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Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:43 pm

Application

Application

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motherserpent: (watchful | you did what)

[personal profile] motherserpent 2017-12-03 10:56 pm (UTC)(link)
Canon Point:
2029 (13 years after Ragnarok)

Personality:
Tess is a goddess of a variety of things, but her core identity, the title by which she is known among gods, is The Search. It is important to note that she is not the goddess of necessarily finding anything -- for Tess, exploration and discovery are their own rewards, almost regardless of where they take her. She had arranged her entire mortal life to facilitate the accumulation of new knowledge and experiences, and discovering her place among the divine only sparked her to new heights of curiosity about the world around her. Her areas of study shifted somewhat between her mortal life and godhood (as a mortal she had been most interested in chemistry and in food; as a god she has developed keener interest in biology, computers, and the occult), but she remains a sponge soaking up whatever the world has to teach her. She still loves food (both eating it and making it for others), and she has a particular, divinely instilled affinity for the feathered serpents created by her Atzlanti forebears.

What Tess is not is a fighter. Though she has survived quite a few battles and is a passable markswoman by mortal standards, she never exhibited much talent or developed any particular skill for violence. Instead, she fills a supporting role to the other Wayward, watching over them and healing them of their injuries. Her strongest purview encompasses the healing of injuries, the eradication of diseases, and human/animal reproduction. Beyond being the Search herself, Tess is a goddess of those who explore, create, and discover...and who put themselves in harm's way by doing so. She is a guardian ready to leap into the fray to save those under her protection despite her own relative vulnerability in the face of violence. Her core fascination with the world around her is born of love for that world and its people. She was, in that way, always at odds with the general attitude of the Atzlanti pantheon into which she was born, who saw mortals more as resources than as creatures of individual interest.

Though Tess is a highly intelligent individual, she is perhaps not a very wise one. She can be highly impulsive, valuing chances for discovery over her own safety. As a mortal, this led to the scars that mark her hands and arms from carelessness in the kitchen and in scientific experimentation. As a scion, Tess's impulsiveness once led her to knowingly stick her hand in a magical void simply because she was curious about how its physics related to the world around it (answer: it sucked her arm in up to the shoulder and she was in danger of the void freezing her arm off until Bjorn rescued her. This did not stop her from taking equally rash actions later in the name of finding answers). As a goddess, her eagerness to always move forward, to try the next thing, to make the next discovery, has frequently left her frustrated when the rest of her pantheon has hung back in order to more carefully evaluate potential outcomes.

This is not to say that Tess is incapable of thinking through the consequences of her actions or of exhibiting responsible behavior. She tends to be quite quick in most of her decisions once she has the necessary information (or sees an opportunity to acquire that information), but her decision-making is not without strategy, despite how it sometimes appears from the outside. For example, Tess changed pantheons three times in the course of perhaps a year, and as a result some members of her current pantheon, the Wayward, see her as a fickle creature prone to jumping on whatever bandwagon happens to be passing by. In reality, only one of Tess's pantheon changes had happened purely because she'd wanted it. She had joined the American pantheon out of necessity in order to survive and retain her divine powers at a time when the Body Electric was not in a position to adopt her. Becoming a member of the Body Electric had been an end goal for her, and her painful decision to later abandon them in favor of the Wayward had been a matter of strategy in order to help insure the Wayward's survival as a pantheon. Tess rarely explains her reasons for doing things to the people around her, taking for granted that they will interpret her motives correctly despite the fact that this has often proved untrue.

Tess has been told by her peers that she's fickle and erratic, and she largely believes it to be true. She harbors a great deal of regret about the people and gods who have been hurt by her past mistakes even while remaining aware that she was not the instigator and therefor not the true guilty party. She accepts that she and the other Wayward had a major role in bringing about Ragnarok, and she sees the death of Donnie Roads and the near-death of Paul Bunyan as the direct result of her and the Waywards' failure to correctly assess the nature of the threat posed by Prometheus. When people get hurt or killed, it is inevitably because she and the others weren't smart enough or fast enough or strong enough to do their duty and prevent it. Rather than wallowing in self pity, however, Tess remains driven to keep improving herself -- to be smarter, faster, and stronger the next time.

Tess's journey to godhood has also been, to an extent, a journey of disillusionment. She has come to understand that she will never be free to simply pursue her own interests as she sees fit. Since she was awakened by Quetzalcoatl her life has consisted of one set of crises after another, and she has grown certain that Aaron Trujillo's prediction was right and that there never will be an end to the strife. She keeps working and fighting because she still loves the world and wants it to be a place worth living in, but she no longer expects things to get significantly better for her. Someday there may be relative peace, but if there is, it will not last forever. This is just her life now.

Tess is not as much of a nurturer as she would like to be. The nature of gods and their children prevented her from raising her own son and will continue to prevent her from being the one to raise any subsequent children she might have. Tess loves Thomas dearly, accepts him for who he is (Thomas is almost certainly on the autism spectrum), and is proud of his every achievement...but she isn't entirely certain how to be anyone's mother and her reactions around him are sometimes forced as she tries to act the part. Despite Thomas having come out of his abbreviated childhood as a surprisingly well-adjusted adult, Tess harbors an uneasy sense that it's only because she got lucky in bearing a child who was able to overcome the burdens she'd accidentally placed on him.

Though she has at times been frustrated with the other Wayward and has begun to feel wary of their potential interference in Thomas's life, Tess is for the most part a team player. One of the core tenets of the Wayward is egalitarianism among themselves and a desire to be better than their parents, and Tess has yet to deliberately put herself at cross purposes with the group. She tends toward a general spirit of cooperation, desiring to solve problems with alliances rather than strife when possible, and she is willing to forgive wrongdoings if the perpetrator is making an active effort to reform. Those who cross her or her friends and don't repent, however, become the objects of long-held grudges. She has never forgiven Seth for the time he grew snake fangs and bit her when she was still a scion, she gets angry at any mention of the Morrigan and refuses to consider an alliance with her, and whenever she speaks of Prometheus it is with loathing in her voice.