snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

advanced: (conflicted)

[personal profile] advanced 2016-10-29 12:05 am (UTC)(link)
[He filters this next bit away from John, private just to the admin.]

Does death fix it?
absentconstellation: (Default)

DAY 170

[personal profile] absentconstellation 2016-10-29 12:09 am (UTC)(link)
Character Movements
Starting Location: L10 - 55
Travel:
M10
N10
O10
P10 - 110
O11 - 118
Ending Location: O11 - 118
Notes: With Claire. These movements already submitted by Ellie!
Edited 2016-10-29 00:12 (UTC)
absentconstellation: (Default)

DAY 171

[personal profile] absentconstellation 2016-10-29 12:14 am (UTC)(link)
Character Movements
Starting Location: O11 - 118
Travel:
N10
M10
L10
K10
J10 - 51
Ending Location: J10 - 51
Notes: With Rhys, Vaughn and Claire. These movements already submitted by Ellie!
absentconstellation: (Default)

DAY 172

[personal profile] absentconstellation 2016-10-29 12:16 am (UTC)(link)
Character Movements
Starting Location: J10 - 51
Travel:
I10
H10
G10
F10
E10
D11 - 58
Ending Location: D11 - 58
Notes: With Rhys, Vaughn and Claire. These movements already submitted by Ellie!
absentconstellation: (Default)

DAY 173

[personal profile] absentconstellation 2016-10-29 12:23 am (UTC)(link)
Character Movements
Starting Location: D11 - 58
Travel:
D12
D13
E14
E15
E16
E17 - 131
Ending Location: E17 - 131
Notes: With Rhys, Vaughn and Claire. These movements already submitted by Ellie!

Search Request
Areas Searched:
E17 - 131 - Thorough
Anything Else? The Cat is checking out the room with Jia Xiu and attempting to take samples back to Claire. He will also be sniffing around and probably trying to roll her over or something?
spoileralert: (Default)

DAY 165

[personal profile] spoileralert 2016-10-29 01:06 am (UTC)(link)
Character Movements
Starting Location: E9 - 47
Travel:
F9
G9
H9
I9
J9
K9 - 44
Ending Location: K9 - 44
Notes: With Kid, Zach and Kes. These movements already submitted by Ellie!
spoileralert: (Default)

DAY 166

[personal profile] spoileralert 2016-10-29 01:09 am (UTC)(link)
Character Movements
Starting Location: K9 - 44
Travel:
L8 - 38 (quick)
M7 - 36 (thorough)
N7 - 100 (thorough)
Ending Location: N7 - 100
Notes: With Kid, Guybrush, Zach and Kes. These movements already submitted by Ellie!
spoileralert: (Default)

DAY 167

[personal profile] spoileralert 2016-10-29 01:10 am (UTC)(link)
Character Movements
Starting Location: N7 - 100
Travel:
O8 - 103 (thorough)
P9 - 108
Q10 - 111 (thorough)
Ending Location: Q10 - 111
Notes: With Kid, Zach and Kes. These movements already submitted by Ellie!
spoileralert: (Default)

DAY 168

[personal profile] spoileralert 2016-10-29 01:13 am (UTC)(link)
Character Movements
Starting Location: Q10 - 111
Travel:
R10
S10
T10
U11 - 117 (thorough)
Ending Location: U11 - 117
Notes: With Kid, Zach and Kes. These movements already submitted by Ellie!
Edited 2016-10-29 01:17 (UTC)
spoileralert: (Default)

DAY 169

[personal profile] spoileralert 2016-10-29 01:16 am (UTC)(link)
Character Movements
Starting Location: U11 - 121
Travel:
V10
W9
X8
Y7
Y6 - 124 (thorough)
Ending Location: Y6 - 124
Notes: With Kid, Zach and Kes. These movements already submitted by Ellie!
rubikscomplex: (bored | next pls)

[personal profile] rubikscomplex 2016-10-29 04:30 am (UTC)(link)
House and Ecks will take a moment to bandage Ecks' foot, being very liberal with their application of sanitizer in the absence of tetanus boosters. House will also set the pair of ragdolls down next to each other to see if they turn to look at each other like the other two. He'll also scratch out #3's eye symbol because fuck you, Prophet. With his pink gel pen, he'll draw a smiley face with little vampire fangs on the doll. He is compelled to be festive for reasons unknown to him.
rubikscomplex: (bored | next pls)

Day 172

[personal profile] rubikscomplex 2016-10-29 04:48 am (UTC)(link)
Character Movements
Starting Location: DD5 - 179
Travel:
CC5 - 178 (quick)
CC5 (quick)
DD6 - 188
Ending Location: DD6 - 188
Notes: House is with Ecks. He has a pen flashlight and a jump rope to help them see and get across obstacles. They'll be taking it a little more carefully traveling around after Ecks' nail accident. They will meet up with Lutha and Frisk by chance in 188.

Search Request
Areas Searched:
CC5 - 178 (quick)
CC5 (quick)
Anything Else?
Building 178 - House will hold the ragdolls up to the words to see if there's any reaction out of them, then snap a photo of the words for posterity, and check them with the Eye App. Regardless of the glow, he will proceed to scrape off the dried blood as best he can.

CC5 - North of 176, House will etch the Prophet Eye symbol into the snow to see if that has any effect and check it with the Eye App. He will also hold the ragdolls up to the wall if that has no effect. If nothing happens, he'll be sure to erase the Eye symbol before they leave.

Location Alteration
Location: CC5 - 178
What Are They Doing? House is going to attempt to scrape the blood words off the wall here.
hangfire: (Default)

DAY 170 - 172

[personal profile] hangfire 2016-10-29 04:17 pm (UTC)(link)
170
Character Movements
Starting Location: R4 - 87
Travel:
S4
T4
U4
V4
W5
X5 - 93
Ending Location: X5 - 93
Notes: With Frisk

171
Character Movements
Starting Location: X5 - 93
Travel:
Y5
Y6
Z6
AA6 - 189
Ending Location: AA6 - 189
Notes: With Frisk

172
Character Movements
Starting Location: AA6 - 189
Travel:
BB6
CC6 - 182 (quick search)
DD6 - 188
Ending Location: DD6 - 188
Notes: With Frisk; meeting up with House and Ecks overnight (four total).
haillenarte: icons commissioned, please dnt! (Default)

DAY 168

[personal profile] haillenarte 2016-10-29 06:13 pm (UTC)(link)
Character Movements
Day 168
Starting Location: NN6 - 217
Travel:
NN7 - ???
OO7 - ???
Ending Location: OO7 - (if applicable)
Notes: Splitting up from Hange and Levi; now traveling with Haurchefant, Estinien, and Aymeric.

Search Request
Areas Searched:
NN7
OO7 - ??? - THOROUGHLY
Anything Else? To the best of my knowledge, they are flipping squares. They will look for shelter in NN7 and OO7; if there are apartments in OO7, they will search and stay in the easternmost intact apartment.
mrcreamsicles: (Default)

DAY 173

[personal profile] mrcreamsicles 2016-10-29 10:21 pm (UTC)(link)
Character Movements
Starting Location: F19 - 131
Travel:
F20
F21 - 142
F22 - 142
F23 - 142
F24 - 235
Ending Location: F24 - 235
Notes: Still with Homura and Dug.
rubikscomplex: (Default)

Day 173

[personal profile] rubikscomplex 2016-10-30 12:21 am (UTC)(link)
Character Movements
Starting Location: DD6 - 188
Travel:
CC6
CC7
DD7 - 196 (quick)
DD7 - 194
Ending Location: DD7 - 194
Notes: House is with Ecks. He has a pen flashlight and a jump rope to help them see and get across obstacles.

Search Request
Areas Searched:
DD7 - 196 (quick)
Anything Else? If the bathtub is free-standing, House will check under the tub for a ragdoll. He's got a grabber thing to snag anything in hard to reach places. If it's not under there, he'll use his hammer and go after the plumbing, knocking pipes free and checking inside of them for a rag doll. Ecks will scour the rest of the bathroom in the meanwhile, looking in and under anything that's been left intact.

If the bathtub is NOT freestanding, House will use his penlight to check inside the drain to see if there's a ragdoll. If there is, depending on how deep it is, he will use his hammer to try to pry up the drain and stick his fingers down there after putting on some rubber gloves. Or, he'll rig up a little noose for the doll using Ecks' fishing line. If it's not in the drain, he'll use his hammer to break off any faucets and check inside those. If that still nets nothing, he'll fetch a piece of metal from wrecked mess outside that he can use as a stake. He'll wrap it in his hospital bed sheet to keep it cutting him and also to try to keep it up and hammer it down into the tub where the center of the eye is, trying to break through.
Edited 2016-10-30 00:24 (UTC)
jumpthegun: (Default)

ADDENDUM 2.0

[personal profile] jumpthegun 2016-10-30 07:15 pm (UTC)(link)
Search Request
Areas Searched:
A9 - 39 (thorough)
Anything Else? John takes it into his head that they should gather up the dolls around the house and set them all on the dining room table in a circle so that they're facing one another. Stein and Kid will have to be doing most of the 'heavy lifting' there. They'll also shake the dolls and squish them around in any squishy bits and feel around their clothes to see if there are any SD cards or other items.