snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

jumpthegun: (Default)

[personal profile] jumpthegun 2016-09-21 02:25 am (UTC)(link)
They'll look for anything around the area, and Tifa will hold her compass app trying to pin point a precise location for where it's pointing. With the setting staticing, this might get a little dicey, but if there are no apparent things, they'll start trying to look for hidden panels on the wall and floor in the area, rapping their knuckles to listen for hollow areas, and running bare fingers along the walls and flower in search of seams.
jumpthegun: (Default)

[personal profile] jumpthegun 2016-09-21 02:37 am (UTC)(link)
Well, while Al and Tifa take their fists and other tools to the wall to try to punch/beat their way through it, Watson and Quark will go into Delivery Room 6 and attempt the same secret panel search on the southern wall there, hoping there's another way inside.

Tifa will also hold her tablet up to the wall, trying to see if anything happens. John will do the same for his tablet. If that doesn't work, he'll contact @jiaxu and make the following plea:

@jiaxu
Nurse Xu, we're here in hospital with your cat feet app. It's been augmented with another program found in this building, and it's pointing us to a wall in the southeast corner of the first floor. We don't know how to get in. Please, if there's anything you can do to help. Any hint at all? We need it. We want to find what you left behind.
Edited 2016-09-22 14:32 (UTC)
jumpthegun: (Default)

[personal profile] jumpthegun 2016-09-23 02:36 am (UTC)(link)
They'll try again to search for any hidden catches or doors, searching with their hands and their eyes in between the static. If that doesn't work, they'll try breaking through the wall where it sounds hollow. They'll also try meowing to soothe the cat or... get it to help? Who knows.

Tifa also has a cat toy that will be employed if it seems like that helps soothe the cat.
Edited 2016-09-23 02:46 (UTC)
jumpthegun: (Default)

[personal profile] jumpthegun 2016-09-23 02:58 am (UTC)(link)
All right. They're tying John's new bed sheet around Quark's waist and attaching that to belts, jackets, and anything else they can use to make a long enough rope. Tifa will give Quark her tablet and have him crawl through to follow the compass. John and Al are at the ready to pull him back if things get dicey.
averytinyparticle: (choose ally!!!!)

[personal profile] averytinyparticle 2016-09-23 08:02 pm (UTC)(link)
Quark will continue. He's definitely nervous, but he doesn't think it would be good to turn back now. He'll check to see if there's anywhere else beyond the bed to explore first or if the passageway just cuts off before going back to examine it. He'll try calling out "Hello?" to it first in a gentle whisper before daring to touch it and see what it is.
averytinyparticle: (...!)

[personal profile] averytinyparticle 2016-09-24 10:49 pm (UTC)(link)
Quark will continue. Even though it's breathing, he'll feel for a pulse, and whisper "sorry" as he feels around the bed and the body, seeing if there are any items or something that could help him distinguish or identify the body in some way without being able to see.
averytinyparticle: (Even if he doesn't want me anymore...)

[personal profile] averytinyparticle 2016-09-24 11:58 pm (UTC)(link)
Quark's breath catches when the fingers close around him, but then he relaxes when the moment passes. "Sleep well," he tells it, feeling sort of bad, and then he'll make to go back out of the enclosure to examine what he got.
averytinyparticle: (A curse on your rhubarb!)

[personal profile] averytinyparticle 2016-09-25 12:08 am (UTC)(link)
Quark will put it in his tablet!
averytinyparticle: (I guess so...)

[personal profile] averytinyparticle 2016-09-27 01:35 am (UTC)(link)
He will add these to the public record.
powersouls: (006)

[personal profile] powersouls 2016-09-27 02:04 am (UTC)(link)
And just a quick question! Will the compass on Tifa's app be pointing at anything else after this?
0thingsonmymind: (Default)

Re: eye gore warning, violence warning, death warning

[personal profile] 0thingsonmymind 2016-09-27 01:04 pm (UTC)(link)
is that little message at the end visible to those Watson linked the cards contents to, or just the original viewers?