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Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:43 pm

Application

Application

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vesicant: where are you now (old world underground)

Meg Lodestone | Original | Reserved [3/3]

[personal profile] vesicant 2015-09-01 09:39 am (UTC)(link)
Flavor Abilities:
Vampire Teeth: While Meg will probably not have a dependency on blood, she will have the sharp, longer-than-normal canines of a vampire. They will not be able to elongate and be viable as a weapon(?), however.

Looking Like a Goddamn Corpse: Meg will have the lower body temperature, no audible heartbeat, and greyish pallor of the dead. However, she will bleed like a human, need to breathe and eat like a human, and despite being cold to the touch will be just as susceptible to frostbite, fatigue, and death from exposure.

Being Frozen As a Goddamn Corpse: Meg will be a mortal human ingame and will age, but not visibly. One of the quirks of V:tM vampires is that they will always default to the appearance they were upon their first "death" (one embarrassing example being a man who'd been sunburned and is now stuck with it forever). For instance, not only will hair not grow, but any haircuts will return to their original length by the next night. No new scars, calluses, etc. can form, though in Snowblind injuries will be sustained and healed at a normal human rate. Caveat: Missing limbs will not regenerate.

Meg's clan disciplines (potence and celerity/enhanced strength and speed) will be brought down to within human ability.


Suitability:
While Meg has some experience with roughing it on the road, she's usually had the freedom to pull up roots and seek better climes (literally). Failing that, she could always disappear into the noise and chaos of a big city like NYC. Being trapped with a lack of options and the relative isolation is going to raise her city-kid hackles. Meg is adaptable and pragmatic enough that this won't halt her for long, though. She's also from a supernatural world, so her initial guess as to what happened is "that tzimisce fuck is messing with my head again." Once she's more securely on her feet, "find out what's going on and who's responsible and gut them" will be on the docket. While Meg would be naturally suspicious of anyone trying to impose authority (who died and made you boss), the mystery of Norfinbury will grab her interest enough to pool anything she finds out with other seekers.

Once she understands that she's susceptible to cold and starvation, she'll zero in on finding a supply of fuel and food and clothes. It's possible she'll steal from other survivors if they appear to have a surplus, but she'll be capable of cooperation (see above). Given how few people there are, she knows it's only a matter of time before a career criminal is caught. Given her skittishness and difficulty trusting people, she may be able to avoid cabin fever on her own; on the other hand, it's not impossible that she'll get caught out after curfew at least once, simply because her perception of her physical limits are out of whack.

Hiding her nature will be be a priority: If she's here, then no reason to think that hunters and so on from her world aren't here too. In fact, she'll privately be tracking who's inhuman or exhibits inhuman traits, possibly even spying on them, just in case. With regards to her vampirism... losing that is going to be met with some relief and chagrin. Not detonating in sunlight or risking her inner beast if she doesn't feed? Great. Losing her abilities, like strength and speed and rapid healing? She'll miss that a lot, and it'll be a rude awakening if she gets into a fight.


RP Samples:
TDM Link -- as the threads are short, there's additional samples below:

[Network/text sample from @compass5565, posted after midnight.]

[Meg has been keeping as anonymous as she could on the network: No names, no video. Alongside that, she's tried to keep interactions businesslike, with... varying levels of success. This time, she's rather more introspective than usual, less guarded. Probably it's the late hour that's doing it. Meg has never really lived anywhere long enough to feel homesick after leaving it, but whatever's going on right now might be a close cousin to that feeling.]


do you know what i really miss?

i mean aside from electric lights and not having to go to bed wearing like three layers and two pairs of socks. seriously new york winters are garbage but at least you could sleep without worrying about your nose falling off.

i miss music. back where i come from, even when you're on the road and like miles from town, you'd have your phone. or radio. or fuck, some other car would have the windows down and the bass turned up. something to break up the quiet.

it's dumb and whiny but w/e you can kiss my ass. what kind of music do you guys even have where you're from? when you're from. whatever.

btw yes i can't fucking get to sleep thanks for asking, three guesses as to why.


---

[Log/prose sample:]

The house is on fire.

This is really inconvenient.

Firstly, this had been a nice house. The original owners had been well-off, she figured, either to buy it as-is or to fund a whole bunch of renovations. When you live in a ghost town, eventually everything starts to look wind-blasted and faded at the edges. In Meg's opinion, losing an aesthetically-pleasing landmark, one that helped break up the monotony, is a crying shame.

More importantly, some folks had been using the basement as a workstation. She wasn't entirely sure what they were up to, given the conspicuous lack of machinery in the town -- the technical details had gone over her head, as much as she didn't like to admit it. But she'd been sufficiently interested to help haul salvaged bits and pieces back to the house, in exchange for a room she could crash in whenever she was in the area. This arrangement had suited her fine -- they got what they needed, and their project kept them busy so they didn't bother her much.

She hung around even after they had all the parts they wanted. If asked, she'd say she was just curious, but she'd gotten used to them. They weren't bad housemates. Definitely better than some of the college kids in the apartment building she'd lived in, back in NYC. And heck, she could admire their dedication to the work, given all the warnings about the dangers of staying still for too long.

Judging by how the flames are peeling up the walls, the fire probably started in the basement. A knocked-over candle? Experiment gone horribly wrong? Intentional sabotage? Either way, the house is doomed, and the project with it.

Welp.

"It's a bummer," she says, mostly to herself, but audible enough for the crowd of gawkers to hear as well, "but it was probably a long shot anyway --"

Someone shouts and points urgently at a window. Movement inside. A broad shadow that isn't the flickering firelight.

Meg's first thought is you dumb motherfuckers getting yourselves killed over a shot in the dark. Her second thought, as she scans the crowd and tallies her housemates' last known locations in her head, is that wait, none of them could be in there. Which means that someone is either in the wrongest place at the wrongest time, or the sabotage theory holds water.

The front entrance has already collapsed, so Meg breaks away from the crowd to jog around the perimeter, where the back door is still holding. She crouches by the fence, a safe distance away, to lie in wait.

Meg would not rush into a burning building to save a friend. (Among other reasons -- for as long as she's been here, the instinct of "fire is as dangerous as sunlight, keep well away" is still strong.) She'd feel like a monster, sure, but them's the breaks. Meg would definitely not rush into a burning building to save an enemy.

But staking out the only viable exit of a burning building, to ambush someone who might well have screwed over a bunch of people she's chummy with, not to mention torched a place she was using as a haven? That, she's perfectly capable of.

Whoever comes out better be able to talk fast, or she's throwing them right back inside and barricading the door.
vesicant: hesitate outside the times (hesitation's always mine)

Re: ACCEPTED, NOTE

[personal profile] vesicant 2015-09-04 03:11 am (UTC)(link)
Jesus christ that house description Will be using this journal. Gracias!

re: inventory: Got it!