snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

poppycock: (Default)

klaus mikaelson | the vampire diaries

[personal profile] poppycock 2015-07-07 09:18 pm (UTC)(link)
tadashiwashere: (casual: Celebrity)

Days 011, 012, 013, and 014

[personal profile] tadashiwashere 2015-07-08 01:52 am (UTC)(link)
Day 011
Starting Point:
M11
Squares Traveled: 2
N11 - thoroughly
O11 - thoroughly
Anything Else? In the house they leave from in the morning, and at all others in the day (except the final stop for the night), Al will carve the following words: ALPHONSE ELRIC, TADASHI HAMADA, STEPH BROWN, MAMI TOMOE, DAY ELEVEN, TRAVELING EAST

Day 012
Starting Point:
O11
Squares Traveled: 4
O10 - quickly
O9 - quickly
O8 - quickly
O7 - thoroughly
Anything Else? In the house they leave from in the morning, and at all others in the day (except the final stop for the night), Al will carve the following words: ALPHONSE ELRIC, TADASHI HAMADA, STEPH BROWN, MAMI TOMOE, DAY TWELVE, TRAVELING NORTH

Day 013
Starting Point:
O7
Squares Traveled: 4
O6 - quickly
O5 - quickly
O4 - quickly
O3 - thoroughly
Anything Else? In the house they leave from in the morning, and at all others in the day (except the final stop for the night), Al will carve the following words: ALPHONSE ELRIC, TADASHI HAMADA, STEPH BROWN, MAMI TOMOE, DAY THIRTEEN, TRAVELING NORTH

Day 014
Starting Point:
O3
Squares Traveled: 1
P3 - thoroughly
Anything Else? In the house they leave from in the morning, Al will carve the following words: ALPHONSE ELRIC, TADASHI HAMADA, STEPH BROWN, MAMI TOMOE, DAY FOURTEEN, TRAVELING EAST
ossifragant: (⊕ bad choice bad choice)

DAY 012

[personal profile] ossifragant 2015-07-08 02:27 am (UTC)(link)
Starting Point: T3, ending at O3
Squares Traveled: 5
Areas Searched:
O3 - 74 - THOROUGHLY
Anything Else? He'll be looking for any information he can find on Norbinbury

Location: Building 74
What Are They Doing? In red permanent marker near the door, Greed will write the following: Greed was here. Day 12, heading south.
rattlingthestars: (Into the light)

Jim Hawkins | Treasure Planet

[personal profile] rattlingthestars 2015-07-08 03:03 am (UTC)(link)
rattlingthestars: (???)

Day 13

[personal profile] rattlingthestars 2015-07-08 03:48 am (UTC)(link)
Starting Point: Y9
Squares Traveled: 3
Areas Searched:
Y9 - ANY - THOROUGHLY
X9 - PASSING THROUGH
W9 - PASSING THROUGH
V9 - Setting for the night, will search whichever building he's locked into.
Anything Else? Looking for anything that can be shaped into a weapon, anything with mechanical parts, and obviously food.

I hope I am doing the thing correctly.
Edited 2015-07-08 03:48 (UTC)
averytinyparticle: (Default)

Quark | Zero Escape: Virtue's Last Reward

[personal profile] averytinyparticle 2015-07-08 07:02 am (UTC)(link)
figureitout: (◐ break out from society)

DAY 012

[personal profile] figureitout 2015-07-08 03:07 pm (UTC)(link)
Starting Point: F9
Squares Traveled: 4
Areas Searched:
F8 - only searching if there's something to search
F7 - only searching if there's something to search
F6 - only searching if there's something to search
E6 - 35 & 34 - 35 QUICKLY, 34 stays in for the night
Anything Else? Anything useful!
figureitout: (◐ but now it's time)

DAY 013

[personal profile] figureitout 2015-07-08 03:10 pm (UTC)(link)
Starting Point: E6
Squares Traveled: 3
Areas Searched:
E5 - 31 - THOROUGHLY
E4 - 25 - THOROUGHLY
E3 - 19 - QUICKLY
Anything Else? Anything useful / anything that could tell him what's going on in here, more about the people etc.
traumatized: (Default)

Re: Cullen Rutherford | Dragon Age: Inquisition

[personal profile] traumatized 2015-07-08 04:16 pm (UTC)(link)
Starting Point: N7
Squares Traveled: 4
Areas Searched:
M8 - searched thoroughly
M7- searched thoroughly

Anything Else? food and weapons is the priority
Edited 2015-07-08 16:17 (UTC)
carrywithyou: (i call bullshit)

DAY 012

[personal profile] carrywithyou 2015-07-08 04:18 pm (UTC)(link)
Starting Point: I9
Squares Traveled: 4
Areas Searched:
Backtracking through J9 and K9, just passing through
L9 - passing through
L8 - all areas + BUILDING #38 - passing through outside areas, THOROUGHLY for house
Anything Else? Staying in #38 for the night. Also I edited this and will edit day 13 so she's not doing as much.
Edited 2015-07-11 04:58 (UTC)
carrywithyou: (flirting like a dumbass)

DAY 013

[personal profile] carrywithyou 2015-07-08 04:24 pm (UTC)(link)
Starting Point: L8
Squares Traveled: 2
Areas Searched:
M8 - all areas - QUICKLY
M9 - BUILDING #45 - THOROUGHLY
Anything Else? Staying in #45 for rest of day and night.
Edited 2015-07-11 05:03 (UTC)
loopofunhappiness: (you're a regulation hottie)

Day 13

[personal profile] loopofunhappiness 2015-07-08 04:55 pm (UTC)(link)
Starting Point: E3
Squares Traveled: Two, including backtracking to his starting point (D3 > E3)
Areas Searched:
D3 - 16 - THOROUGHLY
E3 - 19 - THOROUGHLY
Anything Else?
He'll be looking for new clothes, since the ones he came in aren't in great shape.
maskintape: her face is a butt tho unfortunately 8C (Default)

Day 14

[personal profile] maskintape 2015-07-09 12:22 am (UTC)(link)
Starting Point: B4
Squares Traveled: 3
Areas Searched:
D4 - RUBBLE - QUICKLY
E4 - BUILDING 25 - THOROUGHLY post lockdown!
Anything Else? Tim will be looking for seizure meds and cigarettes/etc with the intensity of a teenage girl chasing after her favourite member of One Direction. He will shine his tablet light into every corner of the rubble and the bathroom and the linen closet and everything and then he will probably lie down and cry in the jacuzzi when he fails to find these things.

Especially if he finds a sponge.

He'll be with Jay again, so everything's being filmed!
forfeits: (Default)

DAY 011

[personal profile] forfeits 2015-07-09 02:03 am (UTC)(link)
Starting Point: Z1
Squares Traveled:
Areas Searched:
Y1 - surroundings - quickly
X1 - bldg 68 - thoroughly
X2 - surroundings - quickly
X3 - bldg 82 - to stay and search overnight.

Anything Else? Will be looking for anything to keep warm, chalk/something to write with, and any kind of metal/machine lubricant for his automail limbs.
itsasteamroller: (pic#9202854)

Day 13

[personal profile] itsasteamroller 2015-07-09 02:07 am (UTC)(link)
Starting Point: M2
Squares Traveled: Seven squares starting in the morning. N2, O2, P2, P3, Q3, R3, and R4.
Areas Searched:
R3 - 80 - QUICKLY
R4 - 87 - THOROUGHLY He'll stay in building 87 overnight.
Anything Else? At Mallard River Market, the first thing he'll do is open a bag of jerky and try a piece to see whether or not it'll make him sick. If it doesn't, he'll stuff the bag as full of food as he possibly can along with some water bottles (if there are any.) When he finds the employee area and the bathrooms, he'll wash up as best as he can, have a look at the SD card machine and take one black SD card, and rest for about an hour before moving on. If there is any alcohol in this store, he will take one bottle, preferably a big glass bottle of vodka, wine, brandy, whiskey. If there aren't any, that's fine, he's just Thirsty.
Edited (changed to make more sense) 2015-07-10 19:52 (UTC)
forfeits: (Default)

DAY 012

[personal profile] forfeits 2015-07-09 02:12 am (UTC)(link)
Starting Point: X3, BLDG 82
Squares Traveled: 5
Areas Searched:
W3 - surroundings - quickly
W2 - park - thoroughly
V2 - park - quickly
V3 - bldg 81 - to stay, search overnight ( i think we can search overnight, right? if not, disregard and count as quick search! )

Anything Else? Will be looking for anything to keep warm, chalk/something to write with, and any kind of metal/machine lubricant for his automail limbs.
poppycock: (#9121953)

DAY 013

[personal profile] poppycock 2015-07-09 03:29 am (UTC)(link)
Starting Point: T7
Squares Traveled: T7 > T6 > T5 > T4
Areas Searched:
T7 - 96 - THOROUGHLY
T6, T5 - passing through
T4 - 83 - THOROUGHLY
Anything Else? food, water, clothes; the essentials are what klaus is looking for. plus anything of note such as clues to more about the town. also ngl anything he can take or fashion into a weapon.
desenchanter: (Default)

[personal profile] desenchanter 2015-07-10 01:11 am (UTC)(link)
Thanks for sending me the example, I think... this should work:

Starting Point: U11
Squares Traveled: 5
Areas Searched:
V11 - Travel
V10 - Travel
W10 - Travel
W9 - Travel
W8 - 104 - Thoroughly
Anything Else? He'll sift through the remnants of 104, but it's mostly to bed down in.
fifty: (Default)

DAY 013

[personal profile] fifty 2015-07-10 04:25 am (UTC)(link)
Starting Point: O1
Squares Traveled: 5
Areas Searched:
N1 - just passing through
M1 - 7 - QUICKLY
L1, K1 - just passing through
J1 - 5 - THOUROUGHLY
Anything Else? Blankets, food, anything interesting.
Edited 2015-07-10 04:27 (UTC)
keepscalm: (028❦return in happy plight)

DAY 013

[personal profile] keepscalm 2015-07-10 04:28 am (UTC)(link)
Starting Point: O1
Squares Traveled: 5
Areas Searched:
N1 - just passing through
M1 - 7 - QUICKLY
L1, K1 - just passing through
J1 - 5 - THOROUGHLY
Anything Else? Hygiene stuff, food, warm clothes, and tools.
fifty: (Default)

DAY 014

[personal profile] fifty 2015-07-10 04:29 am (UTC)(link)
Starting Point: J1
Squares Traveled: 4
Areas Searched:
I1 - just passing through
H1 - 4 - THOROUGHLY
G1 - just passing through
F1 - 3 - THOROUGHLY
Anything Else? Stubbornly refusing to head southeast because they are going to the northwestern area in the map and no one will stop him! But he feels really weird about it... Still looking for blankets and food.
keepscalm: (101❦excuse not silence so)

DAY 014

[personal profile] keepscalm 2015-07-10 04:32 am (UTC)(link)
Starting Point: J1
Squares Traveled: 4
Areas Searched:
I1 - just passing through
H1 - 4 - THOROUGHLY
G1 - just passing through
F1 - 3 - THOROUGHLY
Anything Else? They are not going southeast, they are going to finish this dumb map. Aside from the weird compulsion to move and the other horrible stuff, he will be looking for the normal stuff. Food especially would be nice though.
feralone: (♞ time to get dangerous! i mean serious.)

Day 014

[personal profile] feralone 2015-07-10 06:40 am (UTC)(link)
Starting Point: D11
Squares Traveled: Potentially up to 8 squares of travel time. 7 is more likely.
Areas Searched:
D12 - traveling through
E12 - traveling through or searching any buildings quickly
E13 - traveling through or searching any buildings quickly
F13 - traveling through or searching any buildings quickly
F14 - traveling through or searching any buildings quickly
G14 - traveling through or searching any buildings quickly
H14 - traveling through or searching any buildings thoroughly after lockdown
I14 - ONLY if he has not run into any buildings previous. and if he makes it to shelter alive he'll search it thoroughly after lockdown. (this would be a potentially unsafe 8th square of movement if he did not run into anything prior. probably not happening but just in case.)
Anything Else? Attempting to ignore the Call but only being half successful in the morning insofar as to head down into the ice tunnels. It's distracting but he'll try to look for the usual supplies anywhere he does any actual searches.

If he finds any buildings or structures or whathaveyou to explore he'll stop to search them quickly but being compelled to move east he'll continue asap and move through. He'll go out as far as he can before lockdown. There's a lot of "ifs" in this equation so I apologize for the lack of clarity on what Max will be doing in the end.
victorytothesexy: (Default)

Zelos Wilder | Tales of Symphonia

[personal profile] victorytothesexy 2015-07-10 02:55 pm (UTC)(link)