snowblindmods: (Default)
Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:43 pm

Application

Application

Applications are closed permanently. Thank you to everyone who has applied over the years!

Before applying for a character, make sure you've read the rules and FAQ. You should also refer to the application guide to see what we're looking for in our applications. You may apply for one character per application cycle and three characters total. Please put your character's name and canon in the subject line of your application comment. Applications must be posted directly to this post and cannot be links. We will screen your application if you request it of us after we review it.

Application challenges are allowed, but someone who did not place a reserve challenge cannot challenge a reserved application. Once reservations expire, an application challenge can only be placed before we process the character application of the applicant you would like to challenge.

In the event of us nearing our application cap and having more applications than slots, we will attempt to choose the most well-written applications. First-time applicants will be processed first, then applications for second characters, and finally applications for third characters. We may allow more applications to be submitted than we have slots for in the name of greater selection. We will clarify in our response if an application is not being allowed into the game because of the cap or because of issues with the application not meeting the standards of the game.

Canon Character Application


Original Character Application


navigation

bonezoned: I AM ABSOLUTELY DOWN FOR THIS (RAD)

[personal profile] bonezoned 2017-08-07 05:39 am (UTC)(link)
Personality:
Curious and inquisitive, Wight has a lot of questions to ask about the world now that he's been allowed to roam it freely. Due to the nature of his creation and existence prior to the end of his service, he didn't have the opportunity to investigate what he wanted to, and now intends to take full advantage of his situation. He's experienced very little of his surroundings outside of warzones, and he faces each new challenge and obstacle as a learning experience that can only help him in the end, even if it seems unpleasant at the time. He's incredibly optimistic, and sees the best in people almost to the point of folly-- what he's learned of human nature has been fundamentally shaped by war and its stresses, and he wants to believe that people are better when they're not stuck in such an awful situation. As such, he's trusting to a fault, and can easily be deceived or taken advantage of; he's as oblivious to red flags as he is most things, and will simply continue to act in good faith until he gets burned for it.

Wight's sense of self is a bit...tenuous. His identity as a free being is still quite new, and he's working on learning the ins and outs of how to exist as his own person. He's enthusiastic about the process, but that doesn't quite give him everything he needs to grow into his own; in particular, he has trouble detaching himself from thinking of everything in the context of the war. He's doing his best to break himself of the habit, but it's difficult, largely on account of the fact that he's never known peacetime. Still, it has its uses-- more often than not, he's forgetful when it comes to the finer details of things or even what he did the previous few days, although he's learned to work around this fault by giving himself 'missions', citing the relevant information as mission critical to make sure it doesn't slip through the cracks. It's not the most foolproof strategy, but it works enough to where he'll almost swear by it.

He's certainly not the worst at keeping morale up, and makes a point to ensure that his companions are doing as well as they possibly can be. Wight is known for being cheerful and peppy, and he's learned to try and motivate the same in others. This, coupled with how excitable he is, does mean that he can be grating-- not everyone meshes well with his particular brand of encouragement, but he often doesn't quite understand why. He's not the brightest bulb in the box, especially when it's a matter of social cues and etiquette-- his sense of boundaries, for example, is wildly different than most people's, with much more of a focus on physical contact. Wight is without a doubt a tactile person, relying largely on body language and gestures to communicate the finer points of his feelings; after all, a skull isn't really the most expressive thing there is.
Wight operates at a fairly high level of energy, and can easily be overwhelming. He can sometimes steamroll his way through conversations and activities, and is still learning how to moderate the amount of zeal he puts into things. As it stands, he's gotten to the point to where not everything requires one hundred percent energy all the time, but a lot of it still gets around eighty-five. He wants to experience it all to the fullest extent, and he doesn't see a better way to do it than to throw himself into whatever happens next.

While he has a tendency to follow orders and adhere to any chain of command there is, now that the pressure of war's been removed, Wight has acknowledged that he's finally got options. He's given himself enough wiggle room to allow for the questioning of commands and even outright ignoring them, should they clash enough with his own desires or goals-- slowly but surely, he's getting the feel for more independent action, and he's finding that he's quite fond of the idea. Personal autonomy is extremely important to him these days, but he's got the sense to stay quiet about it for fear of causing himself more problems in his homeworld. The general public is already unnerved by the presence of his kind, and giving them any more reason to panic is enough of an obvious bad idea to where even Wight understands.
Although he has the option to shirk orders, there are a few rules hard-coded into him that he cannot ignore. Wight is required to protect his human allies to the fullest extent of his ability, even at the risk of extreme injury or the potential cost of his life-- for all his personality, he was created to be a weapon of war, and ensuring that less replaceable units survive is the very purpose he was made for. He's aware of these compulsions, but he chooses to keep them under wraps in order to prevent their exploit.

He tries his best to be pleasant and genial just about all the time, but his easygoing nature does have its limits. It's easy for him to fall back into a sort of martial cadence, switching to combat mode in high-stress situations in order to better deal with what he's about to face. Wight would prefer to avoid conflict wherever possible, as he'll repeatedly insist in the minutes before it becomes unavoidable, and he'll do his best to talk it out if there's even the slightest chance of success-- if not, he has no other option but to end things as quickly as he can. He responds to threats hard and fast, and has been known to be more than a little harsh; he'll invariably regret it later, although it does a good job of ensuring the problem won't come back in the future. Now that he's not in a near-constant state of fighting, he wants to ensure that he can stay that way; he's absolutely not fond of responding with violence, as he's concerned that it will just restart the cycle of 'kill or be killed' he was stuck in, but he does acknowledge that it's unavoidable at times.

He's far more likely to act in the defense of others than he is for his own sake, even if there's considerable danger involved. Wight is protective of just about everyone he meets, and while his loyalty isn't all that hard to win, his dedication ensures that he'll be by your side for as long as he's able to stand. He's relentless and outright vicious in the protection of his allies; whether that's revenant code or his own personality at work is anyone's guess, but he's made no attempts to curb it all the same. Those that have honestly earned his friendship can count on him to be ready at a moment's notice to help them with whatever they need, from the most mundane activity to something almost fatal; he can think of no better way to show his appreciation for the people that let him into their lives than this.



Flavor Abilities:
- His eye sockets and mouth are filled with a black vapor. When angered or agitated, it tends to spill out in force, often streaming behind him-- when dead, the vapor dissipates.
- The red spots on his neck and hips are bioluminescent, and glow continually as long as he's alive. He can't turn them off, as they're basically built-in status indicators.
- He can make flowers and other plants stick to him with a tiny bit of energy exchange. While it does make the plants last a little longer than normal, they'll still wither and die after a while.
- Wight's blood moves extremely slowly, and it's more or less a black tar-like substance. His healing factor isn't out of the ordinary, but it does take him a good long time to bleed out if his injury doesn't clot first.

Suitability:
Wight has been in multiple life-or-death situations with awful consequences, but the horrors Norfinbury can provide are out of his league. What he saw during the Winter War is still a few levels below what the town's capable of at worst, although there's enough similarities to make it easy for him to adjust. He's handled monsters like the anomalies before, and can even relate to them in a way-- having to learn that the monsters are not, in fact, friends will be a little difficult, though. Once he's figured out what he should expect, he'll find the best way possible to deal with it; after that learning period's over, he'll throw himself into doing whatever possible to help others survive. He'll try just as hard to make sure people are as okay as they can be in more than just a physical sense, citing the importance of morale and teambuilding as plenty of reasons to do so. Being put in a place like Norfinbury is only going to make him want to help more in order to get everyone else out alive, even if his methods are better suited to a warzone. Crisis management isn't his specialty, but he's pretty sure he can get the hang of it with some practice.
Suddenly having to eat is going to be a problem for him, though. On one hand, it's something living people do, and that's awesome! On the other...he can die on account of it, and that's less cool. The novelty's going to wear off fast.


RP Samples: [ Test drive 1 ] / [ Test drive 2! ]
bonezoned: i am covered in flowers this is not that bad (please stop screaming)

Re: REVISION REQUEST

[personal profile] bonezoned 2017-08-09 10:25 pm (UTC)(link)
oh whoops
sorry about that! here's a standalone. :>

--

[action]

[ It's cold and quiet, and it feels so much like the border that he almost has to pinch himself. The terrain's different, though-- it's nowhere near as treacherous, and there's signs of civilization replacing the sight of shivering half-forests. There's no sound apart from the steady crunch of his hooves in the snow, but that doesn't stop him from straining to hear anything else. ]
[ Wight doesn't know what happened here, and he doesn't dare guess. While there's buildings intact, everything around him stands as a silent testament to...something, an unnamed force of destruction The empty houses seem to loom down at him as he passes, doorways all in a line like teeth-- he gets a bad feeling in the pit of his stomach from more than a few of them, and he picks up the pace, putting as much distance between himself and the entryways as he can. His instincts were there for a reason, and he knows better than to charge in alone. Still, he'll need to find shelter-- and warmth-- soon. He pulls his bag in closer to himself, trying to shield his plants from the cold; they're not going to make it out here, and he isn't about to let that happen if he can help it. His own body heat isn't going to do the job, not on its own. ]

[ He can't be completely alone here, right? Somebody else had to be out there. Maybe they'd already found a place to hole up, or would know where to go-- slowly, he comes to a stop, taking a moment to scan the area around him. Nothing seemed to be recently disturbed, but with all the snow falling, Wight doubted he'd have been able to pick it out easily.]
[ Well, one option, then. Not the best, sure, but he's at a bit of a loss, and he won't know until he tries. ]


Hey, is, uh-- Anybody out there? Just gimme a sign you're alive or something, will you?
[ He's loud, doing his best to make sure his voice carries as far as possible. The echo's dampened by the snow, and he can only hope he's being heard by someone and not something. It's a risky move, and fairly stupid; he's giving away his position, and he can't think of a better way to get ambushed. In an instant, Wight's head is buzzing with possibilities, and he clacks his jaws to release a little of the nervous tension building up. Silence and more silence-- he doesn't dare move for fear of missing a single thing. The seconds stretch on, feeling more like hours as they pass. ]

[ --and then there's a thud from nearby, within one of the houses behind him. ]

[ His heart jumps into his throat, and all those possibilities scatter as his head jerks up. Could it be a person? He wouldn't know until he checked, but there was always the chance somebody could've decided to go to ground here. Maybe they were hiding and had slipped up-- maybe they couldn't give him a better cue. What if they were stuck? He's sprinting before he can stop himself, whirling around with a flurry of snow to put himself on the right track. He'd just passed that house, and the idea that he almost completely missed somebody and left them to face this isolation on their own makes his chest ache more than the freezing air ever could. While he fumbles with the doorknob, he's glad to note that this wasn't one of the creepy-feeling houses; could've been way worse, then. ]


I heard you, I gotcha-- don't worry, I'm not gonna hurt you! Please don't kick me in the face when I get this door open though okay--
[ The doorknob turns with a little effort, and his claws gouge the wood around it as he slips. He's got it, though, it's open, everything will be fine-- ]
[ --the entire inside of the house is an absolute wreck, with half the roof open to the sky. There's no one here at all, and from the looks of things, that had been the case for quite some time. He wilts all at once, looking up at the hole in the ceiling; one of the planks exposed to the elements was freshly cleared of snow, with an uneven pile directly below it. He'd found the source of the sound, although it wasn't at all what he'd hoped. ]

[ With a dejected sigh, he steps back, gently closing the door. He couldn't afford to linger here long, and he didn't want to, either. ]
bonezoned: it's gonna be fine (chill out dude)

Re: ACCEPTED

[personal profile] bonezoned 2017-08-10 10:25 pm (UTC)(link)
thank you!! I'll be using this journal, and he'll be keeping the trowel. 8>