Snowblind Moderators (
snowblindmods) wrote2015-04-06 10:46 pm
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Search Requests (OLD)
Search Requests (OLD) | |||
Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly! The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure. The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though... In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned: Living Room: couch, armchair, end tables, television stand, bookcases Kitchen: cupboards, counters/counter tops with drawers Dining Room: dining room table, chairs (default is six chairs) Office: desk, chair Nursery: crib, rocking chair, changing station, small dresser Bedroom: bed frame, mattress, dresser, nightstand Master Bedroom: bed frame, mattress, large dresser, two nightstands Bathroom: toiletries Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water. We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly. Residential Zone One: August 18 - August 31 September 1 - September 30 Residential Zone Two: August 18 - August 31 September 1 - September 30 Ice Caves: August 18 - August 31 September 1 - September 30 First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread: If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level: Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! | |||
day 030
Squares Traveled: 2
Areas Searched:
H11 - 59 - QUICKLY
I11 - PASSING THROUGH
J11 - 60 - THOROUGHLY
Anything Else? Still traveling with Enoch, looking for usual things, and refilling water in 60! Depending on how some network things go/materials available, Clayton might try and do some funny business on the roof? I'll comment here again if that happens.
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In building 60, Clayton will find a steak knife, a pack of matches, and bright yellow rain boots.
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Taking everything, including the boots, which he'll tape to the other side of his backpack (extra water bottle holsters, fantastic)!
ALSO forgot to mention the first time--Clayton's going to go up on the roof and check for those weird prints he found a while ago, mainly to see if they're still around. If they are, he'll compare them to the picture he took of the first set to see if there's anything different. Anything notable?
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Location: J11, roof of 60
What Are They Doing? Improvising a snare trap, with Enoch's help and direction! Clayton will take his pillowcase and weigh it down with his two coffee mugs and his canister of turpentine; then he'll twist and tie the open end and sling the weighted bit over the eave of the nearby window that's protecting part of the roof from snowfall, letting it hang freely. He'll cut one of his 2x4s (a previously soggy one) into two hooked parts with his steak knife, attach them by the hooks as a line and trigger, then tie one of them to the pillowcase's free, unweighted end, and the other one to the shoelaces from his sneakers, fashioned into a noose. The trigger will be buried in the snow near the prints and the noose loosely buried near it. If successful, the noose should secure whatever it catches, the pillowcase will act as a counterweight to drag it off the roof, then dangle it over the eave until Clayton and Enoch can fetch it in the morning.
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He will probably lose his tablet but...maybe it'll be worth it?
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In the dark and the snow, it's difficult to see, but eventually shadowy shapes make themselves obvious enough to be identified: spiders. Occasionally the glint of red eyes will shine in the darkness, and when it does, the camera flickers and cuts out for a few moments. In one of those periods of time, the snare goes off--the slide of snow, the clatter as the turpentine and coffee mugs shift. The camera turns on soon enough to catch the pillowcase dropping down with at least one of the things obviously inside.
Of course, there are a lot more, and several break away from their climb to work their way back down. Except for the skittering, there's no noise, but then the sound of tearing fabric can be heard, and several things dropping to the ground.
Eventually, the tablet slides off the roof and to the ground as well, as if pushed from behind. As it turns haphazardly in the air, the image of all the various snare components can be seen on the ground just before it lands right on top of the pillowcase. Skittering can still be heard, but eventually it fades away.
Then there's something heavier. The tablet is facing upwards, but has since been covered by snow, so from this point only muffled audio is of use. It stops beside the mostly-buried items. The pillowcase beneath the tablet must have shifted, because as it's pulled some of the snow shakes free from the tablet's line of vision. It's just long enough to catch the animal-like reflection of two large--larger than a human's--round glowing eyes before the tablet too is pulled away and turns off.
All of the items used outside will be gone in the morning. Enoch will need to find a new tablet.