snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:46 pm

Search Requests (OLD)

Search Requests (OLD)

Characters are allowed to travel across already traveled upon squares without mod intervention, but if they are traveling across unexplored squares or want to search buildings and other areas, you will have to post here. How much searching and traveling your character can do is based on the weather, any movement penalties your character may have, and any events that may otherwise hinder travel. Common sources of movement penalties are injury and being over-encumbered--if you want to try and drag a mattress around with you, don't expect to get anywhere very quickly!

The base amount your character can travel is divided up by area of the map and then split between safe and potentially unsafe travel. Travel is on a per-square basis; safe travel is how many squares you can move and still have time to find a place to shelter for the night--you could reasonably expect to be able to backtrack a bit and settle down in a house if you find yourself in an empty square, while unsafe travel means you're traveling right up until the 8PM lockdown. If you end up in an empty square at that point, your character will be locked outside and die overnight of exposure.

The time it takes your character to search is split into a quick search and a thorough search. SEARCHING HAPPENS ON A PER-BUILDING BASIS, NOT A PER-SQUARE BASIS. A quick search of a location gives you more time to travel; a thorough search gives you less time but can yield a larger quantity of items, as well as items that would be better-hidden. By default, a quick search uses up one square of travel time, while a thorough search uses two. Especially large buildings will take longer to explore completely, but these will be noted as they are found. As far as what you can find, typically they will be items normally associated with whatever sort of building you're in. There might be more unusual items in certain areas, though...

In the case of certain buildings, things can be assumed to be included in the rooms even if they are not specifically outlined in the descriptions. There are no electronics in homes unless specifically noted. Unless otherwise noted in a specific description, assume the following is in each residential home that has these rooms mentioned:
Living Room: couch, armchair, end tables, television stand, bookcases
Kitchen: cupboards, counters/counter tops with drawers
Dining Room: dining room table, chairs (default is six chairs)
Office: desk, chair
Nursery: crib, rocking chair, changing station, small dresser
Bedroom: bed frame, mattress, dresser, nightstand
Master Bedroom: bed frame, mattress, large dresser, two nightstands
Bathroom: toiletries

Electricity and running water should not be assumed to occur in a house and will be noted in case of a house having these things. If water is mentioned, it defaults to cold water.

We encourage you to do your planned traveling all at once so we can get you your results as quickly as possible, but don't worry if IC circumstances lead to your character traveling twice in one day! You can comment again and we'll get back to you as soon as we can. While you're traveling in this manner, if at any point your character would come across something unusual or something they would have to react to, we will pause your travel there to allow you to see what they've come across and react accordingly.

Residential Zone One:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Residential Zone Two:
August 18 - August 31
Day 027 - Day 031

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 5 Squares morning start, 4 Squares day start
Potentially Unsafe: 6 Squares morning start, 5 Squares day start

Ice Caves:
August 18 - August 31
Day 027 - Day 031

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start

September 1 - September 30
Day 032 - Day 041

Safe: 7 Squares morning start, 6 Squares day start
Potentially Unsafe: 8 Squares morning start, 7 Squares day start


First, reply to this thread to make a top level comment where all of your search threads will go. This thread should have your character's name in the subject line. To travel into unexplored territory or search, fill out the following form, making sure to reference the setting page where necessary and let us know who is travelling with you, and reply to your own thread:


If your character would like to alter something written in the basic description of a square or building, this is also the place to put that! For example, if your character really is going to give dragging a mattress around a try, they can take one from a house if you let us know. We can both adjust the descriptions of the locations and tell you potential results/penalties. To do this, fill out the following form and reply to your top level:


Finally, we have a character location spreadsheet that lists where characters are on various days, so you can more easily see where everyone is and how it relates to your character. This is player-updated, so feel free to make a row for your character and start adding where they've been!

navigation

fifty: (Default)

[personal profile] fifty 2015-06-10 06:20 am (UTC)(link)
He'll go for house eight.
warriorscribe: (Not looking forward to this)

[personal profile] warriorscribe 2015-06-10 06:20 am (UTC)(link)
Enoch will take all three of these things.

Also, was the piece of scrap metal he found on day 1 and left in house 67 still there, or had it vanished?
warriorscribe: (Did I hear you right?)

[personal profile] warriorscribe 2015-06-10 06:30 am (UTC)(link)
Ah. It was not unattended at night so that is all I needed to know!

One more detail question, sorry: Is the throw blanket one of those thin "all season" ones or was it a plush winter one? How warm is it, basically?
fifty: (☆ that flew the stripes and stars)

DAY 003

[personal profile] fifty 2015-06-10 06:39 am (UTC)(link)
Starting Point: D1
Squares Traveled: 6
Areas Searched:
E1, F1, G1, H1, I1 - just traveling
J1 - 5 - THOROUGHLY
Anything Else? Focusing on things he can keep warm with and food, but anything's fine.
Edited 2015-06-10 12:06 (UTC)
keepscalm: (114❦most kingly drinks it up)

DAY 003

[personal profile] keepscalm 2015-06-10 06:49 am (UTC)(link)
Starting Point: T3
Squares Traveled: 3
Areas Searched:
S2 - any buildings - THOROUGHLY
R1 - any buildings - THOROUGHLY
Q1 - any buildings - THOROUGHLY
Anything Else? England is now focusing on food, tools, and things to keep warm with. He won't overlook anything else that might be of use, but he will pay more attention to areas where he could find the aforementioned things.
feralone: (♞ quiet)

[personal profile] feralone 2015-06-10 06:53 am (UTC)(link)
He'll take both! Raincoat to wear and the boots to... well, he'll figure something out if he scraps them for materials instead of being nice and giving them away trading them for something else.

Also, what size/type are the weights?
feralone: (♞ quiet)

Day 004

[personal profile] feralone 2015-06-10 07:16 am (UTC)(link)
Starting Point: D1
Squares Traveled: 5 squares of travel time.
Areas Searched:
D1 - 2 - THOROUGHLY
E1 - the square- QUICKLY
F1 - 3 - THOROUGHLY

Anything Else? Still mainly searching for the same things. Weapons, food items, and gasoline. Nothing much else to note this time.
dr_unconscious: (Smug | I've got a GREAT idea)

Day 004

[personal profile] dr_unconscious 2015-06-10 10:21 am (UTC)(link)
Starting Point: T4
Squares Traveled: 2 (hopefully)
Areas Searched:
T4 - 83 - THOROUGHLY
T5 - any structures - QUICKLY
T6 - any structures - QUICKLY
Anything Else? Clayton's taking a big risk and going to try to find that building to the southwest of 88 that he scouted on day 1, while his makeshift shoes still have a little bit of life in them. He'll first pack up and do one last search of 83 (taking the cat food and the t-shirt), then head straight south in the early morning. He'll be looking for shelter or signs of life, like footprints. If he finds the former, he'll stop and stay; the latter, he'll try and follow them or figure out where they came from.
maskintape: (because a lot of people are askin me)

[personal profile] maskintape 2015-06-10 01:06 pm (UTC)(link)
Uhhhhhhh YES, let's say he searches 32 and gets stuck there because he is a complete failure.

But a failure with a snazzy new scarf, which is awesome. He's taking that but he'll leave the sandals and coat hanger behind.
sageprincess: (Farore's Wind)

[personal profile] sageprincess 2015-06-10 01:39 pm (UTC)(link)
I know the map will update shortly but until then may I ask which edge has the pond?
maskintape: (being bombarded by comets)

[personal profile] maskintape 2015-06-10 02:09 pm (UTC)(link)
oh my god HE KNOWS ONLY THE BITING STING OF REGRET

Thank you!
dr_unconscious: (Nervous | Wince)

[personal profile] dr_unconscious 2015-06-10 03:22 pm (UTC)(link)
Well, shit.

First off, he's leaving both the catnip mouse and can of wet food because he's not that desperate.

Second, he doesn't want to stay anywhere near that graveyard because that's spooky as hell. Instead, he'll quickly search that building south (I'm assuming that's T7?), then he'll go south again (presumably T8) and hopefully find some shelter there.

ALSO he'll want to take a video of the graveyard because sweet jesus
Edited (I hope it's not too late to change this orz) 2015-06-11 13:20 (UTC)
genreblindness: (Thinking I'll go outside.)

Day 004

[personal profile] genreblindness 2015-06-10 03:39 pm (UTC)(link)
Starting Point: G6
Squares Traveled: 3
Areas Searched:
H6 - the school - QUICKLY
I6 - the school - QUICKLY
J6 - anything there - THOROUGHLY
Anything Else? He'll go through the school as quickly as he can, not really bothering to look around much unless something unusual catches his eye.

Assuming he finds a building that can be stayed in overnight in J6, he'll search it for clothes and tools and stay there.

As always, he'll be filming everything.

altering a square description; now here for modly ease

[personal profile] fataliteas 2015-06-10 04:08 pm (UTC)(link)
Location: BUILDING 108
What Are They Doing? Opening the locked desk drawer and removing the contents. Success was already confirmed!
figureitout: (◐ lays behind the hills)

[personal profile] figureitout 2015-06-10 04:42 pm (UTC)(link)
OF COURSE he would be the one to stumble upon a graveyard. Of course.

But questions time: how big would the flower vase be? And is there anything on the graveyard he could spend the night in (a building, a shed, etc), and if not, would he make it back to where he started in time for the evening (it would be 6 squares, with 4 squares total of nothing but snow so he'll walk through those without even a quick search)?