59 (thorough search, post lockdown)
Ending Location: H11 – 59
Notes: With Frisk and Sans.


DAY 67

Character Movements
Starting Location: H11 – 59
Travel:
I11
J11
K11
L11
L10 – 55 (thorough search, post lockdown)
Ending Location: L10 – 55
Notes: With Frisk and Sans.


DAY 68

Character Movements
Starting Location: L10 – 55
Travel:
M10
M9 – 45 (quick search)
M8
M7 – 36 (thorough search, post lockdown)
Ending Location: M7 – 36
Notes: With Frisk and Sans.


DAY 69

Character Movements
Starting Location: M7 – 36
Travel:
L7
L6
L5
Ending Location: L4 - 26 (no searching)
Notes: Hallucinating wildly, Quark breaks off from Frisk and Sans, who doesn't notice him leaving because of their own hallucinations. He stumbles steadily forward, only remembering his goal to get to Shelley's house with any sort of clarity through the memories. He eventually makes it there, but almost dangerously close to lockdown because he keeps having to stop and reorient himself. He doesn't do any searching when he gets inside.

DAY 70 - NO MOVEMENT, NO SEARCHING.

DAY 71

Search Request
Areas Searched:
L4 - 26 - THOROUGHLY
Anything Else? When the event ends and Quark wakes up in his right mind and realizes where he is, he gets right to work despite being disoriented and somewhat in shock. In fact, he pushes everything out of his mind so he can turn Shelley's house upside down. He doesn't leave much untouched, but he pays specific attention to the "landmarks" of the house: the claw-footed bathtub and the area around it and under it (his hands are small enough he can hopefully reach decently far underneath it if the gap isn't too big), the large bed in the bedroom--he'll try and look under the mattress as well as the bed itself, though he's too small to be able to flip anything over--and the spots missing picture frames along the walls. He'll use his butcher knife to try and cut into the wallpaper/tear some down if it seems as if he might be able to find anything beneath it of note. If he finds nothing by lockdown, he'll take a short break before staying up the rest of the night to keep looking in the kitchen, dining room, downstairs bathroom, and the empty rooms upstairs.

Location Alteration
Location: Square L4 - Building 26
What Are They Doing? Cutting down the wallpaper around the markings where picture frames were as high as Quark can reach (which isn't very high).
phaseshifter: (:Ia)

Day 72

[personal profile] phaseshifter 2015-12-29 07:13 pm (UTC)(link)
Character Movements
Starting Location: SQUARE E6 - BUILDING 34 or 35 I can't remember if they switched over at this point WHATEVS SAME SQUARE
Travel:
E7
E8
E9
E10
Ending Location: SQUARE D11 - BUILDING 58
Notes: Hauling ass with Rhys and Steph!

Search Request
Areas Searched:
SQUARE D11 - BUILDING 58 - THOROUGHLY
Anything Else? Performing the usual checks for SD cards and techy things. Also texting the admin a few times throughout the day to see if they can/will respond to certain things:

Morning - Good morning friend! We're heading to the icy tunnels today, wish us luck! \^w^/

Noon - Wow, it's cold today @_@ I hope it's warmer where you are!! If I freeze solid will you send some spiders to come thaw me out? >:V

Night - Goodnight ZuZ Sleep well if that's a thing you do!! <3
0thingsonmymind: (Default)

Day 70 - 71

[personal profile] 0thingsonmymind 2015-12-30 01:04 am (UTC)(link)
Day 70

Character Movements
Starting Location: G6 - 29
Travel:
F6
E6 - 34 (Quick)
E5 - 31 (Thorough)
Ending Location: E5 - 31
Notes: Breaking off from the harbles to travel on his own, filming on and off

Location Alteration
Location: On the outside wall of the doghouse outside building 31
What Are They Doing? Writing messages for monsters! With a black crayon he writes "01110111 01101000 01100001 01110100 00100000 01100100 01101111 00100000 01111001 01101111 01110101 00100000 01110111 01100001 01101110 01110100 00111111"
(the binary translates to "what do you want?")

Day 71
Character Movements
Starting Location: E5 - 31
Travel:
E4 - 25 (quick)
F3
G3
Ending Location: G3 - 21
Notes: filming on and off
heroproceeding: (TIME TO ROCK AND ROLL.)

DAY 73, 74, & 75

[personal profile] heroproceeding 2016-01-02 02:53 pm (UTC)(link)
Day 73
Character Movements
Starting Location: I09 - BUILDING 43
Travel:
H08 - PASSING THROUGH
H07 - QUICK SEARCH
G06 - BUILDING 29 - THOROUGH SEARCH
Ending Location: G06 - BUILDING 29
Notes: Traveling with Kunsel, Zell, and Tifa.

EDIT: WHOOPS. In addition, Zell would be specifically looking for either a working guitar or guitar strings in the school!! Any luck finding either?


Day 74
Character Movements
Starting Location: G06 - BUILDING 29
Travel:
F07 - PASSING THROUGH
E08 - PASSING THROUGH
E09 - PASSING THROUGH
E10 - PASSING THROUGH
D11 - BUILDING 58 - THOROUGH SEARCH
Ending Location: D11 - BUILDING 58
Notes: Traveling with Kunsel, Zell, and Tifa.

Day 75
Character Movements
Starting Location: D11 - BUILDING 58
Travel:
D12 - PASSING THROUGH
D13 - PASSING THROUGH
E14 - PASSING THROUGH
E15 - PASSING THROUGH
E16 - PASSING THROUGH
E17 - BUILDING 131 1ST FLOOR
Ending Location: E17 - BUILDING 131 1ST FLOOR
Notes: Traveling with Kunsel, Zell, and Tifa. Reuniting with Jim at the very end of this day!!
Edited ((see school search)) 2016-01-03 21:46 (UTC)
phaseshifter: (XO)

Day 73

[personal profile] phaseshifter 2016-01-02 04:45 pm (UTC)(link)
Character Movements
Starting Location: SQUARE D11 - BUILDING 58
Travel:
D12
D13
E14
F14 - 125 - THOROUGH SEARCH
Ending Location: SQUARE E15 - BUILDING 130
Notes: With Rhys and Steph!

Search Request
Areas Searched:
SQUARE F14 - BUILDING 125 - THOROUGHLY
Anything Else? (Carefully) checking the rubble for anything of interest, particularly the usual scraps of electronics/sd cards/oddities. Also putting aside any junk debris that they (Angel + Rhys + Steph) search through in an attempt to clear a way to the mystery basement at least partially!
0thingsonmymind: (Operator)

Day 72

[personal profile] 0thingsonmymind 2016-01-02 06:51 pm (UTC)(link)
Character Movements
Starting Location: G3 - 21
Travel:
F2 - 9 (thorough)
G3
Ending Location: G3 - 21
Notes: Opening everything he can and making sure to check for monsters under the beds and under their mattresses. Also defacing properly (see below!)

Location Alteration
Location: F2 - 9, adding to the children's drawings on the wall
What Are They Doing? Adding Slendermen strangely tall humanoid figures, tress, crossed out Os and generally creepy pictures, all in black crayon. Not enough to overtake the original drawings, just enough to add to it and be generally wtf
keepscalm: (061❦my slumbers should be broken)

DAYS 63-66

[personal profile] keepscalm 2016-01-02 08:31 pm (UTC)(link)
Detailed in America's thread.
phaseshifter: (눈_눈)

Day 74

[personal profile] phaseshifter 2016-01-02 08:36 pm (UTC)(link)
Character Movements
getting a lil ahead for plot purposes don't mind me

Starting Location: SQUARE E15 - BUILDING 130
Travel:
F14 - 125 - THOROUGH SEARCH
E14
D13
D12
Ending Location: SQUARE D11 - BUILDING 58
Notes: Still with Rhys and Steph!

Location Alteration
Location: F14 - 125
What Are They Doing? Clearing a little more of the rubble, if applicable. MAY AS WELL WHILE THEY'RE AROUND, RIGHT
keepscalm: (150❦unworthiness raised love in me)

DAY 067

[personal profile] keepscalm 2016-01-02 08:43 pm (UTC)(link)
Character Movements
Starting Location: Q10 - 111
Travel:
R10 - 112 (thorough search)
S10
T10 - 115 (thorough search)
Ending Location: T10 - 115
Notes: Travelling with America and Sealand.

Location Alteration
Location: T10 - 115
What Are They Doing? If there's a drawer anywhere in the bedroom, particularly an end table, England will store a day's worth of rations in it. He'll be writing directly on the front of the drawer in pen "Rations inside. Please only take in an emergency. Replace if you can."
keepscalm: (017❦old men of less truth than tongue)

DAY 068

[personal profile] keepscalm 2016-01-02 08:57 pm (UTC)(link)
Character Movements
Starting Location: T10 - 115
Travel:
S10
R10
Q10 - 111 (thorough search)
Ending Location: Q10 - 111
Notes: Travelling with America and Sealand.
keepscalm: (068❦the golden tresses of the dead)

DAYS 069, 070

[personal profile] keepscalm 2016-01-02 08:59 pm (UTC)(link)
England and Sealand are coma-ed by the event, so they'll be staying in building 111 in Q10 on these days.
keepscalm: (067❦steal dead seeming of his living hue)

DAY 071

[personal profile] keepscalm 2016-01-02 09:12 pm (UTC)(link)
Character Movements
Starting Location: Q10 - 111
Travel:
P9 - 108 (quick search)
P8 - 102 (quick search)
O7 - 98 (thorough search)
Ending Location: O7 - 98
Notes: Travelling with America and Sealand.
keepscalm: art by <user name="yshaarj" site="tumblr.com"> (148❦to say it is not so)

DAY 072

[personal profile] keepscalm 2016-01-02 09:15 pm (UTC)(link)
Character Movements
Starting Location: O7 - 98
Travel:
O6
O5 - 92 (quick search)
O4
O3 - 74 (thorough search)
Ending Location: O3 - 74
Notes: Travelling with America and Sealand.
keepscalm: (090❦my heart hath scaped this sorrow)

DAY 073

[personal profile] keepscalm 2016-01-02 09:53 pm (UTC)(link)
Character Movements
Starting Location: O3 - 74
Travel:
P3 - 75 (thorough search)
O4
O5 - 92 (thorough search)
Ending Location: O5 - 92
Notes: Travelling with America and Sealand.
averytinyparticle: (I know this one! It's a baby!)

[personal profile] averytinyparticle 2016-01-02 10:18 pm (UTC)(link)
Exciting! When he finally sits down for the night and is satisfied he won't be finding anything else, he'll plug in the card to see what it does.
rubikscomplex: (bored | next pls)

Day 071

[personal profile] rubikscomplex 2016-01-03 06:11 am (UTC)(link)
Character Movements
Starting Location: E3 - 19
Travel:
E4
E5
D6
D7
D8 - 37 (bunking down)
Ending Location: D8 - 37
Notes: House will be traveling with Haurchefant.

Location Alteration
Location: D8 - 37 (nursery)
What Are They Doing? House will systematically disassemble the crib and mobile in the nursery with his tool set, so mainly the screwdriver and hammer here. He'll be looking for anything interesting, but also just doing it to get some compulsive behavior out of his system. 8')

He'll send a message to @ADMIN in the evening:
This experiment you kids are running would go a lot faster if you just told us the objective. Doesn't look like it's getting out. Thanks for that.