snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

silverfuller: (Na fasaichean a tuath)

[personal profile] silverfuller 2016-03-11 08:14 am (UTC)(link)
Joker ponders a moment. Is he going crazy? Oh, right.

He'll attempt to speak to the voice.

"Sorry, kiddo, my goof. Why are you still here?"
averytinyparticle: (Is that a root beer float?)

[personal profile] averytinyparticle 2016-03-11 08:53 am (UTC)(link)
Is the monster coming out of building 103 when he reaches it? Or just from out in the snow? If the latter, he'll run to building 103 as fast as he can to try and make it to safety! If it's the former I'll get back to you on that I'm still forming a plan of attack.
armoured: (Default)

[personal profile] armoured 2016-03-11 10:02 am (UTC)(link)
Thank you!
circumsutus: (Default)

94

[personal profile] circumsutus 2016-03-11 03:45 pm (UTC)(link)
Character Movements
Starting Location: B4 - 24
Travel:
C4
D4
E4 - 25 quick search
E5 - 31

Ending Location: E5 - 31
Notes: n/a
circumsutus: (Default)

95

[personal profile] circumsutus 2016-03-11 03:56 pm (UTC)(link)
Character Movements
Starting Location: E5 - 31
Travel:
E5 - 31 thorough
D5 - 28 thorough
Ending Location: D5 - 28
Notes: n/a
0thingsonmymind: (Default)

[personal profile] 0thingsonmymind 2016-03-11 03:57 pm (UTC)(link)
do any of the magazines have dates (probably not!) or prices or address labels on them? and do any books have dates in them?
lastly brian is going to cut open a beanbag chair. anything out of the ordinary inside?
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-03-12 01:37 am (UTC)(link)
As soon as they see the pink and red morph monsters drifting lazily towards them, Kunsel will be grabbing Haurchefant, and the group will make a run for it to house 100. As soon as they're inside, they will be blocking the door with a chair and the door stop that Zell has. Someone will watch the door to keep them from coming in, while everyone else will watch for the pink and red blobs at the windows to keep the windows closed if they try to open them. They will keep this up until lockdown.
warriorscribe: (With a sense of urgency)

Day 096

[personal profile] warriorscribe 2016-03-13 06:59 pm (UTC)(link)
Character Movements
Starting Location: E9 - 40
Travel:
D10
D11 - 58 (passing through to ice tunnels
D12
D13
E14
F14 - 125
Ending Location: F14 - 125
Notes: Still on his way downtown to meet up with Clayton and Ginger! He's never been in this section of the ice caves before! (he's also probably going to pass out the moment he gets into that dinky little basement...nothing ensures a good rest like not having had one for days.)
0thingsonmymind: (Operator)

Day 94

[personal profile] 0thingsonmymind 2016-03-13 08:06 pm (UTC)(link)
Character Movements
Starting Location: U21 - 164
Travel:
V20 - ???
V21 - ???
V22 - ???

back to U21 - 164 if no other place to sleep

Ending Location: QUESTION MARKS!!1!
Notes: Traveling with Jade, filming.

Search Request
Areas Searched:
V20 - ???
V21 - ???
V22 - ???
Anything Else? Searching for plot! Or interesting things! Or monsters! Or, in general, doing quick searches of buildings until they run out of movement or get through V22
Edited 2016-03-13 20:06 (UTC)
majorlazer: (Default)

Day 093-095

[personal profile] majorlazer 2016-03-13 08:33 pm (UTC)(link)
Day 093
Character Movements
Starting Location: P7 -99
Travel:
O8 - 103 (thorough search)
N9 - 107
M9 - 45
Ending Location: M9 - 45 (thorough search after lockdown)
Notes: Alone

Day 094
Character Movements
Starting Location: M9 - 45
Travel:
L9
K9 - 44 (thorough search)
J10 - 51
Ending Location: J10 - 51 (thorough search after lockdown)
Notes: Alone

Day 095
Character Movements
Starting Location: J10 - 51
Travel:
I10
H10
G10
F10
E10
Ending Location: E10 - 50 (thorough search after lockdown)
Notes: Alone
majorlazer: (Default)

Day 096

[personal profile] majorlazer 2016-03-14 12:15 pm (UTC)(link)
Character Movements
Starting Location: E10 - 50
Travel:
D10
C10 - 49 (thorough search)
D11
Ending Location: D11 - 58 (thorough search after lockdown)
Notes: Alone
deus_ex_phs: (Standing alone)

[personal profile] deus_ex_phs 2016-03-14 06:35 pm (UTC)(link)
Did the piano in 84 start to bleed the moment it was played? Or did it only bleed when played in tandem with the school piano? Or did the pianos only bleed when they played House's song together? When did the school piano start to bleed?

Where did the blood seem to come from?

Does the blood remain after they stop playing, or does it disappear? Basically, will the school piano still be bloody if someone investigates? (Do I need to submit a Location Alteration?)
Edited 2016-03-15 00:28 (UTC)
keepscalm: art by <user name="invisibleinnocence" site="tumblr.com"> (107❦dreaming on things to come)

DAY 096

[personal profile] keepscalm 2016-03-15 05:00 am (UTC)(link)
Search Request
Areas Searched:
X23 - 172 - no search, starting point
W23 - ??? - no search, just passing through
V23 - ??? - no search, just passing through
U23 - ??? - no search, just passing through
T23 - 170 - thorough search if they reach it
Anything Else? Travelling with America. If they find a building before reaching 170 in T23, they will stop there for the day and thoroughly search it.
silverfuller: WARNING: Icons contain SPOILERS (Default)

Day 96

[personal profile] silverfuller 2016-03-15 06:48 am (UTC)(link)
Traveling with Emmanellain, Tifa, Zack, Zell, Jim, Kunsel and Cloud. (Zell's Movements)
silverfuller: (Lin ur a tighinn gu bi)

Day 97

[personal profile] silverfuller 2016-03-15 06:51 am (UTC)(link)
Character Movements
Starting Location: X7-101
Travel:
X8
X9-106 (THOROUGH, bunking down)
Ending Location: X9-106
Notes: All alone again! Late start after spending a couple hours searching for Emmanellain.
harlequinofhate: (I wish you humans would leave me alone.)

Day 96

[personal profile] harlequinofhate 2016-03-15 07:05 am (UTC)(link)
Character Movements
Starting Location: L10-55
Travel:
K10
J10
I10-54
Ending Location: I10-54

Location Alteration
Location: I10-54, internal
What Are They Doing? After lockdown the clown takes hours out of his evening to gouge a message into the wood near the fireplace with a fork.

I know you're watching me

Message to the Admin and something to purposefully confuse future travelers. It's something to do.
harlequinofhate: (Non erravi perniciose!)

Day 97

[personal profile] harlequinofhate 2016-03-15 07:09 am (UTC)(link)
Character Movements
Starting Location: D11-58
Travel:
D12
D13
D14
E14
E15-130 (thorough/bunking down)
Ending Location: E15-130
swatsflies: http://professordipshit.tumblr.com (pic#9730147)

97

[personal profile] swatsflies 2016-03-15 07:26 am (UTC)(link)
Character Movements
Starting Location: B4-24 (Searching early in the morning before lockdown ends)
Travel:
B5
B6
B7
B8
B9-46 (Crashing)
Ending Location: B9-46 (Thoroughly)
Notes: Alone
swatsflies: <user name="aswang"> (Default)

98

[personal profile] swatsflies 2016-03-15 07:29 am (UTC)(link)
Character Movements
Starting Location: B9-46
Travel:
C10
D11
D12
D13
E14
E15-130 (crashing)
Ending Location: E15-130
Notes:
Edit: Sorry, I know you guys went through and did everything already.

While the monster is happening on Zack and Jim's end, he'll get a heads up not to head there and instead go to the pharmacy to crash.

Edited 2016-03-16 01:32 (UTC)
rubikscomplex: (Default)

LET'S TRY THIS AGAIN

[personal profile] rubikscomplex 2016-03-15 02:59 pm (UTC)(link)
Character Movements
Starting Location: F17 - 131
Travel:
E16 (thorough search)
E15 - 130 (bunking down)
Ending Location: E15 - 130
Notes: House is traveling alone, but will be meeting Rhys, Al, and Joker at the Pharmacy. He'll be requesting his MN Poisoning levels and movements from @ADMIN, as well. On the off chance.

Search Request
Areas Searched:
E16 - tunnel walls
Anything Else? House is once more investigating the tunnel walls. He'll take his hammer to the one in E16 just to test how thick it is and see if he can hear anything metallic beyond when striking it.
Edited 2016-03-15 15:06 (UTC)
heroproceeding: (We come and we go)

Days 76-96

[personal profile] heroproceeding 2016-03-15 11:54 pm (UTC)(link)
Reference links to be added here.
heroproceeding: (Help half my face is cut off.)

DAY 97 & 98

[personal profile] heroproceeding 2016-03-16 12:06 am (UTC)(link)
Day 97
Character Movements
Starting Location: A21 - BUILDING 133 [Early morning search pre-end of lockdown]
Travel:
B20 - PASSING THROUGH
C19 - PASSING THROUGH
D18 - PASSING THROUGH
E18 - HOSPITAL [131] - PASSING THROUGH
F18 - HOSPITAL [131] - THOROUGH SEARCH/BUNKING
Ending Location: F18 - HOSPITAL [131]
Notes: Zack will be traveling by his lonesome. He'll be meeting up with Jim at the hospital at the end of his journey.

Day 98
Character Movements
Starting Location: F18 - HOSPITAL [131]
Travel:
F17 - HOSPITAL [131] - PASSING THROUGH
F16 - PASSING THROUGH
F15 - PASSING THROUGH
F14 - BUILDING 125 - THOROUGH SEARCH/BUNKING
Ending Location: F14 - BUILDING 125
Notes: Traveling with Jim with the intent of meeting up with Zell that night.
Edited 2016-03-16 00:08 (UTC)