Snowblind Moderators (
snowblindmods) wrote2015-09-03 10:49 pm
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Search Requests
Search Requests | |||
For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use. You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time. Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched. Residential Zone One: November 22 - February 1 Residential Zone Two: November 22 - February 1 Ice Caves: November 22 - February 1 Downtown: November 22 - February 1 Split Tunnels: November 22 - February 1 Entrance: November 22 - February 1 First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here. To report character movements, just use this form, making sure to put the IC day in the subject line. To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better. If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line: To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form. This post applies to searches from day 34 onward. The old search page with the old search results is kept here. | |||
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The plans for Beckett, Brian, Jade, Zell, Zack, Kunsel, and Jim to have a slumber party does not change. They will all keep watch on the doors and windows until lockdown happens.
Day 126- Assuming the monsters will still be there waiting for them in the morning.
Zack, Kunsel, Zell, and Jim will be remaining in the Inn. They will be sticking by the front entrance and the front windows of the Inn. They will be playing videos on their tablets, banging pots and pans, playing the guitar, playing a kazoo, tapping on the windows or walls with the hockey sticks, and yelling. Their aim is to make a lot of noise and keep the monsters distracted. One of them will head upstairs to open a window and throw pieces of a night stand on the monsters, and closing the window if the monster shows signs of coming up to get them.
Beckett will be slipping out the back of the Inn through a window. He will continue on as planned from his movements. If nothing follows him or notices him after he gets a movement away, he will let Brian and Jade know it’s safe.
With Sad Losers still playing distraction, Brian and Jade will slip out of the inn from a back window. They will then continue on as planned. If they are pursued, they will run until they make it to safety. They let Sad Losers know when they are out, so someone can close the window behind them.
Sad Losers will try throwing a lemon battery (lemon with two different metals jabbed in it) at one of the monsters from the second story window.
They will also trying dropping bleach and then a mixture of bleach and ammonia in a closed water bottled and dropping it down.
Sad Losers will keep distraction up until they are told that everyone made it safely.
They will then continue on with Key Quest, but will not be leaving the Inn that night. They will stay another night.
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With Brian, Beckett, and Jade successfully escaping, they will all get into place by 126 to try out the keys at the same time. They will first instruct everyone to try the four keys alone, before trying it all with the system Jim rigged with the boards to try all the keycards at the same time as the keys.
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They will take the keycard.
They will take pictures and film the room to share with the others involved in keyquest.
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