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snowblindmods) wrote2015-04-06 10:43 pm
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Application
Application | |||
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REVISION REQUEST
In general, the personality section seems a bit sparse. Specifically, we'd like to ask for more depth regarding Manuel's positivity and how he will react to stressors and adversity; he tries not to get bogged down by negativity, but how does he accomplish this? How will being in Norfinbury challenge him in this way? We'd also like to see an additional sample that is focused on introspection to further develop Manuel's character and better showcase his perspective as someone who has a millennium of memories.
Please reply to this comment with your revisions within three days or your slot will be forfeit.
Re: REVISION REQUEST
Personality Addendum: Manny tries to look on the bright side of things; if he finds himself getting bogged down in negativity he'll step back (if possible) and force himself to think of positive things. To aid with this he often thinks back, doing his best to remember a similar situation he, his family, friends or ancestors have dealt with and how it was resolved. If that can't help, or he's unable to step back, he'll turn to others--often family but also close friends--to assist him by either helping him or distracting him.
As a note, though he's usually good at noticing if he's getting too negative about things if it involved one of his major issues (werewolves and vampires) he's much less likely to see anger as a negative. He doesn't hate much, but what he does runs deep.
In Norfinbury remembering won't be as helpful, as he'll be in a climate and situation neither he nor his ancestors have either dealt with. Smaller issues, like interpersonal relationships or basic survival, he'll likely still be able to call on memories, experiences and common sense for, but the bigger issues he'll need more assistance on.
In addition to being his first time in such a cold climate, it'll be the first time he's been completely away from family (when counting the Mokolé as a whole as 'family'). Though he won't do it consciously, he'll seek out a group of people to form a surrogate family to help. Until he's able to adapt he'll be more irritable and prone to getting overwhelmed (or depressed) by things, but the sooner he finds a good set of friends to bond with the sooner he'll be back to his normal cheerful self.
(At least until exposure effects kick in :3)
Third person sample: It was always interesting working in the front of the store. While he preferred working with the vehicles in the back, Manny found working with customers every so often was a nice change of pace. Even the irritable ones, like the man he was dealing with now who demanded immediate service even thought he shop was currently full. Manny'd assured him that if he left his vehicle here they'd be able to get to it before closing, but that hadn't been good enough.
Humans were so silly in that way. Everything needed to be quickly, soon, ASAP, right NOW or somehow even faster. He supposed it was a function of their lifespans and lack of memory to make them think everything had to be done so quickly. He hadn't felt that way before he'd come into his own Memory but so many humans just needed to move so quickly. It was sad, and it was funny.
So was wasting so much energy on something that wouldn't actually achieve anything. It was best, he found, to let irate customers get their frustrations out. Interrupting them, even to assure them that the issue would be fixed, often created issues. For centuries frustrated or aggravated humans had simply needed to get their thoughts and feelings out and be heard before any moving on could be done.
It was nice if, once that part was done with, they could then work on fixing the actual issue (even if that was making the human in question realize how silly they were being). That wasn't always an option, like now when Manny couldn't suddenly add more workers or space to the shop, but in his, and his ancestor's, experience letting the other person get their anger out would help in the end.
It didn't matter how much he was insulted during it, either. When worked up, people often didn't mean what they said. Or at least weren't in danger of actually acting on it once they calmed down. So it didn't matter how much the customer called him a moron or incompetent. He could still greet it with a smile and apologetic voice while standing his ground. Maybe if he was lucky by the time this man was done a spot would have opened up.
ACCEPTED
A standard single-story house with a kitchen, living room, dining room, bathroom, and bedroom. The house is empty, though; it seems like no one was living here even when the town was populated. "ALPHONSE ELRIC, STEPHANIE BROWN, EDWARD ELRIC, GREED, DAY SIXTY-ONE, TRAVELLING WEST" is written on the wall, alongside "DEAR FORMER RESIDENT, WE ARE FRIENDS, PLEASE DO NOT FEEL YOU NEED TO HIDE FROM US. CONTACT LELRIC." The following is written on the dining room floor in morse code: Duster, Day 124, Gwen, Melengar, Ratibor, Blackwater, brideeth. Beneath that, also in morse code, is "House annoying. Incredibly annoying."
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Re: ACCEPTED