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snowblindmods) wrote2015-04-06 10:43 pm
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Application
Application | |||
Applications are closed permanently. Thank you to everyone who has applied over the years! Before applying for a character, make sure you've read the rules and FAQ. You should also refer to the application guide to see what we're looking for in our applications. You may apply for one character per application cycle and three characters total. Please put your character's name and canon in the subject line of your application comment. Applications must be posted directly to this post and cannot be links. We will screen your application if you request it of us after we review it. Application challenges are allowed, but someone who did not place a reserve challenge cannot challenge a reserved application. Once reservations expire, an application challenge can only be placed before we process the character application of the applicant you would like to challenge. In the event of us nearing our application cap and having more applications than slots, we will attempt to choose the most well-written applications. First-time applicants will be processed first, then applications for second characters, and finally applications for third characters. We may allow more applications to be submitted than we have slots for in the name of greater selection. We will clarify in our response if an application is not being allowed into the game because of the cap or because of issues with the application not meeting the standards of the game. Original Character Application | |||
Revision
Lawful characters in general will tend to have more natural influence over Ecks than chaotic ones, as she prefers predictable people who can provide concrete answers when asked why they display certain behaviors. Blatant disrespect for sapient life would make lawful evil a harder sell than lawful good, but a sufficiently regulated approach could still sway her given enough time. Another tabletop example would be the time the party encountered a serial killer who considered breaches of day to day etiquette ample reason to kill a person and desecrate the corpse. While Ecks was very interested in learning the killer's system of etiquette, she was predisposed to agree with the rest of the party that killing a person for violating it constituted grossly disproportionate retribution. Had she not already been spending time with good-aligned characters, however, she might have been talked round to accepting death as an appropriate punishment for lesser infractions so long as there was a definite system in place for making those judgments.
How much influence a chaotic evil character would have on Ecks's behavior would likely depend on whether that character was deliberately attempting to fool her into adopting rules that would suit their own ends (and on how good they were at making their ideas sound sensible). Ecks made a deliberate choice to distance herself from her chaotic evil creators on the basis that she found no justification in their action and that their unpredictability made them dangerous to her. She's averse to unpredictable behavior in general, and is less likely to take her cues from chaotic characters, particularly those that strike her as potential sources of harm.
Spending time around someone with strong emotional reactions would likely make Ecks more inclined to make an effort to express her own emotions in order to demonstrate her personhood and prevent misunderstandings. Those interactions could also improve her understanding of non-physical pain and cause her to give the emotional impact of her actions on others more weight when crafting rules and making decisions--for instance, she might concede that it's important to treat the dead with respect because it eases the pain of the living.
Conversely, time spent with a very rational, logical person could make Ecks more ruthless toward individuals and their feelings while in pursuit of the greater good. Given that death is largely impermanent in this setting, under the influence of more rational, less emotional minds Ecks might come to use the deaths of other characters as opportunities for experimentation, disregarding the emotional impact on anyone who had to live with the knowledge that she fed their friend's body to a monster, or hacked it into pieces, or whatever else she might do in the name of science. Depending on how far down that slope she went, she might even actively suggest that people allow themselves to be harmed or killed in the name of learning, though she would be unlikely to suggest a course of action she herself would be unwilling to undergo (given her high tolerance for pain, though, that's not much of a limit).
ACCEPTED
A nondescript, empty storage shed with a nondescript, sealed trapdoor.
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