Snowblind Moderators (
snowblindmods) wrote2017-01-04 09:12 pm
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Search Requests
Search Requests | |||
While traveling through Norfinbury, you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use. This page is not for reporting standard movements; if you need to do that, follow the directions on the character movements page. You can also find the square allowances on that page: remember, a quick search takes one square of movement, while a thorough search takes two! In order to have your character search an area, first find the comment of the location your character will be searching. There are general area comments at the beginning for uncovering new squares, searching outside of buildings, and talking to @ADMIN or other things not tied to a specific building. If your character is trying to speak to @ADMIN, simply use the header for the area your character is currently in. After those are building comments for searching inside of buildings. We will reply back within two days informing you what your characters found. Search requests will always receive some sort of reply, even if it's just "there isn't anything interesting here". We will also do our best to hint if there's something more your character can do, if this place has already been thoroughly searched, or if there's just nothing there at all. In order to submit a search request, please put the IC day you're doing your search in the subject line and fill out the following form: | |||
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Building 279 is described as follows: A very tall skyscraper, but it doesn't seem to have a door to get in...?
Building 280 is described as follows: A small glass bus stop. The heat here works, on and off. It tends to go off more at night. There are prophet symbols drawn all over the glass walls and door. There are broken vending machines that are regularly restocked with food and beverages, though they don't get restocked when someone spends the night.
The prophet symbols glow in response to the Eye app.
HHI8 contains rubble and scrap wall. IIJ8 contains rubble and scrap wall. IIJ9 contains rubble. IIJ10 contains rubble.
FFG10 contains rubble. FFG11 contains building 278. FFG12 contains rubble. EEF11 contains rubble and scrap wall.
Building 278 is described as follows: A garage that may have once contained things like snowplows, now empty. It's hard to close the large, heavy garage doors, but once they're closed, not much of anything is getting in. All of the windows have been blacked out with black paint, making it pitch black with the garage doors closed.
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