snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

ninjainviolet: (Default)

Day 122, 123

[personal profile] ninjainviolet 2016-06-11 08:22 am (UTC)(link)
Day 122:
Character Movements

Starting Location: F18 - 131 (First Floor)
Travel:
No travel.
Ending Location: F18 - 131 (First Floor)
Notes: By the time both Cloud and House are gone, Sheena's back to being an adult--who still hates the morgue. :)

Day 123:
Character Movements

Starting Location: F18 - 131
Travel:
E18 - 131
D17 - Passing Through
C16 - Passing Through
C15 - 129 - Thorough Search
C16 - Passing Through
D17 - Passing Through
E18 - 131
Ending Location: E18 - 131
Notes: Alone.
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-06-11 10:10 am (UTC)(link)
Day 125- The Monstering
The plans for Beckett, Brian, Jade, Zell, Zack, Kunsel, and Jim to have a slumber party does not change. They will all keep watch on the doors and windows until lockdown happens.

Day 126- Assuming the monsters will still be there waiting for them in the morning.

Zack, Kunsel, Zell, and Jim will be remaining in the Inn. They will be sticking by the front entrance and the front windows of the Inn. They will be playing videos on their tablets, banging pots and pans, playing the guitar, playing a kazoo, tapping on the windows or walls with the hockey sticks, and yelling. Their aim is to make a lot of noise and keep the monsters distracted. One of them will head upstairs to open a window and throw pieces of a night stand on the monsters, and closing the window if the monster shows signs of coming up to get them.

Beckett will be slipping out the back of the Inn through a window. He will continue on as planned from his movements. If nothing follows him or notices him after he gets a movement away, he will let Brian and Jade know it’s safe.

With Sad Losers still playing distraction, Brian and Jade will slip out of the inn from a back window. They will then continue on as planned. If they are pursued, they will run until they make it to safety. They let Sad Losers know when they are out, so someone can close the window behind them.

Sad Losers will try throwing a lemon battery (lemon with two different metals jabbed in it) at one of the monsters from the second story window.
They will also trying dropping bleach and then a mixture of bleach and ammonia in a closed water bottled and dropping it down.

Sad Losers will keep distraction up until they are told that everyone made it safely.
They will then continue on with Key Quest, but will not be leaving the Inn that night. They will stay another night.
ninjainviolet: (Default)

Day 124

[personal profile] ninjainviolet 2016-06-11 02:40 pm (UTC)(link)
Character Movements
Starting Location: E18 - 131
Travel:
E17 - 131 (Passing Through)
F16 - Passing Through
F15 - Passing Through
F14 - Passing Through
G14 - Passing Through
H14 - 126
Ending Location: H14 - 126
Notes: Still Alone. (Meeting up with Leon on Day 125)
jumpthegun: (Default)

Day 123 - 125

[personal profile] jumpthegun 2016-06-11 08:07 pm (UTC)(link)
Movements mirror Fiona.
Edited 2016-06-11 20:07 (UTC)
rubikscomplex: (srs | considering)

[personal profile] rubikscomplex 2016-06-11 08:36 pm (UTC)(link)
When do you anticipate resupply?
rubikscomplex: (Default)

Day 126

[personal profile] rubikscomplex 2016-06-11 08:42 pm (UTC)(link)
Character Movements
Starting Location: Y9 - 109
Travel:
Y8
Y7
Y6 (thorough)
X5 - 93
Ending Location: X5 - 93
Notes: House, Ecks, and Zach meet up with Kesara and Bucky in the afternoon, dig, and then head off to 93 together.


Search Request
Areas Searched:
X5 - 93
Anything Else? House will try listening to the wall in 93 with his wine glass, then Ecks' stethoscope to hear what there is to hear.
Edited (With proper search request...) 2016-06-11 20:44 (UTC)
jumpthegun: (Default)

Day 126

[personal profile] jumpthegun 2016-06-11 11:16 pm (UTC)(link)
Character Movements
Starting Location: G9 - 48
Travel:
F10
E11
D11
D12
D13
E14
F14 - 125
Ending Location: F14 - 125
Notes: Watson is traveling alone, but will meet up with Alfie at 125 in the evening.
mightyratslayer: (Default)

Day 126

[personal profile] mightyratslayer 2016-06-12 02:55 am (UTC)(link)
Character Movements
Starting Location: Q23 - 168
Travel:
Q23 - 168 (thorough)
Q23 - 169 (thorough)
Q22
Q21
P20 - 158

Ending Location: P20 - 158 (thorough search after lockdown)
Notes: Charlie is alone. He's hunting The Rat and sort of making his way toward the grocery store on the promise of donuts.

Search Request
Areas Searched:
Q23 - 168 - thorough
Anything Else? Charlie does a thorough search of the main shop area. When he gets to the back room, he's both shocked and curious. He searches the room as thoroughly as he can in about 15 minutes, when he's too creeped out/bored to continue. Since the room is already busted up, he's willing to bust it up further for the sake of finding something interesting.
despiteeverything: (teeth gaps)

Day 121-122

[personal profile] despiteeverything 2016-06-12 05:59 am (UTC)(link)
Day 121
No movement, Frisk and Toriel are staying at the library and unwinding/resting a little.

Search Request
Areas Searched:
U21 - 164 THOROUGH
Anything Else? With Toriel. Mostly continuing work from yesterday at some point. They won't spend the whole day scrounging around the library, but a good couple hours probably. Frisk will remember something House asked them and will specifically be looking for medical textbooks. Same as 120, they'll be poking between pages and covers of any books they find.

Most importantly, sometime after their storytime network post they'll go back to the children's section of the library and tell the ghost child thank you for all the stories.

Day 122

Character Movements
Starting Location: U21 - 164
Travel:
U22
T23 - 170 (thorough)
S23
R23
Q23 - 169 (thorough, post-lockdown)
Ending Location: Q23 - 169
Notes: With Toriel

Search Request
Areas Searched:
U22 - passing through
T23 - 170 (thorough)
Q23 - 169 (thorough)
Anything Else? With Toriel. Flipping U22
Toriel'll use the app in both locations, especially since they help keep an eye out for anomalies. Honestly they're probably not gonna search too hard in 170, though Frisk'll keep an eye out for anything interesting on shelves and such that looks promising, especially SD cards. The time spent'll be because it's comfortable as much as anything. In 169 Frisk'll be digging around the aisles and shelves and any products they find. Feeling up fabric for anything odd or out of place like I was supposed to when I checked people out. On that note, what sort of fabric can generally be found?
blueteamproblems: (I MISSED BOTH TIMES)

Leonard Church | Red vs Blue

[personal profile] blueteamproblems 2016-06-13 12:05 pm (UTC)(link)
devoutish: (Default)

[personal profile] devoutish 2016-06-13 03:34 pm (UTC)(link)
Just a quick clarification about this line -

"as soon as it tackles Alfie the contact renders it unconscious"

It doesn't sound like the monster goes unconscious, so is that part referring to Alfie?
warriorscribe: (Puppy-saint)

Day 126

[personal profile] warriorscribe 2016-06-14 02:00 am (UTC)(link)
NO MOVEMENT

General consensus says he missed out on the monster attack, so he's going to be participating in this mess here if it goes through. He will wait the entire day.

Whether it does or it doesn't, they're going to tell him to place the lead key somewhere safe for someone else and get out of there because cabin fever once lockdown ends.
powersouls: (006)

Day 126

[personal profile] powersouls 2016-06-14 03:35 am (UTC)(link)
Character Movements
Starting Location: T4 - 83
Travel:
S3
R3
Q3
P3 - 75 (quick search)
O4
Ending Location: N5 - 91
Notes: Tifa is with Nathan and Royce!
warriorscribe: (Mild amazement)

Day 127

[personal profile] warriorscribe 2016-06-14 03:37 am (UTC)(link)
NO MOVEMENT(?) - Spirited away by the event!
coyoteking: (Default)

DAY 126

[personal profile] coyoteking 2016-06-14 05:23 am (UTC)(link)
Character Movements
Starting Location: I21 - 138
Travel:
I21 - 138 (quick search)
I20 - 136 (thorough search)
I19 - 135 (thorough search)
Ending Location: J18 - 134
Notes: Charles is traveling alone, heading the only way he can go, which is north. To keep out of the cold, he's house-hopping, searching for other people mostly, but also anything useful.
bywolves: (Default)

Day 125, 126

[personal profile] bywolves 2016-06-14 03:49 pm (UTC)(link)
Mirror Tifa's movements: 125 and 126
devoutish: (Default)

DAY 127

[personal profile] devoutish 2016-06-14 04:31 pm (UTC)(link)
Character Movements
Starting Location: F14 - 125
Travel:
n/a
Ending Location: F14 - 125
Notes: Event! He's trapped down beneath the trap door, in an empty room with few supplies, at best a limited amount of water, and no food.

Search Request
Areas Searched:
F14 - 125 - THOROUGHLY
Anything Else? Using the light of his tablet to see by, he'll be methodically searching around the floor of the entire room, looking for anywhere where the floor might be made of a material that he can dig into (either with his scalpel or with his bare hands) so that he can make a latrine.
blueteamproblems: (I HAD A POPSICLE)

Day 126

[personal profile] blueteamproblems 2016-06-14 09:11 pm (UTC)(link)
Character Movements
Starting Location: A9 - 39
Travel:
A9 - 39 (thorough search)
B8
C7
D6
D5 - 28 (thorough search)
Ending Location: D5 - 28