snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-09-03 10:49 pm

Search Requests

Search Requests

For the most part, characters are allowed to travel from uncovered square to uncovered square and gather basic items on their own, provided they announce what they're taking on the appropriate page. However, it's important that we can keep track of how everyone is moving daily, and you and your characters may want to search for more plot-relevant items. There are also squares on the map that no one has traveled to, and remain a mystery until explicitly uncovered. Thus, the search page has been created for this use.

You must report your character's movements in your thread. We want to make sure you haven't made any math mistakes and keep characters from accidentally teleporting around the map, for one, and we also want to make sure your character gets to experience any location-relevant situations. We will respond to your characters' movement updates within 48 hours with any monsters they would have run into that day and anything that would happen of note on a specific square your character traveled through, in addition to pointing out any math errors. In the case of monster encounters, while the day they happen on is random, you will be able to select exactly where they encounter them. You will have to respond to us telling us how the character(s) handled the monster. Unless something unusual happens, we will not reply to your character movement updates.

How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

Travel and search are based on the squares of the map, and all actions are discussed in terms of squares. All searching uses up squares, which means every search reduces the amount of squares your character can travel. No searching is a free action, and is added on top of square movement, so make sure to double check your math! Moving to a square and searching a building in that square both have to be thought of as separate things, not as using the same amount of time. We will provide a limit of the amount of squares your characters have to act which encompass all actions a character takes that day; if they go over that limit, they will not be able to do anything beyond the last action that would have used up a legitimate block of time.

Much like finding normal items, searches are split up into quick searches and thorough searches. A quick search takes up one square of travel time per building or area searched, while a thorough search takes up two squares of travel time per building or area searched. If you thoroughly search three buildings on one square, that would take up all of your movement at once, two per building searched.

Residential Zone One:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Residential Zone Two:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Ice Caves:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 7 Squares morning start, 6 Squares day start


Downtown:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


Split Tunnels:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 4 Squares morning start, 3 Squares day start


Entrance:
November 22 - February 1
DAY 181 - 204

Maximum Allowed Travel: 6 Squares morning start, 5 Squares day start


First, reply to this thread to make a top level comment where all of your location check-ins and advanced search requests will go. This thread should have your character's name in the subject line. Make sure to reference the setting page where necessary and let us know who is travelling with you. You can also use the character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been! Additionally, there is a player-created and player-run character travel map that can be used, if you would like a more visual way to track things! Note that this is optional and not all characters may be included here.

To report character movements, just use this form, making sure to put the IC day in the subject line.


To inform us your character is searching for plot-relevant items or traveling into unexplored squares, use the following form, making sure to put the IC day in the subject line. Note that you will not always successfully find something, and the more specific you are in explaining how your character is searching, the better.


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level, making sure to note the IC date in the subject line:


To search for items left in buildings by other characters, or have your character leave items in a building, please use this post and NOT the location alteration form.

This post applies to searches from day 34 onward. The old search page with the old search results is kept here.

navigation

phaseshifter: my art, dns >8OOOO (:P)

[personal profile] phaseshifter 2016-01-15 10:13 pm (UTC)(link)
GOTCHA thanks nerds UwU
deus_ex_phs: (PHS)

[personal profile] deus_ex_phs 2016-01-16 04:03 am (UTC)(link)
Are the bodies in the hospital morgue at all accessible to them? What happens if someone tries to video record them? If there is distortion to the video, will it be bad enough that the bodies aren't recognizable to other people viewing them?
Edited 2016-01-16 04:04 (UTC)
lacecase: (Default)

Days 52-72

[personal profile] lacecase 2016-01-16 08:21 am (UTC)(link)
For these days Ginger stuck with Clayton and Enoch, so her movements can be found reflected in their threads. Primarily she stayed in square E6 floating between houses 34 and 35.
lacecase: (Default)

Days 73-77

[personal profile] lacecase 2016-01-16 08:37 am (UTC)(link)
DAY 73

Character Movements
Starting Location: E6 - 34
Travel:
F7
G8
H7 - 30 (quick search)
G6 - 29
Ending Location: G6 - 29
Notes: Traveling with Leon. I believe there's a pretty large group in the shed on night 73 because apparently everyone decided to get rations at the same time, but the two of them are traveling on their own both before and after.

DAY 74

Character Movements
Starting Location: G6 - 29
Travel:
H6
I6
J5
K4
L3 - 18 (thorough search)
Ending Location: L3 - 18
Notes: Traveling with Leon.

DAY 75

Character Movements
Starting Location: L3 - 18
Travel:
M4
N5 - 91 (thorough search)
O5 - 92 (thorough search, post lockdown)
Ending Location: O5 - 92
Notes: Traveling with Leon.

Search Request
Areas Searched:
O5 - 92 - THOROUGHLY
Anything Else? Ginger's going to be examining the fashion magazines (pages on the walls or otherwise) that she finds here. As someone who studies fashion for a living, would she be able to recognize any sort of distinct trend or style that reflects a period of time before modern (2014-ish) America?

DAY 76

Character Movements
Starting Location: SQUARE - 92
Travel:
P4
P3 - 75 (quick search)
Q3
R3 - 80 (thorough search, post lockdown)
Ending Location: R3 - 80
Notes: Traveling with Leon.

DAY 77

Character Movements
Starting Location: R3 - 80
Travel:
S4
T4 - 83 (thorough search)
Ending Location: T4 - 83
Notes: Traveling with Leon. Brian also meets up with them close to lockdown after they've already settled in for the night, and Jade arrives at some point as well.
Edited 2016-01-16 08:53 (UTC)
0thingsonmymind: (Dark)

Day 78

[personal profile] 0thingsonmymind 2016-01-16 09:35 pm (UTC)(link)
Character Movements
Starting Location: T4 - 83
Travel:
S4
R4
R4 - 87 (thorough)
Ending Location: R4 - 87
Notes: Traveling with Jade and fimling off and on.
Edited 2016-01-16 22:05 (UTC)
rubikscomplex: (Default)

Day 077

[personal profile] rubikscomplex 2016-01-17 12:37 am (UTC)(link)
Character Movements
Starting Location: C15 - 129
Travel:
B14
A14 (thorough)
B14
C15 - 129 (bunking down)
Ending Location: C15 - 129
Notes: House is traveling with Haurchefant.

Search Request
Areas Searched:
A14 (thoroughly)
Anything Else? This is an unexplored square. House and Haurchefant are looking for buildings, SD cards, anything of note, especially as it might relate to Shelley Derricks after some info Quark provided to House about Shelly being in the retirement home. If there's a sign of anything in the snow or some strangeness on the ice walls, they'll investigate.
keepscalm: (114❦'tis flatt'ry in my seeing)

DAY 074

[personal profile] keepscalm 2016-01-17 06:22 pm (UTC)(link)
Character Movements
Starting Location: O5 - 92
Travel:
P6
P7
P8 - 102 (thorough search)
Ending Location: P8 - 102
Notes: Travelling with America and Sealand.

Location Alteration
Location: O5 - 92
What Are They Doing? England, America, and Sealand are building a snowman out in front of building 92 in the morning before they leave.
keepscalm: art by <user name="spacedrunk" site="tumblr.com"> (006❦what could death do)

DAY 075

[personal profile] keepscalm 2016-01-17 06:27 pm (UTC)(link)
Character Movements
Starting Location: P8 - 102
Travel:
P9
P10 - 110 (thorough search)
Q10 - 111 (thorough search)
Ending Location: Q10 - 111
Notes: Travelling with America and Sealand.
keepscalm: (025❦forgot for which he toiled)

DAY 076

[personal profile] keepscalm 2016-01-17 06:33 pm (UTC)(link)
Character Movements
Starting Location: Q10 - 111
Travel:
R10 - 112 (thorough search)
S10
T10 - 115 (thorough search)
Ending Location: T10 - 115
Notes: Travelling with America and Sealand.

Location Alteration
Location: T10 - 115
What Are They Doing? Putting another three days' worth of rations in the drawer that he did before.
phaseshifter: (XO)

Day 79

[personal profile] phaseshifter 2016-01-17 07:07 pm (UTC)(link)
Character Movements
Starting Location: SQUARE E15 - BUILDING 130
Travel:
SQUARE F14 - (125???)
Ending Location: Hopefully F14/125, if not - returning to E15/130!
Notes: With Rhys and Dumpy!

Search Request
Areas Searched:
SQUARE F14 - BUILDING 125 - THOROUGHLY
Anything Else? GONNA FINISH UP TRYING TO GET IN THAT BASEMENT HELLS YEAH. Angel will help Rhys (and his robot arm) with any heavy lifting, and they'll not be doing much travelling so they'll spend a good amount of time on this if necessary. FUCK YOU BASEMENT YOU'RE NOT THE BOSS OF TEAM BANDIT

Needless to say, if they get it open they're going to search the shit out of the basement. As well as watching out for any interesting stuff in the rubble, naturally.

Edit: errrrr IGNORE THIS BIT IF SOMEONE ELSE OPENS THE BASEMENT FIRST OBVS ¯\_(ツ)_/¯

DOUBLE EDIT: ACTUALLY wrt rubble: would there be any pieces that are dome/box-shaped made out of the same hard material as the doors/windows/tablets/etc lying around? We're talking TIME TO MAKE A MAKESHIFT SPIDER TRAP shit here

Angel would test suitably-shaped rubble bits with her sharp lil door shard ftr, to make sure they were the right material. MAYBE SPIDERS CAN'T BREAK THROUGH THAT WHO KNOWS
Edited 2016-01-17 21:04 (UTC)
keepscalm: (074❦but be contented)

DAY 077

[personal profile] keepscalm 2016-01-17 07:18 pm (UTC)(link)
Character Movements
Starting Location: T10 - 115
Travel:
S9
R8
Q7
P7
O7 - 98 (thorough search)
Ending Location: O7 - 98
Notes: Travelling with America and Sealand.
0thingsonmymind: (Brian 3)

Day 79-80

[personal profile] 0thingsonmymind 2016-01-17 07:24 pm (UTC)(link)
Day 79
Character Movements
Starting Location: R4 - 87
Travel:
R3 - 80 (quick)
Q2 - 70 (thorough/overnight)
Ending Location: Q2 - 70

Day 80
Character Movements
Starting Location: Q2 - 70
Travel:
P3 - 75 (quick)
O3 - 74 (thorough/overnight)
Ending Location: O3 - 74
Notes: Traveling with Jade, filming off and on

Search Request
Areas Searched:
Q2 - 70 - THOROUGHLY
P3 - 75 - QUICKLY
O3 - 74 - THOROUGHLY
Anything Else? Going through cabinets and drawers and the like in buildings 70 and 74, also checking under mattresses and any furniture he can look under/into.
Taking an SD card from the machine in the 75.

Location Alteration
Location: O3 - 74, the equations
What Are They Doing? Using a black crayon to put Xes through some (less than half) of the 0s in the equations. Because that's how Brian rolls.
Also Jade is drawing smiley faces and "goofy shit" amongst the equations in bright green crayon.
Edited 2016-01-17 19:24 (UTC)
swatsflies: <user name="peachhoney" site ="livejournal.com"> (whoops my bad)

Day: 77

[personal profile] swatsflies 2016-01-17 07:40 pm (UTC)(link)
Character Movements
Starting Location: F17 - 131
Travel:
F16
F15
F14- 125 (Thoroghly + if they do not get to the basement after the amount it takes for a thorough search, then they will continue on to find shelter)
G14
H14 -126
Ending Location: H14 -126 (Thoroughly and Crashing)
Notes: Zell, Tifa, Blind Jim, Zack, and Kunsel for sure.
They might have Levi tagging along with them.

Location Alteration
Location: F14- 125
What Are They Doing? They are going to work on clearing the rubble to get to the basement. They are being very careful about it. Making sure not to pull from any weight bearing pieces.
Edited 2016-01-17 19:42 (UTC)
rubikscomplex: (Default)

Day 078

[personal profile] rubikscomplex 2016-01-18 01:56 am (UTC)(link)
Character Movements
Starting Location: C15 - 129
Travel:
D16
D17
E17 - 131 (bunking down)
Ending Location: E17 - 131
Notes: House is traveling with Haurchefant.

Search Request
Areas Searched:
E17 - 131 (thoroughly)
Anything Else? House and Haurchefant will find any stable, immovable structure or point in the morgue (e.g., metal pipes, anything exposed that looks solid or bolted down). If they can, they'll aim to tie him somewhere close to a corner and facing out toward the open floor of the morgue. Using belts, the tape and tie that House has in his possession, and any articles of clothing that could conceivably be used to inhibit movement, Hauchefant will proceed to tie House down, ending by taping his tablet to his chest while it's running a video feed to Haurchefant and Clayton's tablets.

Haurchefant will clear out and take House's pack with all of his possessions and his cane, leaving House to try to maintain for the night down there.
swatsflies: <user name="peachhoney" site ="livejournal.com"> (whoops my bad)

[personal profile] swatsflies 2016-01-18 06:37 pm (UTC)(link)
Alright, then they will crash in F14- 125 instead of moving on to the next area (I can reply with the new movements again if you need it)

They are going to try opening the lock using paper clip and then eventually give up and try the hammer, being careful not to damage the box.

Edited (whoops two words vanished on me) 2016-01-18 18:37 (UTC)
despiteeverything: (Lots of notes)

Day 77

[personal profile] despiteeverything 2016-01-18 06:54 pm (UTC)(link)
Character Movements
Starting Location: I20 - 136
Travel:
J20 - 137 (thorough)
I21 - 138 (thorough, post-lockdown)
Ending Location: I21 - 138
Notes: Note if your character is traveling with anyone here, as well as anything else that you think is relevant.

Search Request
Areas Searched:
J20 - 137 (thorough)
I21 - 138 (thorough)
Anything Else? In 137 Frisk will be doing similarly that they have in 135 and 136 - thoroughly canvassing the furniture, reaching into and under gaps, in shelves and drawers and things like that. They won't be spending quite as long here, since they want to move on before it gets too late.

In 138 Frisk will take longer since they're there for the night. Or at least as long as they can; There's not much furniture but it'll be subject to even more scrutiny - they'll see if they can feel anything in the mattress, try to reach in between it and the bedframe etc. They'll also try to see if they can listen around for where that typing sound is coming from, and if they can locate where it's louder, they'll search that area pretty thoroughly too.
despiteeverything: (face danger head-on)

Day 78

[personal profile] despiteeverything 2016-01-18 06:59 pm (UTC)(link)
Character Movements
Starting Location: I21 - 138
Travel:
I20
I19
I18
H18
G18 - 131 (thorough, post-lockdown)
Ending Location: G18 - 131
Notes: thus begins the mad dash to the surface