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Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:43 pm

Application

Application

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tapferkeit: (pic#7250674)

Link | Ocarina of Time

[personal profile] tapferkeit 2015-06-01 10:06 am (UTC)(link)
Player Information

Name: Rosh
Age: 25
Contact Info: PM [plurk.com profile] mydarkrosaline
Other Characters: n/a

Character Information

Name: Link
Canon: The Legend of Zelda: Ocarina of Time
Age: 17
Gender: Male
Canon Point: After defeating Ganon but before he's sent back to his true time.
Background Link: Plot of the game on wikipedia.
Inventory: Link will be coming in with the Kokiri tunic and boots; The Ocarina of Time (no longer magical); and an (empty) Quiver.

Personality: The first thing that should come to mind when meeting Link is how utterly determined he is. He will plough on ahead and do what he thinks he has to until it's done. Setbacks don't deter him: when Ganondorf blasts him aside for trying to get between him and Zelda, Link immediately goes looking for the thing that Zelda threw to him, sure that it's important to their plan. He isn't deterred by how much more powerful the Gerudo King is.

Brute strength, while eventually something Link can use himself, is not his forte and he relies heavily on problem solving and wit. He isn't necessarily smart, but he has a knack for figuring out puzzles and using his smarts to get to his ends. Apart from doggedly amassing the itinerary and fulfilling the prophecies to defeat Ganondorf, we can see examples of this from when Link breaks himself out of the Gerudo fortress and when rescues himself and his horse from imprisonment in the ranch. Furthermore he uses the powers of the two witch queens, Koume and Kotake, against each other when he realizes that he can't use any of his previous weapons to hurt them. And, of course, this is nothing to how he navigates three dungeons and five temples with only occasional help from his encyclopedic fairy friend. Link might not be academic, but he's one clever cookie.

In fact said encyclopedic fairy, Navi, gives him lots of hints on how to deal with enemies but Link quickly adapts on the best ways to fight them even without her help - examples include fighting Volvagia, the lava dragon, and Ganondorf himself. Navi has no idea how to take down the dragon and cannot get close enough to Link to assist him in the battle with Ganondorf, but he analyzes their movement and attack patterns enough to deal with them. As we can see, Link doesn't solely rely on Navi for her vast knowledge, but is grateful for her presence throughout his journey. She allows him to talk to one of his best friends, Saria, whenever he plays the song that she taught him. Navi is a vital link between himself and the childhood he's had snatched away from him and as such she's a treasured part of his life. In fact, Navi is the only one who's with him from start to finish and sees everything he goes through.

It's often overlooked that one of the very first things he has to do is attempt to save his guardian, the Deku Tree, only to be told it was a hopeless endeavor and watch him die. He watches a guard die in front of him as he gives the last message that Princess Zelda left for him. For a ten year old kid, that's some pretty rough stuff! To top that off, he's then put to sleep for seven years and has to figure out how to work his adult body and come to terms with the desolation that's crossed Hyrule in that time. Despite these difficulties, Link continues onward and doesn't let them worry him.

Of course, while Link will do things that are right, it's worth remembering that he did grow up in a forest. As a result he can be a little blase about things like stealing or breaking and entering. He barges into houses and will pretty readily break their belongings and steal their things, or talk to their cows and puppies while the occupants are staring right at him. Just because he's Hylian by blood doesn't mean he was raised as one! He can be very socially awkward. He's pretty blunt (especially seen during scenes with Ruto) and doesn't always get it when people are joking (for example, agreeing to Talon's joke about marrying Malon because he found three chickens in a time limit). Nabooru teases him about growing up to be a handsome man and saying she wishes she kept her promise to him, but he takes a while to get what she was implying there. Flirtations tend to go over his head. He's not entirely certain when someone is taking the rip out of him, or if he is he isn't sure how to react to it. Finally, he doesn't get some things like becoming sworn brothers to Daruina or the magnitude of agreeing to marry Ruto after she gives him Zora's Sapphire. Again, he's clever, but not necessarily smart.

This may have its bonuses, however. While Link might be a little taken aback at things like marriage and jokes, he accepts considerably weirder things with ease. His friends becoming ancient sages? That's fine. Hideous monsters lurking under the peaceful village of Kakariko? Okay, that's gross, but he can deal with it. People mutated into spiders and only freed when someone collects and brings back their tokens? Link'll come back when he has them! A man transforming into Princess Zelda? Wow, he's surprised to see you Zelda, but he's glad! He can certainly take a lot of weird stuff in his stride.

He's a good kid, all in all. If he sees someone in distress, Link will find a way to help them out, even if it does mean taking a bit of a detour from his main quest. He's eager to help the Mask Salesman spread happiness around Hyrule by introducing people to his masks; he plays with the Skull Kids and makes friends with them; he helps old ladies find their dogs; brings mementos from sons to fathers; runs across country to get a goron eyedrops - and all without expecting a reward. The fact that he gets one is just a bonus, really.

While Link might have his struggles to deal with, he's ultimately a good person and if he becomes grumpy later in his life thanks to a wacky, hellish adventure with masks and dying alone and forgotten, well, it hasn't affected him just yet. He's a determined person who won't let up on doing the right thing, even at the expense of himself, his childhood, and his freedom. What rewards he gets are only situational; he will do the task regardless.


Flavor Abilities: Long, thin, and pointed ears that give him an above-average sense of hearing; and the shining mark of the Triforce on his left hand. The latter won't do anything but glow prettily when he's nearby someone else with the other two marks in this setting.

Suitability: Link is no stranger to vague quests. If his goal is just 'keep moving and explore', he'll do that with relative ease. In fact, it would be very unlikely for like to at all succumb to cabin fever, but very likely for him to be locked out as he overestimates how far he can travel in one day. He's not used to travelling alone, having always had his fairy companion Navi with him, so he'd be likely to make prolific use of the network, if only to touch base with another person. If he comes across someone, it's likely he would try to work together with them for a period of time. He also has some basic survival skills, so expanding on those would be interesting to play out!

RP Samples: Prose | Network
tapferkeit: (Default)

[personal profile] tapferkeit 2015-06-03 03:08 pm (UTC)(link)
Thank you! This is the journal I'll be using.