snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

devoutish: (Default)

DAY 145

[personal profile] devoutish 2016-08-04 12:32 am (UTC)(link)
Character Movements
Starting Location: G9 - 48
Travel:
F9 - 41 (thorough search) - 3 squares total
F8 - 1 square total
E7 - 1 square total
E6 - 35 - 1 square total
Ending Location: E6 - 35
Notes: While Fiona goes off to meet Watson, Alfie stays behind to search 41. They both move on ahead and meet up again in 35 for the night; Fiona brings Quark with her, and then Charles shows up later.

Search Request
Areas Searched:
F9 - 41 -THOROUGHLY
E6 - 35 - THOROUGHLY
Anything Else? Searching for SD cards and keycards! In both buildings, he looks inside anything that can be opened, peeks underneath furniture and objects, and even uses his scalpel to make little slits in the couch cushions so he can poke around in there with his fingers.

Location Alteration
Location:
F9 - 41
E6 - 35
What Are They Doing? In both buildings, he cuts several small finger-sized slits in various places on each of the couch cushions. He doesn't have anything to sew them back up with after he's done searching, but he'll try his best to keep any stuffing from falling out. In 35, he uses a scalpel to carve the following message into the wall: ALFIE SOLOMONS, 1922. Camden Town, London, England, UK, Europe, Earth. Day 145, February 14. He also takes a few of the chair pieces from the kitchen cabinet in 35.
Edited 2016-08-04 06:51 (UTC)
ecks: (looking up)

Days 145-146 - Search/SD card request

[personal profile] ecks 2016-08-04 05:22 am (UTC)(link)
Day 145
Character Movements

Starting Location: G6 - 29
Travel:
F6
E6 - 34
F6
Ending Location: G6 - 29
Notes: Inspired by her discovery, Ecks goes to the clinic to get a copy of the Shadownet program onto her blue SD card (it is intended that Luna will volunteer her copy), which Ecks takes back to the shed with her.


Day 146
Character Movements

Starting Location: G6 - 29
Travel:
H6 - 30 (search/machine use and food grab)
G6
F6
Ending Location: E6 - 34
Notes: Ecks heads back to the school solo to attempt to copy the card! When she returns to building 34 that night, it is my understanding that Luna, Watson, and Charlie will also be there, possibly others as well.

Search Request
Areas Searched:
H6 - 30
Anything Else? Using her school ID, Ecks attempts to use the machine in the library to make twenty copies of the Shadownet program. This time, she is watching and waiting for surprise children; should the little hand appear to grab her card(s) from the machine she is primed to attempt to grab this here ghost child.
Edited 2016-08-05 18:08 (UTC)
dravanicide: (pic#9983079)

Day 139-144

[personal profile] dravanicide 2016-08-04 06:48 am (UTC)(link)
Day 139

Character Movements
Starting Location:
K11 - 56
Travel: morning
J10
H10
G10
F10
E10 - 50 (thorough)
Ending Location: E10 - 50
Notes: Traveling with Aymeric

Day 140

Character Movements
Starting Location: E10 - 50
Travel: Morning start
E9
D8 - 37 (quick search)
E7
E6 - 34/35 (quick/thorough)

Ending Location: E6 - 34

Day 141

Character Movements
Starting Location: E6 - 34
Travel:
F6
G6
H5 - 30 (thorough)
G5 - 29 (thorough)

Ending Location: G5 - 29
Notes: They're gonna restock on what food they can from the school's cafeteria.

Day 142

Character Movements
Starting Location: G5 - 29
Travel: Morning
G4
G3 - 21 (thorough)
H3
I3
J2 - 15 (thorough)

Ending Location: J2 - 15

Day 143

Character Movements
Starting Location: J2 - 15
Travel: Morning
K3 - 22 (quick)
L4 - 26 (thorough)
M5
M6
M7 - 36 (thorough)

Ending Location: M7 - 36

Day 144

Character Movements
Starting Location: M7 - 36
Travel:
N7 - 100 (quick)
O8
P9
P10 - 110 (thorough)
O11 - 118 (thorough)

Ending Location: O11 - 118
Notes: Aymeric and Estinien still traveling together, also meeting up with Merlwyb.
Edited 2016-08-29 17:54 (UTC)
0thingsonmymind: (Glitches)

[personal profile] 0thingsonmymind 2016-08-04 11:08 pm (UTC)(link)
back to 237 then. also

Search Request
Areas Searched:
D25 - 237 - THOROUGHLY
Anything Else? He's gonna loveling caress touch robert miller's card to that locked door and the walls around it
heavensreader: (Default)

[personal profile] heavensreader 2016-08-05 10:22 am (UTC)(link)
Sorry to barge in! Kesara spends the night in the child bed and tells bedtime stories into the darkness, just in case any ghosts are hanging around to listen. She also insists that they try to move the sofa, or at least search around, inside, and under it.
phaseshifter: ((✪□✪)!!)

Day 142

[personal profile] phaseshifter 2016-08-05 03:43 pm (UTC)(link)
No movement on 141 aside from circular fruitless searching for Beckett. >8C

Character Movements
Starting Location: SQUARE I27 - BUILDING 242
Travel:
H27 - 241 - THOROUGHLY
G27
Ending Location: SQUARE F27 - BUILDING 240
Notes: With Rhys. And Dumpy. He counts.

Search Request
Areas Searched:
H27 - 241 - THOROUGHLY
F27 - 240 - THOROUGHLY
Anything Else? LOOKING FOR BECKETT. But also other stuff. In the police station, they'll see if they can find anything,uh, official and policey. Criminal records? Police badges? WANTED POSTERS?? They'll also test out the cells to see if they're made of That Weird Mystery Anomaly-Repelling Metal™. Also are they the kind you can see into? With bars? Or are they the kind that are more like tiny wee rooms with lil window things.
House 240 gets a more generic search. Gotta check under all the mattresses and down the chair cushions, though. All kinds of stuff gets lost there ok geez
phaseshifter: ((ㆁᴗㆁ✿))

Day 143

[personal profile] phaseshifter 2016-08-05 04:00 pm (UTC)(link)
Character Movements
Starting Location: SQUARE F27 - BUILDING 240
Travel:
E28
D29
E30
Ending Location: SQUARE F30 - BUILDING 245
Notes: Still just with Rhys, the Amazing Living Noodle.

Search Request
Areas Searched:
E28 - ???
D29 - ???
E30 - ???
F30 - 245 - THOROUGHLY
Anything Else? If there's anything in squares E28/D29/E30, they have time to do a quick search if it's just one building, I think? OTHERWISE JUST PASSING THROUGH
In 245, they'll be searching overnight. If the old paint markers on the floor are near to anything that could be obscuring more parts of the sorta-map (like snow or rubble or whatevs), they'll clear things to see if that's the case! And if the shattered glass is the same stupidly hard stuff that is typically used in Norfinbury windows, they'll be carefully gathering up any decently sized pieces for keepsies. Aything finger-sized or above, say.

OH ALSO they're pretty well equipped for searching in the dark with Rhys' lil hand flashlight (and Angel's tattoos to a lesser extent I guess)! 8V
phaseshifter: ((‘◉⌓◎’))

Day 144

[personal profile] phaseshifter 2016-08-05 04:15 pm (UTC)(link)
Character Movements
Starting Location: SQUARE F30 - BUILDING 245
E31 - ???
D31 - ???
C30 - ???
If at this point they can see a building in an adjoining square, they'll head there and end travel. If not, they'll backtrack via D30 > E30, ending in F30 (assuming they didn't already find a building in one of the other squares they searched today in which case they'll end there I AM GOOD AT EXPLORING REQUESTS)
Ending Location: WHO FUCKING KNOWS
Notes: With Rhys!

Search Request
Areas Searched:
E31 - ???
D31 - ???
C30 - ???
Square/s visible from C30 - ?????????
Anything Else? SEE ABOVE. Thorough searches where applicable. If applicable. 8'U
circumsutus: (Default)

137 - 141

[personal profile] circumsutus 2016-08-05 06:39 pm (UTC)(link)
137 - No movement

138
Character Movements
Starting Location: L17 - 141
Travel:
K17
J17
J16
I16
H15
H14 - 126 (quick)
Ending Location: H14 - 126
Notes: with Death the Kid

139
Character Movements
Starting Location: H14 - 126
Travel:
G14
F14 - 125 (quick)
E15 - 130 (thorough)

Ending Location: E15 - 130
Notes: with Death the Kid

140
Character Movements
Starting Location: E15 - 130
Travel:
E16
E17 - 131 (thorough, moving around inside, i never know how to mark multisquare buildings)
Ending Location: E17 - 131
Notes: with Death the Kid

141 - no movement, more hospital searching
circumsutus: (Default)

142

[personal profile] circumsutus 2016-08-05 07:02 pm (UTC)(link)
142

Character Movements
Starting Location: F19 - 131
Travel:
F20
F21
F22
F23
F24 - 235
Ending Location: F24 - 235
Notes: with Death the Kid
circumsutus: (Default)

143

[personal profile] circumsutus 2016-08-05 07:11 pm (UTC)(link)

Character Movements
Starting Location: F24 - 235
Travel:
thorough search at starting location
E24
D24
D25 - 237

Ending Location: D25 - 237

Search Request
Areas Searched:
E24 - quickly
D24 - quickly
Anything Else? Looking for buildings, quick searches. With Death the Kid.
circumsutus: (Default)

144

[personal profile] circumsutus 2016-08-05 07:11 pm (UTC)(link)

Character Movements
Starting Location: D25 - 237
Travel:
C24
B24
B25
B26
C26
D25 - 237 (unless there's a house in one of the flipped squares)
Ending Location: Probably D25- 237

Search Request
Areas Searched:
C24 - quick
B24 - quick
B25 - quick
Anything Else? Looking for buildings, quick searches. With Death the Kid. If there's a building at the flipped squares, or if a building is visible within movement range, they'll go there instead of backtracking.
empireofrats: (Default)

D141 - D143

[personal profile] empireofrats 2016-08-06 06:06 pm (UTC)(link)
so lazy

Starting Location: F18-131
Ending Location: K9-44
swatsflies: <user name="aswang"> (Default)

[personal profile] swatsflies 2016-08-06 06:36 pm (UTC)(link)
Can they spot a building in any of the squares next to it?