snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

empireofrats: (Default)

Emily Kaldwin | Dishonored

[personal profile] empireofrats 2016-07-12 01:58 am (UTC)(link)
empireofrats: (Default)

Day 135

[personal profile] empireofrats 2016-07-12 07:08 pm (UTC)(link)
Character Movements
Starting Location: O8 - 103
Travel: P8 - toward 102, but doesn't enter
Ending Location: O8 - 103
Notes: Intent to explore, Emily goes out toward building 102, but thinks better of it. She turns around and goes back into House 103.

Search Request
Areas Searched: O8 - 103, thoroughly
Anything Else? Alone and re-thinking adventuring out, Emily decides to explore House 103 instead. She's quite fond of the writing on the walls, so she looks for pens, pencils, crayons, paints and paper as she goes through the house because she wants to doodle, too. She checks every drawer she can find, every cabinet, and looks under the bed and any furniture in the living room. Curious, she tests the faucets, but doesn't drink or bathe. She opens the fridge since it's neat, and she opens the oven since it's one of the few appliances she half recognizes. Instead of sleeping in the bed, she sleeps in the tub.
empireofrats: (Default)

D136; morning start

[personal profile] empireofrats 2016-07-18 01:46 pm (UTC)(link)
Character Movements
Starting Location: O8 - 103
Travel:
O9
O10
O11 - 118
N11
M11 - 61
Ending Location: M11 - 61
Edited (whoops i will figure this out soon) 2016-07-18 13:48 (UTC)
empireofrats: (Default)

D137, morning start

[personal profile] empireofrats 2016-07-18 01:51 pm (UTC)(link)
Character Movements
Starting Location: M11 - 61
Travel:
L11
K11 - 56; thorough search
J11 - 60; thorough search
Ending Location: J11- 60
Notes: she on a roll
empireofrats: (Default)

D138, morning start

[personal profile] empireofrats 2016-07-19 01:03 pm (UTC)(link)
Character Movements
Starting Location: J11 - 60
Travel:
I11
H11
G11
F11
E11
D11 - 58
Ending Location: D11 - 58
Notes: huff huff i'm caught up GOD
empireofrats: (Default)

139, morning start; 140, morning start

[personal profile] empireofrats 2016-07-23 01:47 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
E12
E13
F13
F14 - 125
Ending Location: F14 - 125

Character Movements
Starting Location: F14 - 125
Travel:
E15 - 130, thorough search
F16
F17 - 131
Ending Location: F17 - 131
Anything Else?: Emily meets up with Royce at the hospital. They travel together and run into Natasha and Tony, then the four of them spend the night in the hospital... :') rip us
empireofrats: (Default)

D141 - D143

[personal profile] empireofrats 2016-08-06 06:06 pm (UTC)(link)
so lazy

Starting Location: F18-131
Ending Location: K9-44
empireofrats: (Default)

D144 - D149

[personal profile] empireofrats 2016-08-24 03:21 pm (UTC)(link)
lazy again
sure glad flurry likes to do this

Starting Location: K9-44
Ending Location: AA6-189
Notes: On D148, Kesara and Emily get mildly lost from Tifa and Royce for lockdown which was decided after Flurry had posted movements, if that's okay! They stay in H191 for the night before meeting back up with Royce and Tifa on D149.
empireofrats: (Default)

D150

[personal profile] empireofrats 2016-08-24 03:22 pm (UTC)(link)
Character Movements
Starting Location: AA6-189
Travel:
Z6
Y6
Ending Location: Y6-124
Notes: Emily, Royce, Tifa, Kesara, Wilson, and House are stuck together for lockdown. :'') rip
empireofrats: (Default)

D151-D159

[personal profile] empireofrats 2016-09-21 02:38 pm (UTC)(link)
Character Movements
Starting Location: Y6-124
Travel:
D151
D152
D153 & D154
D155, D156, & D157
D159
Ending Location: F17-131
Notes: thunk u flury
empireofrats: (Default)

D159 hospital search!

[personal profile] empireofrats 2016-09-21 03:15 pm (UTC)(link)
Search Request
Areas Searched:
F17-131, thorough during lockdown (??)
Anything Else? Since EVERYONE IS FADING OUT OF EXISTENCE!!! Emily decides to just take some time to herself to explore the first floor. The labor delivery peaks her curiosity because it is familiar (by age). She searches the fam room and the doc room.

She isn't looking for anything in particular, though her searching is childishly thorough in the hope to find more drawing materials and something perhaps to wrap around her occasionally aching wrist. Since she's a kid, her searching tend to be lower down normally. She's good at checking things below the level of adults, so cabinets etc from waist to feet. The only time she'll use a chair or something to reach higher is if there's something blatantly catching her attention.
Edited (i forgot event GOD) 2016-09-21 15:16 (UTC)
empireofrats: (Default)

D160-D162

[personal profile] empireofrats 2016-09-27 02:23 pm (UTC)(link)
Character Movements
Starting Location: F17-131
Travel: what will i do when they finally split up
Ending Location: I27-242 (fire station)
Notes: With Tifa, Royce, and Alfie by the end.
Edited 2016-09-27 14:24 (UTC)
empireofrats: (Default)

D162 search doodad sorta

[personal profile] empireofrats 2016-09-27 02:28 pm (UTC)(link)
Search Request
Areas: I27-242 (fire station)
Anything Else? In the fire station, Emily leaves the stone in two places just to see if she can get rid of it finally. The first place is one of the bathrooms, but she ends up vomiting back up the stone later.

The second place is in front of the door labeled, "OPEN WITH CAUTION. MONSTER INSIDE." She assumes if the eye has anything to do with the town, maybe the monster wants the stone back.
empireofrats: (Default)

D162 (add.), D163, D164 + altering

[personal profile] empireofrats 2016-10-04 03:57 am (UTC)(link)
Character Movements
Starting Location: I27-242
Travel:
did you say your name was abe lincoln no i said HEY! BLINKIN!
Ending Location: I27-242
Notes: With Alfie, Royce, and Tifa!

Character Movements
Starting Location: I27 - 242
Travel:
when will emily's rest return from the war
Ending Location: I24 - 236
Notes: With Alfie, Royce, and Tifa!

Character Movements
Starting Location: I24 - 236
Travel:
catfish
Ending Location: F24 - 235
Notes: With Alfie, Royce, and Tifa again; also with Tony and Charles.

Location Alteration
Location: F24 - 235 (tank plaques in the aquarium area)
What Are They Doing? Above the plaque with "Catfish" carved into it, Emily leaves a piece of paper stuck in the lip between the glass and tank-edge. Written in childishly-forced neat writing with a red pen, the paper says, "You have to put your own fish in the tanks. DO NOT put Birdfish, Mousefish, or Dogfish in the tank with the Catfish!"
empireofrats: (Default)

D165 & D166

[personal profile] empireofrats 2016-10-17 04:13 am (UTC)(link)
D165 Character Movements
Starting Location: F24 - 235
Travel:
F23
F22
F21
F20
F19 - 131
Ending Location: F19 - 131
Notes: Traveling with Tifa.

D166 Character Movements
Starting Location: F19 - 131
Travel:
F16
F15
F14
G14
H14 - 126
Ending Location: H14 - 126
Notes: Traveling with Tifa.
empireofrats: (Default)

D167 - D169 movements

[personal profile] empireofrats 2016-10-28 06:53 pm (UTC)(link)
D167 Character Movements
Starting Location: H14 - 126
Travel:
H15
I16
J16
J17
K17
L17 - 141
Ending Location: L17 - 141
Notes: Traveling with Peter.

D168 Character Movements
Starting Location: L17 - 141
Travel:
M17
N17
O17
P17 - 144
Ending Location: P17 - 144
Notes: Traveling with Peter.

D169 Character Movements
Starting Location: P17 - 144
Travel:
S16
T16
U16
V16
V17 - 146
Ending Location: V17 - 146
Notes: Traveling with Peter.
empireofrats: (Default)

D169 Square Flips

[personal profile] empireofrats 2016-10-28 06:58 pm (UTC)(link)
Search Request
Areas Searched:
S16
T16
U16
V16
Anything Else? Traveling with Peter, they pass through these squares to get a feel of what's there, but don't stop to search.
empireofrats: (Default)

D170 + Setting/Plot searching

[personal profile] empireofrats 2016-10-31 03:56 am (UTC)(link)
Character Movements
Starting Location: V17 - 146
Travel:
V16
V17 - 146
Ending Location: V17 - 146
Notes: Traveling with Peter.

Search Request
Areas Searched:
V16
Anything Else? Thinking the snow wall seems pliant(?), Peter and Emily return to the snow wall for most of the day so Peter can use his meat mallet. They're seeing if he can dig away at the snow. If it isn't solid enough, they'll be trying to make a passage through. Near the end of the day, they'll return to H146 for lockdown.
empireofrats: (Default)

D171 & D172

[personal profile] empireofrats 2016-11-01 09:14 pm (UTC)(link)
D171 Character Movements
Starting Location: V17 - 146
Travel:
U18 - 148, thorough
U19 - 151, thorough
U20 - 156
U21 - 160
Ending Location: U21 - 160
Notes: Without anything more substantial yet to dig into the snow/ice (if they can), Peter and Emily decide to head south to look for supplies.

D172 Character Movements
Starting Location: U21 - 160
Travel:
U21 - 164, thorough
U22
T23 - 170
Ending Location: T23 - 170
Notes: Traveling with Peter.
Edited 2016-11-01 21:17 (UTC)
empireofrats: (Default)

D173 - D176

[personal profile] empireofrats 2016-11-08 07:06 pm (UTC)(link)
D173 Character Movements
Starting Location: T23 - 170
Travel:
S23
R23
Q23 - 169, thorough
Q23 - 168, thorough
Ending Location: Q23 - 168
Notes: Traveling with Peter.

D174 Character Movements
Starting Location: Q23 - 168
Travel:
Q22
R21 - 166
S21 - 155
T21 - 155
U21 - 164
Ending Location: U21 - 164
Notes: Traveling with Peter.

D175 Character Movements
Starting Location: U21 - 164
Travel: N/A
Ending Location: U21 - 164
Notes: Staying in the building with Peter for another day.

D176 Character Movements
Starting Location: U21 - 164
Travel:
V22
W22
X22
X23 - 172
Ending Location: X23 - 172
Notes: Traveling with Peter. They run back into Tifa, Royce, and Alfie before lock down.
empireofrats: (Default)

D177 - D191 kill me

[personal profile] empireofrats 2016-12-20 03:13 pm (UTC)(link)
Character Movements
Starting Location: Y23 - 172
Travel:
D177
D178
D179
D180
D181
D182
D183
D185
D186
D187
D188
D189
D190
D191
Ending Location: X7 - 101
Notes: Traveling with Royce, Alfie, and Tifa.