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snowblindmods) wrote2015-04-06 10:43 pm
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Application
Application | |||
Applications are closed permanently. Thank you to everyone who has applied over the years! Before applying for a character, make sure you've read the rules and FAQ. You should also refer to the application guide to see what we're looking for in our applications. You may apply for one character per application cycle and three characters total. Please put your character's name and canon in the subject line of your application comment. Applications must be posted directly to this post and cannot be links. We will screen your application if you request it of us after we review it. Application challenges are allowed, but someone who did not place a reserve challenge cannot challenge a reserved application. Once reservations expire, an application challenge can only be placed before we process the character application of the applicant you would like to challenge. In the event of us nearing our application cap and having more applications than slots, we will attempt to choose the most well-written applications. First-time applicants will be processed first, then applications for second characters, and finally applications for third characters. We may allow more applications to be submitted than we have slots for in the name of greater selection. We will clarify in our response if an application is not being allowed into the game because of the cap or because of issues with the application not meeting the standards of the game. Original Character Application | |||
bellamy blake | the 100 | reserved
Name: Sey
Age: 25
Contact Info:
Other Characters:
Ed Elric |
Baelfire |
Character Information
Name: Bellamy Blake
Canon: The 100 (TV Series)
Age: 23
Gender: Male
Canon Point: post season 2.
Background Link: here
Inventory:
Personality:
Bellamy Blake is a complicated, guarded man. At the surface, he can appear to be very callous and pessimistic, unrelenting in his negativity. He is constantly thinking about the next step, the next move, which his pessimism often helps. He's not bogged down by the worries of others, instead taking the natural leader role. However, his pessimism can equally work against him. It not only creates fear and distrust in some ways, but it also means that he is not often willing to listen to others. It narrows his worldview, making his own plans the only acceptable option. It takes a great deal of convincing to overturn his ideas, and often times he has to believe that the person is strong in some way in order to allow his decisions to be otherwise overturned.
His stubbornness however also plays into the confidence that Bellamy wears on his sleeve. Even at his most uncertain, Bellamy plays at the guise of complete confidence. It's this sort of nonchalant charisma that lets people disregard the rather brusque, bull-headed way he manages people and situations. He is a capable leader, and is particularly skilled at rallying the people to his side. His passion shows when he speaks to the others in the camp, whether with Clarke or against her. Early on, this is both displayed in Bellamy's ability to persuade others to ditch their wrist bands, but can also be seen when Bellamy attempts to hang Murphy.
He is not one for false hopes, however, and will state the nature of things without reserve. He is not all danger and harshness, however, but internalizes many of his own emotions. Especially from the canon point listed above, Bellamy is too aware that not everyone can survive, that there will always be causalities and difficulties, but that does not stop him from stubbornly putting his head down and trying to save as many people as he possibly can. He does not let himself fall into the fancies of hopes and dreams, instead focusing intently on the present. This is particularly evident when he infiltrates Mount Weather, wherein he kills a guard in order to play the role. And although he meets the guard's son later, he does not lose his focus, instead continuing to plot a way to save his people.
Bellamy's sort of bad-boy facade stems certainly from his need to survive. Bellamy is a survivor first, a leader second in many ways. Not only did he help his sister stay hidden under the floorboards for many years, but he also managed to shoot the Chancellor and make it on board the drop ship to protect his sister. He will find a way to bend a situation to his benefit if need be, and will secure his own safety before considering others. He is incredibly determined, and when he sets his mind to something, he intends to achieve it. Failure is not something that Bellamy takes lightly, and every failure is only one more regret. Despite his rough and tumble attitude and the air of ambivalence he tries to exude, Bellamy is incredibly aware of himself and his emotions.
He is filled to the brim with self loathing and blame, and he handles it often in varying ways. He considers himself the sole reason his mother was killed, the reason his sister was captured and locked away, the reason that the Chancellor nearly died... and many more. The burden he bears is more than he knows how to cope with, particularly when it comes to losing the lives of others. He believes himself to be a monster and a coward for the things that he's done, especially in those moments where he made the easy choice over the right one. For all his airs of confidence and nonchalance, Bellamy is extremely critical of himself, and it is in this that we see his humility. He is able to trust Clarke slowly, for she has many of the same leadership skills that he has, but focused in a more positive light. He is able to see in her the strengths he lacks, and he has qualities that she lacks. They are an effective team, and it is only with Clarke's co-leadership that Bellamy is able to overcome his own weaknesses and instead turn his attention to the betterment of the 100 as a whole, not simple as a unit under his command.
While Bellamy may both be fiery and cold, he is likewise extremely loyal and caring. When someone gains his respect, his love, he is fiercely protective of them. This is particularly evident with Octavia, whom he attempted a murder and escaped on a drop ship to be with. He has always shouldered the responsibility for his sister after her birth, and wore his role as protector with great seriousness. Despite his single-minded determination and self-preservation, Bellamy will abandon any and all personal needs for his sister first and foremost.
Particularly with Octavia, he is constantly forced to face his demons -- he has to protect his sister, knowing that it is his fault she was imprisoned, that he is the reason their mother floated. He has to see the outcome of his rash decisions, and live with the poor choices he made. For all the bitter memories the Blakes share, their childhood together gave them both a determination and downright passion that they would not have otherwise had. To protect his sister, he put his head down and worked hard, gaining a position in the guard on the Ark, to complete the deception that he was the only Blake child.
Despite Octavia's life hidden away, let out only at select times, she brought a joy and vibrancy into Bellamy's life. Octavia is wild spirited, curious, exuberant opposed to Bellamy's stoic and calculated personality. Octavia built up in him a sense of responsibility -- he cared for her every need, and often tended to their mother together. He became the primary caretaker, and would go to any lengths to see his sister happy and healthy. Particularly when Bellamy takes her to the masquerade, he revels in her wonder and amazement, her joy essentially becoming his own before her discovery.
As mentioned before, Bellamy has a habit of bearing the burdens of others, of weathering the worst for those he loves and that stems directly from growing up alongside Octavia. He developed a keen skill for deception, easily hiding Octavia away when the guards come to do room check, creating a distraction to draw their attention away to a slip of a tassel that shows beneath the floorboards, drawing attention to his sister's hiding place. He will throw himself in the face of danger to protect her, whether she loves him or hates him for it. He cannot shake the role of protector and caregiver. Octavia, even when they disagree and fight, is one of Bellamy's most important sources of hope.
Bellamy spends so much time focused on her, on those around him later in the series, that he often forgets himself, and the damage those choices may do to him as well. He is eager to lead and shelter, however, willing to become a protector for those that resonate with him. Much like Charlotte, or his affection for Jasper, his utter respect and trust for Clarke. These things take time to develop, but oftentimes Bellamy will fall into the role of protector and guide for those he feels he may connect with. He puts those he cares for on a pedestal, and will do anything to insure their safety, despite his own needs.
Flavor Abilities: Bellamy is a proficient fighter, and has a reasonable knowledge of handguns and firearms. He is equally a capable leader, and a fast, practical thinker. He also has basic first aid skills, though they are nothing overly exceptional. Otherwise, he has no extraordinary skills.
Suitability: Bellamy is particularly suited for Norfinbury if only because in his canon, he has to fight to survive. Not only do they land with minimal resources, but they also have enemies to fight and little shelter. Bellamy is a leader type as well, and would likely be one to try and get the groups together more often. He's a tactician in as much as he'll be far more concerned about their defense and any offensive measures they could take to try and combat the the monsters et al that lurk around.
RP Samples: one (meme) | two (tdm) | three (more network-y)
network;
[ the feed flickers on, filled with static before it finally clears up. the room is dark, the light of the screen illuminating a young man's face. he looks none too pleased. in the distance there is the sound of scratching or something trying to make its way into his lodgings. ]
As I'm sure most of us have noticed, it's not exactly safe out there, even during the daylight. These creatures are near unstoppable, and we don't have any weapons to keep them back. Nothing beyond household items, and at the rate these things move and attack, a plank or a knife here and there aren't going to do us a lot of good.
[ he's desperately missing the firearms back at Camp Jaha -- a few rounds would keep those things at bay for longer than a tiny butter knife would, anyway. ]
Traveling alone isn't safe anymore -- these things can overcome one person much faster than a group. We may not know what one another are capable of, but it beats the alternative. [ really, those terrible monsters don't make great company. there's a distinct scraping sound in the distance, he looks off screen momentarily then back. ]
We need to solidify the map, and find a place to meet. We'll be safer in groups, strength in numbers. We can separate people by their skills and use them to build defenses, better walls and weapons. If we don't start thinking about offense, about protecting ourselves, we'll have bigger problems to worry about.
ACCEPTED
This house has a first floor consisting of a living room, dining room, and kitchen, and a second floor consisting of a bathroom, master bedroom, and an office. What makes it stand out, however, is each room is painted in bright colors. The hallways are bright green, the living room is red, the dining room yellow, the kitchen blue, the bathroom orange, the master bedroom purple, and the office pink.
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Re: ACCEPTED