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Snowblind Moderators ([personal profile] snowblindmods) wrote2015-04-06 10:43 pm

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fiammadellira: (pic#)

Xanxus | KHR

[personal profile] fiammadellira 2018-06-03 06:04 pm (UTC)(link)
Player Information

Name: Omega
Age: 28
Contact Info: PM or Discord (osoroshia#9810)
Other Characters: Junpei ([personal profile] fiftheclipse)

Character Information

Name: Xanxus
Canon: Katekyo Hitman Reborn
Age: 24
Gender: Male
Canon Point: Post ch399. While passed out from pain. Prior to hospitalization.
Background Link: Here
Inventory:
- All clothing seen here, minus the two chains. The right sleeve of his shirt has been torn off, and pants are ripped at his knees.
(Expanding on this, he did just have his right arm cut off. I'd like it to be healed by generic Norfinbury magic, but considering the whole low on resources, it's fine if not! He will manage.)
- Varia ring
- Boss watch, with "MAMMON" in place of "REBORN". The display is cracked, though, and it doesn't work.
- This is a long shot, but maybe Bester? A Sky element box animal with the appearance of a white liger. He's usually stored within a small box (Think Pokemon and Pokeballs), but was outside of it at the canon point. He acts based on Xanxus' mood, so this would mostly mean sleeping unless provoked. Still, some nerfs like removing the armor and making him the size/strength of a large dog would make the most sense. He would likely just be used as a pillow or footrest, and disposal for food that Xanxus doesn't find good enough.


Personality:
An irritable young man. The leader of Vongola's independent assassination squad, the Varia, is loosely themed to correspond to Wrath, and shows it well at almost all times.


As a child, Xanxus was living in poverty, raised only by a single mother. He displayed the ability to use the same Dying Will flame as a previous boss of the Vongola Famiglia, and as a result his mother believed him to be next in line as the Tenth boss, naming him with the roman numeral X in mind, and even going so far as to eventually bring him to the current and Ninth boss, Timoteo. The Ninth accepted Xanxus, taking him in and raising him as his own son and heir. And so led to believe this truly was his father-- that the position of Tenth boss would become his despite other candidates-- Xanxus quickly grew accustomed to the respect and praise others were giving him. Wanting to ensure he'd maintain that superiority, the inheritance of that title became his only goal.

At the age of 16, this promised future came crashing down around him as he learnt his "father" held no blood relation to him at all. He'd been lied to all his life, taken in out of no more than pity, and worst of all had never even been the old man's first choice for the next Vongola boss. Feeling betrayed and consumed by rage, he attempted to lead his strongest subordinates in a coup against the Ninth. While they managed to cause quite a bit of damage, it wasn't a success. Due to yet another betrayal, this time at the hands of the Varia's former vice-captain, Timoteo had been informed of the plans and stopped Xanxus easily, using the Zero Point Breakthrough ability to trap him in ice. Frozen in stasis and heavily scarred from the attack, his body was locked away and hidden for years and his existence brushed aside almost entirely, until he was recently freed.


When he first appears in the series, Xanxus' goals haven't changed at all. If anything, the loss has only made him more vengeful and determined. With four other candidates for the position, his solution is to eliminate the competition.

While he applies little value to the lives of others, seeing them as garbage worth no more than the lives of insects and thoroughly believing only the strong should survive, he does still show consideration at times. He cares deeply for the Vongola Famiglia as a whole or a concept-- after all, if it's going to belong to him, it needs to be the best that it can-- and that may have played a part in his initial plan of simply having Squalo retrieve the Half Vongola Rings for him as opposed to anything more violent. He would have been content to claim them and be done with it, as their ownership would secure his place as Tenth without question. Being tricked with fakes, on the other hand, only served to anger him further-- enough to take action himself with the intent of killing everyone behind the deceit.

It's clear this isn't an idle threat when he first encounters Tsuna, pushing his own subordinates out of the way to begin preparing an attack they complain may get them all killed. He only stops when Vongola's outside advisor steps in, bringing a direct order from the Ninth. Under this order, rules are enforced that will award the rings through one-on-one battles, and seeing Xanxus' response to these events gives us our first real look at his attitude:

The battles that don't involve him directly don't appear to be worth his time to watch, as the rest of the Varia note he's missing during Lussuria's match. He doesn't need to be there for something like "support" when he has such a confidence-- even arrogance-- that his group will win. And if they don't? When Lussuria is defeated, we see Xanxus' method of "encouragement" has been to leave Gola Mosca with the instructions to "erase" any of Varia who lose.

He seems, at first, to be missing from Leviathan's battle as well, until Tsuna interferes-- breaking the rules to save Lambo-- causing the Sky ring to be awarded to Xanxus without a fight. He reveals himself only to mock Tsuna's views and attempt to attack him, but in contrast does make sure to keep from getting himself disqualified. His emotions may be as strong, but it's not anger for a change. He claims it himself that he's become excited, instead. He finally has the Sky ring, after all. But he's begun to enjoy the battle, as well. If continuing the matches will bring Tsuna even more suffering and despair, it's definitely worth waiting to kill him after it's complete. He even changes the rules of the competition, insisting that if Tsuna's group can win a majority, he'll give the ring up along with the position of Tenth.

During Belphegor's match, he's absent once again, however it becomes clear that he's not uninterested anymore. He takes Squalo's excitement at how few matches are left to be a complaint, and makes a point of showing up to each remaining one right from the start. That's not to say he's there to offer any more support than the continued threat that the weak should disappear-- rather, he's thoroughly entertained when Squalo appears to have died, even bursting out into laughter over it. The way he sees this, taking out his strongest underling doesn't lower their chance of winning so much as widen the gap in power that keeps him superior to everyone. When Mammon proceeds to lose, he issues an order to eliminate him, too, once everything's over.

When Gola Mosca's match is also recorded as a loss, however, and his own conditions would force him to go through with giving up his ring, Xanxus becomes the one to interfere. We see that his actions in battle are calculated, as he stalls Hibari long enough for Gola Mosca to recover, without attacking and disqualifying himself. In fact, the extent of his planning went beyond that as his true aim was to lure Tsuna into destroying it instead. To make Tsuna the one responsible for killing the person who was captured and trapped inside as its power source-- Timoteo. An elaborate trap that should make it impossible for the Vongola Famiglia to accept the Ninth's murderer as his successor, but more than that, an excuse. A way for Xanxus to be perfectly justified in killing Tsuna himself, as vengeance for his father.

A final step in securing that chance to do so, he changes the rules once more to allow for one last battle in which the two will face off. Even before the match, there's barely a moment that he isn't smiling. He may not see it as a challenge at first, but he does see it as a fight he needs to be serious about, even drawing his guns fairly early on. Their battle also serves as a chance to talk, quite a bit given how quiet he seems to be when not engaged. It's mostly taunts, mocking Tsuna's commitment to his own friends, while making it clear once more that he doesn't care if his teammates die. But on discovering Tsuna has the Zero Point Breakthrough ability as well-- the same ability that had sealed him away for years-- the exchange quits being enjoyable for him. There's a moment of what almost looks like fear, before he grows furious with the other, and begins to put more effort, more force, and more insults into their fight. It's a rage that likely drew most of the Varia to follow him-- or Squalo, at the very least, admits that to be the case for himself.

When Xanxus manages to meet the conditions for winning, and attempts to use the Sky ring's powers, it ultimately rejects his bloodline and proves incompatible with him. His anger increases once again, so much that he orders his subordinates to break the fight's rules in order to kill the opposing team entirely. The efforts are stopped, however, leaving Xanxus as the one disqualified, and all the rings given to the opposing side. With nothing that he can do about it, his rage can only continue to build.


The next we see of him is ten years into the future. The Varia members remain largely the same with the exception of only Mammon being replaced, which shows he can maintain his following well even without any possibility of becoming the next boss. He's renamed them as working under the Ninth as opposed to the famiglia as a whole, which hints that he may have regained, or even always had, some level of respect for his father after all. This is, however, just as likely to be an act of stubbornness to show he'll never approve of Tsuna, as well.

It's shown that his sense of superiority and entitlement hasn't changed at all, as he sends his subordinates out on a large scale mission and stays behind, preferring to rest, eat, and generally not be bothered. He has no reason to do much for himself if he doesn't have to. It gives the impression that he must be lazy, which isn't necessarily wrong, but it still loops back around to how he views himself as too important.

It's only once the enemies come to him, disturbing him directly and going so far as to mention Tsuna's name, that he takes any action of his own. Even then, the extent of that at first is to let Bester handle things for him as he yawns and acts as though he plans to sleep through the fight instead. While he can be active in battle, even faster than most opponents, his weapon of choice being guns allows him to use minimal effort, and we see him win without doing so much as bothering to stand from his seat.

Given a chance to speak to Tsuna, he shows his concern for the Vongola Famiglia, demanding that he make it the strongest it can be before the next challenge. They are allies, however much Xanxus may hate him. He wants Tsuna to be powerful, and it's seen shortly after that he'll move the Varia to assist him when necessary.


In the present day once again, we see more of this hidden considerate side when Mammon comes to him for help. While he treats most of his subordinates rather cruelly, and refuses to even hold a conversation with most, he does offer to hear him out, and eventually agrees.

When the rules to the battle are revealed, though, and it turns out to be treated as more of a game, the unpredictable timing causes him to lose interest and ignore the event. His participation in the first day only consists of him shouting at the timer for beeping, before sleeping through the match entirely. On the second day, it's only out of sheer luck and sabotaging their own hotel room that Mammon's able to lure him out of his room in time to get involved when the team needs his support. Upset with being woken up, and finding the opponent to be as challenging as Hibari, he readily takes over, even forcing Mammon himself out of the fight partway through with the insistence that those who've been injured should stay back. Of course, it's soon apparent that he wasn't beginning to follow the battle's rules-- when the timers signal the match has ended, it takes almost everyone in the room to keep him from getting disqualified by continuing to fight. He's back to sleeping on the third day, and it's only at the promise of facing a strong enemy that he finally goes into battle willingly, on the fourth.


So all in all, he's a person who's quick to anger, and bears a hatred towards almost everything except himself. The very few things Xanxus does enjoy are understandably self-serving: eating, sleeping, maintaining his X-Guns, and picking on Squalo. He's more often than not spending every free moment sleeping or sitting down, ordering his subordinates to do everything for him, and reacting violently when anything's done wrong.


Flavor Abilities:
- In an interview, Lussuria claims that Xanxus is fluent in 12 different languages. Canon has proven Italian and Japanese to be among them, while said interview has implied Swahili may be as well. For RP purposes, I would want to add English and Russian into some of those unknown slots.
- When extremely angered, the scars inflicted by Timoteo's flames become more visible, covering much more of his body.


Suitability:
Despite spending a lot of time frozen, not too much! He's gone from having nothing to having everything, which has left him with a rather entitled nature. He expects others to do everything for him, and won't be too happy with being treated as an equal or having to earn new followers by playing nice with the trash that's here.
He'll likely refuse rations due to their quality, suffer cabin fever by thinking travel isn't worth his time, or even ignore warnings and believe he can easily take down an anomaly if encountered.
Someone needs to take care of him.


RP Samples:

TDM Starters
Edited (I can't write coherently today dfhgfhsgsdg) 2018-06-03 19:03 (UTC)
fiammadellira: (pic#12350341)

Re: REVISION REQUEST

[personal profile] fiammadellira 2018-06-10 05:57 am (UTC)(link)
I.. have to figure out which part's unpredictable here but okay let's see.

What we're shown during that whole arc is that he's steadily taking a bit more interest as the opponents become stronger. He still calls everyone trash, but there's some sense that he's beginning to.. maybe not respect them, but definitely see that they're not complete nobodies. So a situation that wasn't worth his time at all becomes something he thoroughly enjoys, once it's actually enough of a challenge to bother with.

He has a lazy, uncaring approach to things that look insignificant, but is capable of being swayed in his opinion. People have to actively prove their worth to him, basically. But even the Varia are "trash", so it's not as though he'll admit it...


Timoteo powering Gola Mosca is a pretty big twist in the story, so that might be part of it? What I see in that is thorough planning. He knew prior to coming to Japan that Tsuna was one of his opponents, and that making him out to be the bad guy would work in his own favour. Because the robot's not really a "powersuit" type thing, and the person inside is a fuel source as opposed to a pilot, it didn't require anything more than abducting Timoteo and forcing him in, and that gave him a chance to get back at him for everything. We see that Xanxus is capable of extreme levels of cruelty, even being willing to kill the man who was (or in his eyes only pretended to be) his father, if it gets him what he needs-- in this case, less competition and more respect from the family, as he'd be put in a position of looking like he'd avenged his death instead.

He's extremely self-serving. Anything he does for Vongola is only because Vongola should be his. His own interests will come first, when he has them. And when he does, they're almost always fueled by emotions-- violent reactions to whatever's currently making him angry or excited.


The fear at Tsuna being able to use the same freezing flame that sealed him before is most likely trauma. He'd already been frozen for 8 years, and definitely wouldn't want that to happen again. He had to take things as seriously as possible once he knew he was really in danger, but at the same time the fear and anger was keeping him from being able to act rational enough. Winning those rings would give him everything (if he truly had Vongola blood), and being frozen would take it all away, so he was under quite a lot of stress all at once.


If it's the laughing at Squalo's "death", I believe we're shown this just to add fear for the protagonists. He's a "villain" at the time, so it's likely meant to be seen as unsettling that he can care so little. There's various ways to actually interpret it. He might be impressed that Yamamoto was able to defeat him. He might see some level of comedy in that if anyone was to be killed by a shark, it was the one who's name is "shark" in Italian (considering a certain fish food comment). The event that's "now square" is never actually shown in the series. Squalo does have something over him, and he may also just be relieved that he's no longer able to use it. I'd left that out since trying to figure out what it was would end up reaching into headcanon territory, and definitely requires Squalo's player to have a ton of say in it, as well. But we do know Xanxus didn't become the leader of the Varia the "right" way.





/o\ 2 am is a bad time to be writing, so if there's something more specific just let me know and I'll try my best!

Re: ACCEPTED

[personal profile] fiammadellira - 2018-06-10 06:15 (UTC) - Expand
spoileralert: (Default)

Stephanie Brown | DC Comics (re-app) (right account this time)

[personal profile] spoileralert 2018-06-04 08:11 am (UTC)(link)
Name: Alex
Age: 26
Contact Info: [plurk.com profile] flamingchemist
Other Characters: N/A

Character Information

Name: Stephanie Brown
Canon: DC Comics
Age: 18
Gender: Female
Canon Point: Detective Comics 981
Background Link: here
Inventory: here

Personality:
When we’re first introduced to Stephanie she seems to have a positive (or at least neutral) relationship with both of her separated parents. This is key in understanding her future actions: she begins with trust and love for both her mother and father, and is comfortable with her life in the suburbs split between the two of them. While she has the instincts to be afraid when she walks in on a room full of low-tier villains, she trusts her father enough that she doesn’t immediately turn and run. Even given enough evidence to realize that her mother is in on the plan, she really wants to trust her mother when she finds herself at the house again. However, given that she does not return again afterwards she is clearly realistic about her parents’ involvement in the plans against her life.

She has some physical prowess even before being run off from her own home, as shown when she breaks into and then escapes from her father’s home. She leaps over a table, climbs a bookshelf stocked with nothing heavier than cans of soup and slips through a ventilation window all under gunfire from her own father and his friends. Although the transition from girl-on-the-run to masked vigilante is not shown, we see that at least some of her athletics come from a childhood of recklessness. She was a daredevil child who never seemed overly bothered to break a few bones.

She is confident enough in herself and her knowledge of her home to walk alone at night between her mother and father’s house, a distance which must be somewhat considerable to warrant her father dropping her off by car. It also takes a certain amount of confidence and gusto to put together a superhero getup and stand up to the man who both raised you and pointed a gun at your head. When she decides to cut and run out of Gotham it isn’t cowardice that drives her, but a bitterness towards the city that took her family from her and turned on her when she needed it most.

While she may not generally be the untrusting sort, Steph is incredibly careful, especially when it comes to her own survival. In fact, she is quicker to trust Catwoman who at the very least doesn’t want her immediately dead than Batman, whose reputation is good but allegiance is in question. Not even the friendship of the younger people under his care is enough to convince her that he’s someone she can trust without getting proof on her own. In truth it isn’t any trust in Batman or his cause that brings her back to the battlefield when she would have fled, but a trust in her new friend Harper. It’s Harper’s words in combination with a stranger’s assistance that shame her into coming back to finish what her father started.

Harper’s initial opinion of Steph is that she’s spoiled, self-centered and a jerk. While it may be true that she’s had a comfortable life and is perhaps a little bit spoiled (pun not intended), she never argues the point. She understands why someone like Harper might think the worst of someone like herself, and doesn’t hold that against her. She does however return Harper’s attitude with her own – she isn’t someone who lets people walk all over her, however much she might understand why they’re trying to.

Most importantly, Steph is clever. She’s smart enough to fake unconsciousness while the villains are revealing their entire plan, despite the alarming new knowledge that her father is planning to destroy the city. She manages to activate one of his smoke bombs and escape, gather the resources she needs and survive on her own in a hostile environment for months with no help or contact with her parents. Her street smarts and confidence are backed up by a more academic intelligence, evidenced by her relatively successful blog and her ability to use twitter to schedule a rescue from Batman. While she may not be able to talk an online audience onto her side, she is more than capable of gathering and sifting through information effectively.

Having realized that both of her parents have turned against her, Steph’s response is not one of helpless despair but determination. Being told by her father that she’s a disappointment is a sharp blow, and she becomes set on proving herself to him. While this may seem likely to turn her into a villain, from start to finish she works against her father. If she ever had any intention of joining her father in her work, she wouldn’t have published his plans online the moment she got the chance. Instead her attempts to prove herself are more linked to her own self-worth, and an attempt to cope with new knowledge about him. She ties to hold on to what’s left of their relationship and consequently her own childhood. It’s only once she’s attained the approval she so longed for that she realizes she doesn’t need or want it. She finally turns on him just as he turned on her, determined to make her own way in the world.

Flavor Abilities: N/A

Suitability:
Stephanie is being re-apped with memories along with the canon update! She will now have knowledge of four different timelines aside from her own and honestly just kind of gives up. Other people are taking notes, she can live in whatever messed up moment she finds herself in.

RP Samples:
Prose and also Dialogue
spoileralert: (Default)

REVISIONS

[personal profile] spoileralert 2018-06-10 08:03 am (UTC)(link)
A few months after the death of her father Steph is recruited to what is essentially Batman Bootcamp, taught primarily by Batwoman. For the first time Steph fights as part of a team, and finds that she likes it. She makes new friends, starts dating Tim Drake, and develops her skills as a more straight-forward fighter. These are the happy times, when she opens up to people and re-learns how to trust. She even gets relatively friendly with Clayface, another member of the team.

Then Batwoman's father turns on them, and Tim is apparently killed saving some thousand people from robot-assassination. Steph's entire perspective is changed. Tim was the one who made her want to be a vigilante, who made her believe that Batman's crusade was a good thing. With his death she begins to focus more on the cost. Questioning Batman starts to form a rift between her and her friends, who are devoted to the cause. She becomes depressed and angry, and finally runs away.

Tim returns, of course, and convinces Steph to rejoin the team. She never really trusts Batman again, though. She views everything with a more critical eye from this point on, even Tim. Her temper seems to be a little closer to the surface, though she doesn't act on it as rashly as she did when she ran away from the team. In a lot of ways she ends this emotional roller coaster at roughly the same place she started it: analytical, quick to anger, slow to trust, longing for little more than a chance at normalcy.

Re: ACCEPTED

[personal profile] spoileralert - 2018-06-11 09:21 (UTC) - Expand
revenantking: (I used to rule the world)

Roland Crane | Ni no Kuni II: Revenant Kingdom

[personal profile] revenantking 2018-06-07 12:04 am (UTC)(link)
Player Information

Name: World
Age: 25
Contact Info: [plurk.com profile] worldres
Other Characters: None

Character Information

Name: Roland Crane
Canon: Ni no Kuni II: Revenant Kingdom
Age: ~49 mentally, ~21 physically.
Gender: Male
Canon Point: After his disappearance from the throne room during the ending.
Background: As all of the wiki summaries are fairly poor, I’ll summarize his background myself. I’ll try to summarize only what is necessary, as he is the deuteragonist and the game is quite long.

In Ichi no Kuni, a world analagous, but not identical, to ours, Roland Crane was the President of the United States. The game begins with Roland travelling in a motorcade on his way to a UN summit to be held in New York City. As the motorcade crosses Manhattan Bridge, a nuclear missile strikes the heart of New York, vaporizing everything in its path. Roland’s car is thrown down the bridge by the resulting explosion and he is crushed to death. Moments before he dies, his body is engulfed in a blue light and he disappears.

He awakens, 30 years younger, in the royal chambers of the child-King of Ding Dong Dell in the world of Ni no Kuni (a fantasy world that mirrors Ichi no Kuni, heavily inspired by the fantasy works of Studio Ghibli). Before he can ask what happened, the cat-king Evan draws a knife on him.

Evan, shocked that someone was apparently able to infiltrate his guard, orders for Roland to be arrested - only for Evan’s guard to turn his sword on his own charge and try to behead him. Roland draws his gun and kills the guard before he strikes, informing the naive king that this must be a coup. They are soon chased by the Ding Dong Dell military, who have turned against their young leader. Roland helps Evan escape Ding Dong Dell castle, and promises that he will stay in Ni no Kuni to protect Evan, who was orphaned during the attack.

After their escape, Evan resolves to build a new kingdom “where everyone can live happily ever after.” Roland, inspired by the child’s optimistic nature, agrees to do everything he can to help. The two of them travel the world securing land, personnel, and resources, and found the kingdom of Evermore. Evan decrees that Evermore will be a nation of peace, and Roland drafts a peace treaty with which to approach the other world powers. The plot of the game mainly revolves around convincing the other world leaders to sign the treaty.

Over the course of the game, Evan and Roland discover a plot by a warlock named Doloran to seize the political and magical power of each major nation. While Evan and Roland are able to stop the warlock from brainwashing the major world leaders, they are unable to stop him from stealing their magic and sapping it for his own purposes. They are also unable to penetrate the walls surrounding the kingdom of Ding Dong Dell to negotiate peace; Roland decides to infiltrate the kingdom alone and gather more information.

Roland publicly fakes his defection from Evermore and is welcomed into the court of Ding Dong Dell by the new rodent king Mausinger, where he is given power and money in exchange for Evermore’s state secrets. His first order as a member of the court is to execute a kidnapped citizen of Evermore; Roland shoots them several times in the head and gains Mausinger’s approval.

Roland uses the approval he garnered to steal a key that will allow him to sneak Evan back into Ding Dong Dell. Roland is caught during the theft, and Mausinger orders for Roland to be executed. Roland escapes, managing to rescue the citizen he shot (with a sleeping spell, as it turns out) in the process.

Roland returns to Evan and reports what he has seen: Ding Dong Dell, formerly the Kingdom of the Cats, had been built on the backs of mouse slaves. The mice, sick of generations of oppression, overthrew the cats and seized the throne. Evan claims that he had no idea his kingdom had such a history. Roland asks Evan to consider what sort of rulers his parents were, if their citizens would want to turn against them. Evan is deeply hurt, wondering if his parents were unjust rulers. Evan confronts Mausinger and learns that Doloran had brainwashed him against King Leonhard, Evan’s father, who only wanted to end the conflict between Cats and Mice. Once Mausinger realizes he had betrayed his old friend because of the influence of Doloran, he begs Evan for forgiveness. Evan decides to leave Ding Dong Dell in Mausinger’s care, and the two rulers sign a peace treaty.

Doloran, who has now absorbed magical power from four nations, declares war on the world of Ni no Kuni. He unleashes a curse that seeks out and absorbs the souls of all living things. Evan and Roland confront Doloran, who reveals that he and Roland are the same person, and are merely alternate universe versions of eachother. Doloran was the dictatorial King of the country of Allegoria, which was destroyed in a calamity after he consumated the relationship with his lover Alisandra, a unicorn shape-shifting into the form of a human, therefore “committing a crime against the gods”. The only soul left alive after the calamity, Doloran swore that he would rebuild his kingdom by amassing as much power as it took to revive the dead.

Doloran approaches Roland and asks for his allegiance, telling Roland that if he helps him, the United States will also return, as whatever happens in one world is destined to also happen to the other. Doloran explains that that the death of Roland’s biological son, who perished in the missile strike, will be undone in the process. Roland, who was absolutely devoted to his family, is about to agree before Evan interrupts him, announcing that Roland would never do such a thing. Roland snaps out of his grief and agrees with Evan. Doloran explains to Roland that if they kill him, Roland will also die; Roland accepts those terms, claiming that he had always been prepared to die to save his people.

The party defeats, but does not kill, Doloran, who then learns that the calamity against Allegoria had not happened because the gods had cursed him, but because Alisandra lost control of her power after deciding to become human so she could be with her lover. Doloran despairs, asking Roland what he had done wrong during his rule for he and his country to suffer so. Roland tells him that he had done nothing wrong, and had only done what he could to survive; Roland, too, had done everything he could to keep his nation and his family safe, but it had not been enough to prevent nuclear war. Evan decides to forgive Doloran and allies with him, promising he will help Doloran rebuild Allegoria without the loss of life.

Some time later, Evan welcomes the citizens of all the nations of Ni no Kuni to Evermore in a ceremony to celebrate world peace; however, he soon notices that Roland is not present during the festivities. He finds Roland hiding in the throne room, where his body has been consumed by a bright blue light - Roland expresses regret that Evan found him, because he didn’t want to upset him. Roland explains that though he had promised to stay with him, he can feel his body being pulled back to Ichi no Kuni. Evan expresses concern, since Roland’s country has been destroyed and this may take Roland back to his death, but Roland resolves that, no matter what happens, he’ll press forward and never forget about Evan. Evan and Roland hold hands as Roland disappears.

In the epilogue we see Roland in his original body, having returned to the past and undone the events that lead to nuclear war, campaigning for the rest of the global powers to come together in world peace.

Inventory: -A Ding Dong Dell human guardsman’s coat & belt.
-A black turtleneck, cream pants, brown leather boots & a leather hair tie.
-His “armsband”, a gold bracelet with four gems that once summoned his weapons but has been depowered here
-His cell phone with his presidential insignia on it.
-A pet: Runcible the Righteous, a “Higgledy” or nature spirit wearing a red scarf that left his home to follow Roland and Evan after Roland saved Evan’s life. He cannot speak, and it is said that only the most pure of heart can see him. Note that this seems extremely arbitrary in practice, truth be told; for instance, while Roland and Doloran are the same person and Doloran is said to be quite conceited, Roland can see him, as can a party member who has literally killed people. However, a kind-hearted woman who is raising her baby sister alone cannot see him. So, I’m just going to say that he can only be seen by those he allows to see him, which I’ll work out on a case-to-case basis; overall, it’ll probably just be Roland who can see him. (One of the purposes of bringing Runcible along, in addition to him being an important pet, is to exacerbate Roland’s paranoia when people can’t see him, or to have him doubt his own eyes.)
revenantking: (Feel the fear in my enemy's eyes)

Roland Crane | Ni no Kuni II: Revenant Kingdom (2/2)

[personal profile] revenantking 2018-06-07 12:05 am (UTC)(link)
Personality: Roland is kind and paternal, risking his life to save Evan when he was still a complete stranger, and pledging himself as Evan’s guardian once he learns that the child has no one left to look after him. He loves children, and is especially caring to the younger ones. He is openly affectionate with his biological son, hugging him and stroking his hair upon their reunion. He is deeply offended by injustice against the innocent (women and children in particular), and will throw himself into the thick of a fight to fix an unjust situation. He claims to have been bullied severely as a child, and as a result, hates those who prey on the weak.

Outwardly, Roland is very calm, always appearing collected and well put-together even in the face of death. He is a deep thinker, and is especially good at retaining important information. When the chips are down, Roland is able to use his calm and analytic nature to ensure his survival; he shoots several attacking guardsmen in the head without hesitation, and blends very easily into pretending to be Mausinger’s right-hand-man. When he discovers a civillian spying on him in his office, Roland pulls a gun on them (though he decides not to fire).

In public, Roland is the very picture of professionalism - he is a rousing public speaker who speaks with authority and eloquence. In private, he has a tendency towards snark, speaking frankly, and a dry sense of humor.

It is highly implied that many of the above characteristics that allow him to seem like a perfect leader are a well-groomed facade meant to hide Roland’s insecurities. His biography released by the developers explains that while Roland is well liked by his people, he has a complex over his relative youth (he is 48 at the start of the game - quite young for a president) and whether or not he is good at his job. In spite of his apparent competence, he refuses Evan’s request to become Chief Consul of Evermore, only gaining his title when Evan forces him to.

Indeed, Roland guards any emotion more complicated than polite friendliness until other’s backs are turned, where his serious persona breaks down considerably. In the epilogue of the game, when one of his bodyguards catches him daydreaming and smiling to himself, Roland stops smiling and turns away. This is also true for his negative emotions - there is a scene near the end of the game where Roland has a nightmare where he encounters the ghost of his son in the ruins of New York. Roland’s son blames his father for not being there when he died, and turns to ash in Roland’s arms as Roland tries to hug him. Roland has a panic attack, and begins screaming and sobbing. When the party wakes him and asks Roland if he is alright, Roland puts on a poker face and tells them that he is fine, and gets up and walks away without another word. He seems to carry around a great deal of guilt and grief that he keeps to himself; his biography in the game’s menu reveals that Roland’s young son was terminally ill before the missile attack, which is seemingly why he is unable to bring himself to talk about him and why he shows no interest in returning to his own world. Following a private conversation with Evan, after Evan leaves, Roland thinks to himself that Evan reminds him of his son, which seems to upset him a bit.

He is somewhat vain, having a habit of obsessing over his appearance. His first action after waking up in Ni no Kuni is to admire his young body in the mirror, and his idle animations involve him fussing over his clothes and hair. Twice after changing into a disguise, he voices concern about how he looks. He also decides to delay a confrontation with a villain so he can change into a fancy suit. He regularly describes himself as the “King” of the United States, even though presidents exist in the world of Ni no Kuni and he does not need to use this title. His ultimate armor is a fine military jacket embroidered with a fair amount of gold.

Roland wears a patient persona until he is challenged; once tested, he has a habit of becoming short with people, snapping or sniping passive-aggressively at people who disagree with him. Roland starts a verbal fight with a party member after said party member questions Roland’s decision to help Evan achieve world peace, only breaking it up after Evan asks them to stop (much later, he gets the last word in by insulting that party member in public). Once, he loses his temper with Evan after Evan ignores Roland’s warnings twice, and tells him that he’s had enough and he’d better start listening to him. When Evan endangers himself because he didn’t take Roland’s advice, Roland rubs it in by remarking to a bystander that the boy king has learned his lesson and won’t soon do it again.

Flavor Abilities: All of Roland’s magical skills have been nerfed. Runcible can occasionally generate faint balls of coloured lights, which used to heal people, but now do nothing.

Suitability: While Ni no Kuni is a family series (in spite of the T rating), there are many plotlines and events, especially in regards to Roland, that are quite dark and have sinister implications. I’d like to experiment more with Roland’s character outside of the soft-box that is the Ghibli-inspired world of Ni no Kuni and see how he would behave in a much more extreme environment.

Secondly, since Roland only acts as though he is a perfect president, I’d like to use a survival-horror setting to crack through his persona and allow the negative characteristics he tries to hide to come to the forefront. I especially want to play with the insecurities and weaknesses that Roland will not allow anyone else to see, which should be brought to a breaking point in Snowblind’s setting.

I’m especially interested in exploring what separates the paternal, gentle Roland from the selfish Doloran, since the game is vague on how the two can be the same person in spite of their apparent differences in personalities. My theory is that he is highly influenced by the people he surrounds himself with; Roland has a family back home, and the support of many friends and allies, while Doloran has had no one for decades. This is supported by Evan changing Roland’s mind after Doloran asks him to join him; Roland admits that if Evan had not done that, he isn’t sure what would have happened. I’d like to see what happens in Snowblind.

Finally, since one interpretation of the Ni no Kuni series is that they are just elaborate fantasies that the main characters use to cope with their problems (ex. the first game is about a little boy trying to bring his mom back from the dead only to find out that that isn’t possible in real life, then the second game is about the POTUS learning how to achieve world peace), I think it might be fun to lampshade this by eventually have Roland doubt his memory of Ni no Kuni, after enough time in Norfinbury. Perhaps, after enough influence from exposure effects, he may even be pushed to doubt his own identity - after all, he’s a 21-year-old man who claims to be about 50, claims to see faeries, and says he is the President. Weird, right?

RP Samples:

[NETWORK SAMPLE - Using the Stay Hydrated/Flowey Powey prompt from the most recent TDM]

[Roland isn’t President, here. Neither is he a leader, nor someone universally liked, but he still feels somewhat obligated to keep up morale. Call it vanity, or just force of habit - regardless of the reason, Roland appears on camera with his hair a little too neat and his smile a little too cheerful, considering the environment.

He tries to seem amused; not to downplay the situation, but to put people at ease where he can.]


Fitness apps and such were commonplace where I am from, but so was Malware disguised as an ordinary program. I’d advise everyone not to go clicking on things they don’t recognize. Something may seem innocuous at first, but... well, trust me when I say that even wars have been lost for a lot less.

[“For want of a nail” and all. He wonders how many people tested out the app on behalf of their friends, only to report that it was safe... and now they’re all paying the price. Well, if the ship’s already sailed, no use giving a guilt trip.]

As for anyone afflicted with this thing...

Don’t listen to anything it tells you. While it’s natural to try and empathize, it’s just a machine. It doesn’t have feelings to hurt.

Now, has anyone developed a strategy for dealing with it, yet? I’d like to find a solution as fast as possible.

[...Sure, he’s genuinely trying to rally towards a fix, but he also installed it for investigative purposes. This flower is so irritating, and he could really go for another bottle of water...]


[PROSE PROMPT - Using my own prompt]

As Roland woke to his thirtieth day in Norfinbury, he had the sudden thought that he could never get used to squalor. It’s a selfish thing to think, given the current state of his country, and he can’t shake the guilt from his conscience as he opens his eyes. Clearing the fog from his head, Roland surveys the room. His travelling companion, who had been huddled at his right shoulder, is nowhere to be seen.

Roland calls their name; his voice echoes about the empty space and he wonders if he has been abandoned - when something shuffles outside of his peripheral vision.

Roland rounds on the corner he had his back to - and finds that the source of the noise was his own son, eyelashes coated in frost, arms tucked into the sleeves of his hospital pajamas and shivering desperately. Owen Crane, only slightly older than Roland’s time in office; a little prince too sick to grow out of his babyish innocence.

Owen’s gaze lifts to meet eyes identical to his own, his chapped lips opening in a silent gasp as recongition flashes over his face - though that shouldn’t be possible, not in the body his father is in. Roland bristles, taking a step back. The boy’s expression falls.

...Daddy?

Only once before has Roland seen his son in such a state; just before Owen started responding to treatment, on a night when the family had gathered, unsure if he would pull through. And just like then, Owen can no longer rise to latch onto his fathers’ legs - he curls deeper into himself, face disappearing into his knees. His voice comes out barely above a whisper.

Where are we? Daddy, I’m so cold...

A lump forms in Roland’s throat; he cannot stop himself from being convinced. Roland hoists himself over to the boy, shucking his own wool coat from his shoulders. The cold is immediately oppressive, but nothing relieves him more than to see Owen smile gratefully as Roland settles the coat over him. Owen curls into the residual warmth, drawing the coat around him like a heavy blanket. Roland reaches out to pull his child into his lap-

His hands pass through thin air. Owen is gone, and things are as they were before Roland fell asleep. Only, his coat is nowhere to be seen.

It takes a full minute for the truth to steep. At last a betrayed, roiling growl pushes up through Roland’s throat and he finds himself compelled to bring his fist down hard on the wall - beside him, his companion wakes with a start, fumbling towards the opposite side of the room to distance themselves from whatever threat has crept in.

‘Roland! What’s going on?!’

Roland’s haggard breath catches in his throat and he collects himself, his fist aching with a force it has never used before, the frigid air weighing down against his back. In spite of this, he manages to rise, hoisting his pack onto his shoulders as though he were in a condition to leave. He suppresses the urge to shiver.

“...Nothing. Sorry to wake you, but we should get moving.”

‘But- Where’s your jacket? You can’t head outside like that-‘

Roland throws a look at his companion, hoping to make it clear that his orders aren’t open to negotiation. His voice is flat and low.

“I said we’re leaving.”

As he forces open the door, reality sets in - he’ll have to do something about the coat situation, and quickly.

Re: ACCEPTED

[personal profile] revenantking - 2018-06-10 06:24 (UTC) - Expand
maskintape: her face is a butt tho unfortunately 8C (Default)

Tim Wright | Marble Hornets

[personal profile] maskintape 2018-07-04 07:32 pm (UTC)(link)
Player Information

Name: Louise
Age: still way over 18, see image
Contact Info: [plurk.com profile] derpriffic
Other Characters: Angel, Neloth

Character Information

Name: Tim Wright
Canon: Marble Hornets
Age: Somewhere in his mid-twenties
Gender: Male
Canon Point: Updating him to the end of the series for his return, and retaining his memories of Norfinbury
Background Link: Tim's wiki page and a page with all his appearances in the series
Inventory: His inventory page from when he was last around is here

Personality:

Which one?

On first impression, Tim is a perfectly average guy. He can be a little quiet, sure, and sometimes he'll get surly and defensive about the weirdest things - but who doesn't now and then? He comes across as profoundly ordinary. Solid. Stable.

It's not exactly what you'd expect of someone who was institutionalised for much of his early life.

It's clear that maintaining this appearance of normalcy means a lot to him. He doesn't like talking about his past or his "issues," as he calls them, and when we see him opening up about them for the first time he's majorly distressed about it. Both his memories of his childhood and the stigma of his mental illness haunt Tim to the point where he's spent most of his life living a lie and putting up a front so nobody sees the real him: the Tim that is scared, angry and not okay. He tells Jay that he didn't have any real friends before he went to college and met Brian, which speaks volumes about the way he keeps people at arm's length. At first he can't get close to people because they might find out about his past, and then later he can't get close to people in case he drags them into the hell that his life has become. There's a stark thread of loneliness running right through the core of Tim's life, and it doesn't show any signs of getting better.

When you grow up keeping secrets like this, it isn't surprising that it teaches you how to lie. Tim is undeniably an accomplished and frequent liar. It isn't as though he enjoys it - it causes him plenty of trouble throughout the series and contributes to his isolation from others. The lying is simply symptomatic of his difficulty trusting people. Even after revealing the truth about his past to Jay and declaring there would be "no more secrets," he still chooses to hide valuable information from him later in the series to the point where it causes the two to part ways. This contributes to the chain of events that lead to Jay's death, with Tim blaming himself entirely for what happened. However, this still doesn't stop him from lying - the last entry in the series shows him lying to Jessica (to protect her) and then to the audience, telling us that "everything is fine" even though it very clearly isn't.

Relatedly, Jay's death isn't the only thing that Tim (unreasonably) blames himself for - the guy has massive problems with guilt and self-loathing. When he's let in on what's going on and learns about the existence of the Operator, he's very quick to lash out and start blaming other people for it. It's all a desperate, pleading attempt for it to be someone else's fault - anyone else's - and when he admits that he and his sickness might be to blame it tears him up inside. He's reduced to a frightened, bitter wreck and displays a level of self-hatred that goes far beyond reasonable. It's noteworthy that he doesn't think to blame the Operator itself: in Tim's mind, he's a toxic presence and people would generally be better off without him. Obviously he's to blame here! His mental health doesn't exactly help with this mindset (he's been diagnosed with a series of thoroughly depressive symptoms, notably a degree of anhedonia), but it's definitely not the sole cause.

Tim isn't all about the doom and gloom, though. His issues with guilt and responsibility are partially motivated by the fact that he really does care for the people around him. It's difficult for him to get close to people, but once someone does manage to worm their way into his affections they'll quickly discover that he's a surprisingly great friend to have around. We see him goofing off with Brian and Alex in old tapes, clearly having fun even though he isn't as vibrant or outspoken as either of them. Then later he's shown as being genial and polite towards Jay when they first meet, if a little reserved and distant. This degrades to snappiness and heaps of sarcasm when it becomes evident that Jay is hiding things from him, but when they've sorted out their differences and gotten to know each other more he displays a very different side to himself. He regularly fusses over Jay's welfare, even sharing his own precious medication when he believes Jay is in need of it, and throws himself into danger to help his friend without a second thought. Tim may not have many friends, but he values the ones he does have highly.

On the subject of throwing himself into peril, Tim is incredibly brave. Not in the sense that he isn't scared of things - he's very openly terrified of the Operator and his hallucinations. His willingness to face his fears is far above average, though: he tells Jay to leave him and run when he's incapacitated and faced with the Operator, and later he even manages to stagger his way towards the creature and resist its influence in order to protect Jay. His lack of self-worth and his own perceived responsibility for things no doubt contribute to this attitude, but ultimately he's a lot braver than he gives himself credit for. This is helpful when combined with his practical-minded attitude, since it enables him to keep a level head and make reasoned decisions under stress. It's not that he never makes bad decisions or acts rashly when afraid or emotional, but he does much better than anyone else in the series.

It says a lot for him that he's one of only two people to live through the events of Marble Hornets. Tim is deeply damaged and horribly alone, but he's still a survivor.

Tim himself aside, there's also Masky to deal with - whether it's a splintered offshoot of Tim's own personality or originating from somewhere else entirely, it's a completely separate being to Tim himself and so its personality (such as it is) needs to be talked about separately. And vaguely. Because Masky sure does involve a ton of mysterious-ass bullshit.

Its motivations are largely an enigma - it seems to defer to Brian/Hoody and their plans whenever applicable, and it's pretty clear that it works in opposition to the Operator and Alex. That doesn't make it a force for good, by any means - it can be violent and unpredictable, and has an unpalatable fondness for lurking in dark corners and tackling people. When it's acting independently it tends to favour this more chaotic behaviour, but it's more than capable of following organised plans if the situation calls for it. As such, its almost animalistic and primal behaviour is pretty clearly a lack of direction rather than a lack of intelligence.

Behavioural patterns like this are really the only insight we have into how Masky thinks, since it typically doesn't speak. It delivers a short, menacing message to Jay through one video ("We will wait for you no more. Control is being taken away from you. From the start, it has been a game for us. Not anymore. I'm coming for you, and you will lead me to the ark."), and it growls "no" at one point when it's under threat of being unmasked. This seems to have nothing to do with the fact that being unmasked would reveal Tim's identity - on the contrary, Masky seems to give precisely zero fucks about that (it's pretty obvious to everyone except Jay that Masky is Tim on its first appearance. Those sideburns, man. They're unmistakeable). Since Brian also covers his face despite there being no real advantage for doing so, it seems logical that these entities are averse to showing their faces in general. Themes of identity and the idea of self tend to show up strongly in things related to Masky and Totheark, so I headcanon that the mask is a way for Masky to assert itself as an independent entity. It's creating a very clear barrier between Tim and Not Tim, effectively marking its territory.


Flavor Abilities: Less a flavour ability and more of a flavour major inconvenience, Tim is the unfortunate host to a second consciousness known only by the fan nickname "Masky," as mentioned above. When his illness goes untreated for too long or he gets too much exposure to the influence of the Operator, he's at risk of having a seizure that allows this second consciousess to take over.

Masky doesn't have any special abilities or powers - it seems to be more of a threat in a fight than Tim is, but that's likely because it doesn't share any of Tim's human inhibitions and so don't think anything of (for example) bodily tackling gun-wielding aggressors to the ground. Also noteworthy is the fact that Tim doesn't remember anything that Masky does while it's in control - he simply wakes up an uncertain amount of time later with no memory of anything that transpired.

Tim (and Masky) have also been known to cause minor visual tearing and audio disturbances in recording equipment on occasion. I'd like for that to remain a thing too, if possible!

Suitability:

Tim is being reapped and will largely continue as before - ie, he'll be a sulky grumpbag prone to massive fits of paranoia as well as, uh. Actual literal massive fits. SEIZURE JOKES!!

His canon update won't change much about this - when Alex was in-game he helpfully talked about how Tim killed him in the future, so that's not a surprise, and Tim ends the series in a state of despondence very similar to his default state in Norfinbury. Oh hey, pretty much everyone he knew is dead! Business as usual. Time to cultivate that grief beard again. At least he still has his ukulele?

Masky's suitability will be kind of different to the first time around, though. With Brian here, it'll be a lot less unpredictable and more prone to just going along with what he wants. Especially now that Alex is, like, super double dead forever for reals. Basically Masky found its chill, kind of, I guess? WILD.

RP Samples: Ancient tdm threads; his tag
maskintape: her face is a butt tho unfortunately 8C (Default)

[personal profile] maskintape 2018-07-09 08:13 am (UTC)(link)
This journal! THANKS NERDS
ninjainviolet: (Default)

Sheena Fujibayashi | Tales of Symphonia | Re-App

[personal profile] ninjainviolet 2018-07-05 08:36 am (UTC)(link)
Player Information

Name: Terri
Age: 21+
Contact Info: [personal profile] terriv
Other Characters: N/A

Character Information

Name: Sheena Fujibayashi
Canon: Tales of Symphonia
Age: 19
Gender: Female
Canon Point: She is from the Canon ending where Colette goes off with Lloyd, following the Zelos Path in which he lives, just shortly after the end of the game as she travels as the Emissary of Peace.
Background Link: Here.
Inventory: Her regular attire from the game, a few apple and lemon gels for healing, a few orange and pineapple gels for restoring mana, her ExSphere, Corrine’s Bell, and all her Seals and Cards.

Personality: Sheena is a headstrong young woman from the village Mizuho on the planet Tethe’alla. The daughter of the Chief and destined to succeed him, she is trained in his style (the Igaguri Style) as a ninja and gives the initial impression of being a bold, confident, and skilled fighter. Hidden under her tomboyish manner, however, lays her feminine side (which occasionally comes out from hiding with either an appreciation of flowers in Zelos’ manor or her good cooking skills). She has a habit of dealing with people who do or say things out of line by giving them a quick smack in the head—right before she warns them not to make her do it (Zelos is her usual victim in this regard—thanks to his womanizing ways and habits). She considers herself a lone wolf, preferring to handle her problems herself and not become a burden to her friends. This includes hiding her true feelings or saving herself as she never wants to be hurt or seen as weak or look like the typical “damsel in distress”. However, she has no problem with helping others—whether or not they want her to—even risking her own life at times.

She is originally sent to Sylvarant by her King and Pope to assassinate the other planet’s Chosen—Colette--in order to save Tethe’alla from decline. Because she doesn’t want to see her world destroyed, she tries time and again, but is thwarted either by her own clumsiness (falling into a maintenance tunnel while attacking) or just by being defeated by the party. She hates seeing people suffer and believes in doing the right thing, however, and refuses to sit idly by why the people of Luin are attacked and mistreated. Thus, she not only comes close to losing her life while attempting to protect them on her own, but after her failure, she puts her beliefs above her duty and disobeys the rules set upon her--temporarily giving up her mission (and lone wolf status) to work with Lloyd and the others to rescue the villagers and help them.

Even though she’s an assassin, she believes everyone has the right to live, and doesn’t like taking another person’s life if she doesn’t have to. Although she has no problem sacrificing her own life so that others may live (offering herself to Kuchinawa so the rest of the party could go free without any guarantee he’d keep his word), after the incidents at the human ranch—where she learns that human lives are sacrificed to make the life and ability-enhancing ExSpheres her people use (she and the others use them to fight, and the Grand Tethe’alla Bridge has 3,000 powering its control system), she begins to question whether it’s all right for one planet to survive at the cost of another’s inhabitants; or whether it’s all right for an innocent bystander to have their life taken so another world could prosper.

Despite that tough, confident outer shell she projects to those around her, Sheena is actually far from confident and is plagued by low self-esteem and self-doubt about her own worth. She can’t take a compliment and becomes embarrassed when Lloyd praises her on her fighting skills, stammering out a polite “Th-Thanks.” She also has a crush on Lloyd, which becomes apparent as they journey together, but she never tells him, since right after raising her hopes by saying he likes her, he would irritate her by dousing them with some nonchalant comment about just being friends. She treasures—and is fiercely loyal to—her friends, refusing to give up on them no matter the consequences; a result of being shunned and isolated from others as a child and for most of her life when her initial attempt to make a pact with Volt ended in tragedy.

She has blamed herself for that failure for twelve years while the villagers have made her feel like her life isn't worth living. Other than take her own life, however, she risks it in order to help and protect people, but her innate pride in her Grandfather and the skills he has taught her will never allow her to do less than her best in fighting. If she dies, then she dies, but she won't shame the Igaguri name in the process. Afraid disaster will come to others she hesitates in making big decisions and sometimes second-guesses herself when she does make them—another consequence of her first interaction with Volt (and something she starts to overcome when she takes on the mantle of Chief and proudly tells the villagers of Mizuho—who now accept her—that they must inform the “whole new world” of the Igaguri Style and keep it alive).

Nonetheless, her determination to save people kicks in and she faces these fears as she begins making the pacts with the Summon Spirits. Frightened that her meeting with Undine will go the same way as Volt, she’s hesitant at first, but after being accepted and told to make the vow, her confidence begins to grow. It continues to flourish, growing stronger with each Spirit who accepts her and her vow. The timbre and wording of her vows change as she begins to focus on not just the people hurting on Sylvarant, but those who have been oppressed on Tethe'alla (going from helping those who are suffering to keeping both worlds from sacrificing each other to achieving the true regeneration of both planets).

Her confidence gets a huge boost when she faces Volt, when she literally has to fight her fear—and wins. Starting to believe that her life might not be worthless, she even remembers and honors those who had given their lives to protect her—past and present—in her vow to to the Lightning Spirit. Afterwards, she continues making the pacts in honor of Corrine, believing that her life is not meant to be thrown away needlessly, but is just as precious as those she protects.

Her final vow with Origin speaks volumes about her beliefs and what she’s willing to fight for: “I, Sheena, have but one vow. To reclaim a world in which everyone can live freely… A world in which no life is sacrificed meaninglessly! That’s all.”

Flavor Abilities: None...Unless you want to count the ninja techniques she learned from her Grandfather--like disappearing in a puff of smoke. Otherwise, she has nothing. Not even her Seals and Cards will work, and they rely on her mana more than her world’s. And speaking of her world’s mana, the Summon Spirits rely on it to function, so they won’t be there, either. And although she’ll be keeping it attached to her body, her ExSphere more than likely won’t work, either--even though it’s more scientific than magical. It’s a small jewel that gives her abilities like speed, strength, and stamina a boost.

Suitability: Although a ninja, and at one time she believed herself to be a lone wolf (she had an animal as a companion, so not exactly), Sheena is a friendly and outgoing individual, so no problems with her searching for others when outside to work with them in finding shelter or information. She is also protective and concerned for others--whether she knows them or not--usually putting their needs above hers. Once she gets the hang of using the communicator, she’ll definitely use it to get in touch with others to see how they’re doing.

And, although she won’t admit it--keep herself sane and make sure she’s not alone. In addition to being shunned and isolated by her fellow villagers (even in person), Sheena had grown up on a world with seasons, so she’s used to the snow. There’s even a city surrounded by snow and ice 24/7, but none of it could have prepared her for the isolation that’s Snowblind.

However, although that type of isolation can breed mistrust--which I’m not saying won’t happen to her--she’ll be more than willing to help others in person because if she found a place to stay, why not share it with others so they won’t be in danger? Her mistrust will more than likely come from the hallucinations she’ll encounter. It’ll start off small, then grow, but it won’t destroy her basic core of being a protector. She’ll just go about things differently.

(Oh, and no matter how many times it happens, Sheena will always try to pick the locks of the houses. She’s that stubborn--which may or may not be a good trait to have.)

And none of this will change--even though she has all her memories of this place from her last go-around here.

I did mention she's stubborn, right?

RP Samples:

TDM Network Thread | TDM Action (in brackets) Thread | TDM Unthreaded Sample

Here are some other samples, since the ones above are a bit short on comments:
Bracket Action Sample | Network | A Bit of One on One (Prose) | Network With a Dragon (she'd been there for a while)

Re: ACCEPTED

[personal profile] ninjainviolet - 2018-07-09 04:37 (UTC) - Expand

(no subject)

[personal profile] ninjainviolet - 2018-07-09 04:40 (UTC) - Expand
genreblindness: (I did go to the doctor the other day.)

Jay Merrick | Marble Hornets (Re-app)

[personal profile] genreblindness 2018-08-05 02:15 pm (UTC)(link)
Player Information

Name: Aave
Age: 24
Contact Info: [plurk.com profile] aaveolio
Other Characters: None!

Character Information

Name: Jay Merrick
Canon: Marble Hornets
Age: 28
Gender: Male
Canon Point: Entry #80, right before being taken by the Operator
Background Link: Here!
Inventory:
-clothes (hoodie, jeans, sneakers, hat)
-kitchen knife
-small compact mirror
-petroleum jelly
-comb
-framed photo of small boy riding a horse
-large backpack
-child's umbrella
-child's drawing of shadowy figures surrounding a small crouched figure
-blanket full of holes
-two unused taper candles
-yellow fitted sheet (twin-sized)

Personality:
Jay's driving force is his curiosity and inquisitiveness. When he's faced with questions, he wants to dig out the answers no matter how long it might take. Even when the answers turn out to be nasty and dangerous, as they often do during his investigations, he keeps wanting to uncover the truth and share it with the world. There's something almost obsessive to his stubbornness; it goes past the point of determination and reaches unhealthy, unreasonable levels. Indeed, Jay's search for the truth is what eventually creates a rift in his friendship with Tim, beginning the chain of events that leads to his death.

Unfortunately, he's not a very good investigator. He can be very naive and doesn't have an especially good sense of judgement, which often leads him to make terrible decisions that put himself and others in danger. He also tends to be very trusting of others, even when he knows he shouldn't be. It's not that he doesn't know that he's putting himself in potentially dangerous situations, he simply wants to believe the best of others to the very end. This is especially obvious in his interactions with Alex; despite seeing him acting aggressively and otherwise suspiciously, even after receiving evidence that he'd committed murder before, Jay continues doing things like following Alex into secluded woods. He simply does not want to think that someone he considers a friend would actually betray him.

That is because, simply put, Jay is a good person. He cares about others. He's highly empathetic and hates seeing people in distress. Of course, quite often that distress is unintentionally caused by his own thoughtless actions and social awkwardness, but he tries. When he makes mistakes, he endeavours to fix hem, even if he's not very good at it. And most importantly, he never hesitates for a second to run to the help of someone who needs it. He'll risk his life without a second thought even for someone he barely even knows; he only spoke with Jessica a couple of twice and didn't even know if she was alive or dead, but dedicated years to looking for her simply because he might be able to help her.

Though his courage does largely stem from truly selfless altruism, he does also have an unconscious desire to be recognised for his actions. He has a background in film studies and has the idea of the heroic movie protagonist deeply steeped in his brain. Though he knows perfectly well that in real life there's no hero who defeats the villains and saves the day for everyone, and that he certainly wouldn't fit that role anyway, deep inside he still harbours the desire to be the protagonist of his story. Even if he can't be a real hero, he wants to be important and do important things. The one time he reminisces about his life before the Operator, he implies that he feels all the danger and terror is worth it because at least now he's "doing something".

Regardless, there's no doubt that the changes in his life have been almost exclusively for the worse. He might have been directionless and somewhat unpopular before, but he still had friends and a normal life. After years of running and hiding from supernatural forces and semi-human stalkers, Jay's become a paranoid wreck barely capable of normal social interaction. He's so used to obsessively filming everything and assuming that he's being followed that his behaviour doesn't even register as strange to him. Though he retains his trusting and empathetic nature, it's tempered by cynicism and weariness.

Flavor Abilities: None! He's just a normal human nerd with normal human nerd abilities.

Suitability: Jay has spent the last five or so years of his life investigating paranormal happenings while running from people and things that want him harm. That's gained him fairly good survival skills to balance out his intense lack of self-preservation instinct. That should do him some good in Snowblind, at least until cabin fever starts to kick in.

Speaking of which, as the symptoms of cabin fever happen to be very similar to ones caused by the Operator's influence, Jay will find them extremely unnerving and be worried that the Operator is still after him. He'll be stressed and paranoid, but still willing to work with others because that's just his nature.

RP Samples: Network
Action

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[personal profile] genreblindness - 2018-08-08 20:16 (UTC) - Expand
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Aigis | Persona 3 FES (re-app)

[personal profile] athenashand 2018-08-07 10:35 am (UTC)(link)
Player Information

Name: Cee
Age: 24
Contact Info: [plurk.com profile] ceesawaseesaw
Other Characters: England (Axis Powers Hetalia), Diana (Zero Escape)

Character Information

Name: Aigis
Canon: Persona 3 (FES version)
Age: Actually 10, physically looks about 16/17 and goes to high school as such
Gender: Female(-ish)
Canon Point: January 23, after rank 7 of her social link
Background Link: Aigis at the Megaten wiki
Inventory: The Gekkoukan high school winter uniform, which consists of a white collared shirt, a black zip-up blazer, a black pleated skirt, long black socks, and black dress shoes. And her red ribbon, which is compliant with the uniform but is actually a personal possession. THAT'S ALL SHE'S GOT her school bag is getting left behind. And then whatever she had on her when she died.

Personality: Everyone loves anime robot girls, right? Well, strap in, because that's basically what Aigis is.

The first encounter with Aigis in the game paints her as beautiful, but also mysterious, expressionless, and utterly awkward. She can't hold a conversation and has no sense of boundaries. She doesn't even realize why she's being spoken to in the first place, and doesn't seem to care because the people speaking to her are irrelevant to her search. She is, in all senses of the word, incredibly robotic.

Of course, this is only when Aigis is activated again after a ten-year sleep. She doesn't have a lot of experience with people or with pretending to be human, because she never needed to. Despite this, it is clear that she has the capacity to be more human-like even from the beginning; Aigis was created in the shape of a human and given a Personality Module that allows her to have a human-like psyche so that she can summon a Persona. The same is true for all the other weapons of Aigis' kind. So, even though Aigis starts out as being very strictly robotic, her humanity develops as she spends more time around humans and forms bonds with them.

Being that she doesn't have a lot of experience with normal everyday life, Aigis can be very curious. She asks a lot of questions about things like school, festival masks, and if she's passing sufficiently for a human. She is quick to ask questions or say that she doesn't understand something. Sometimes this can even become rudeness or downright invasive behavior, since Aigis lacks the proper cultural and social context to draw the line between curiosity and creepiness. She sneaks into the protagonist's (locked) room multiple times because of her inexplicable desire to be near him and make sure he's safe.

Though she eases up a little in this regard, even closer to the end of the game she still doesn't see any problem with asking a total stranger personal questions about loneliness. But, despite her issues with boundaries, there's a bizarre contrast in the way she treats everyone equally. She talks to everyone with a certain kind of respectful, formal manner of speech, and she doesn't anger very easily. She's even kind and respectful when talking to angry dogs and lost cats!

Because, despite her ignorance about humanity and social customs, Aigis is very kind. She breaks into the protagonist's room because she wants to protect him. She probes into the boy's personal life because she is worried about his grandmother being lonely. She expresses that she is concerned about Junpei when he's acting strangely after Chidori's death. As far as she has always known, Aigis' purpose has been to protect humanity from Shadows; she's absolutely devastated when she learns that this is impossible. But even after learning of this, and resolving to find a new goal in life, Aigis still tries to help people in the ways that she knows how.

That said, Aigis is also incredibly loyal. She even remarks on her own loyalty if you put her in the maid costume, saying that it's perfect for her because it's meant to designate someone who's very loyal. Of course, her devotion to the protagonist goes without saying, but Aigis feels very strongly for the other members of SEES, as well. Even when her programming has been interfered with, Aigis cannot bring herself to hurt her teammates, and instead of shooting them as instructed, she frees them from their restraints. This is even before Aigis comes to terms with her own growing humanity, showing how central it is to her character.

But that's far from the only time Aigis' feelings are in conflict with her nature as a machine. She spends much of her time caught between her human side and her machine side, which is probably to be expected when you put a human psyche into a robot. As she spends more time with SEES, she questions the value of only thinking logically all the time, and becomes aware of the disparities between herself and her human teammates. In fact, she becomes quite insecure about it close to the end of the game.

She wasn't insecure at first, but as her human side develops more, she becomes very self-conscious about being a robot. She cannot fulfill her original duty as a machine, but she can never change enough to pass for human. She is neither fish nor fowl, as she puts it. Aigis is used to hiding her robotic nature from her classmates, of course, but her insecurity comes out rather often around her friends who already know the truth about her. She might make a casual remark about not having a natural body, or not really being a person, or being useless because she cannot fully be either machine or human. But she tends to brush it off afterwards, smiling as if she's at peace with her situation when she's really not. She doesn't have the tact to hold her self-deprecating statements back, but she also doesn't want her friends to worry about her.

Aigis often struggles with confidence in general, really. For a very long time, she had one primary directive, provided to her by the lab that built her. She didn't pick this purpose, and she never had reason to doubt it or herself until it was revealed that her enemy was one that was impossible to defeat. It doesn't seem to fully sink in for her until she's almost destroyed in a last-ditch effort to protect her friends from the awful fate that's about to befall them. She completely loses sight of a possible future for them, and especially for herself.

Of course, she does eventually decide upon a new purpose — to make the most of her unique life. She decides to fight with the rest of SEES in a battle that is apparently unwinnable. But even though she truly desires to move towards this future, Aigis doubts herself and her ability to actually achieve what she wants. Much of this is due to her inner turmoil of human versus machine, and her perceived failures in previous efforts to help people. Though she never really gives up for good, it's not hard to cause her to doubt her own value.

A lot of this conflict is self-inflicted, though. In addition to the questions that will help her gain context about human life, Aigis can often be found asking rather existential things, especially as SEES is forced to confront the impending death of all mankind. She yearns deeply to understand the human experience, even if it causes her to reflect on her own shortcomings. Because of this yearning and her tendency to observe, Aigis sometimes shows moments of surprising insight for a sheltered robot; though certainly not always, it's not uncommon for Aigis to pick up when there is a hidden meaning to something that is said, even if she doesn't know what that hidden meaning is.

And, though she lacks certain areas of knowledge, she is very competent in others. She's particularly insightful when it comes to danger and battle situations, owing to her programming as a literal living weapon. This is when her robotic side is most advantageous; she often speaks to the importance of approaching danger with a clear head and a plan. She can be the voice of reason when her team is caught up in the emotion of the moment. Even after the turning point in her character arc when she becomes noticeably more human-like, she comments about logic and fact, despite knowing that even her own emotions are often in conflict with reason.

Ultimately, at her canon point, Aigis is still trying to reconcile what she sees as the two sides of herself. She is not fully machine, and not fully human. She's aware that she has feelings, but often lacks proper context and understanding of them. There are still parts of her approach to life that are very robotic, such as her awkward turns of phrase, her insistent formality, and assertions to herself that she's a machine rather than a person. She's struggling with her place in life, but make no mistake: she does want to live.

Flavor Abilities: Aigis will retain her mechanical body and brain, so she's still pretty much completely a machine. However, she will be susceptible to mechanical failure from the cold equivalent to a human's sensitivity to it, she will need to eat and stay hydrated like a human, and if any of her parts are damaged or opened, she will bleed motor oil. She can be injured or killed conventionally like a human and will bleed everywhere, she just has a mechanical structure. She has guns built into her body--her fingers are literally barrels--but she will have no ammo and the crucial parts to make the guns fire will be missing so they can't be easily repaired. She also apparently has a drill and maybe other tools built in, but those parts will be missing, too.

She has the ability to understand animals through some bullshit fake science, but this will be nerfed; however, if Koromaru were to ever be brought into the game, I'd like her to still be able to communicate with him. She can also sense the presence of Shadows and Personas, which I figure would be okay to keep because it's not like it will apply to anyone or anything outside of her universe... Persona-users also seem to have some awareness of their own Personas even when they're not in use, so she will be aware of Athena's presence in the sea of her soul, but obviously unable to utilize or summon her.

And then of course she's got very specific knowledge of tactical theory and mechanical engineering, and then fairly good knowledge of mathematics and chemistry (those are the only two exam subjects she does well in), plus the knowledge afforded to her by her combat experience. This will all be pretty irrelevant most of the time anyway since Norfinbury's monsters cannot be fought.

Suitability: Given that she was specifically built for combat, Aigis is pretty used to dangerous situations! She's not as used to battles that are hopeless, but at her canon point, she's about to face the ultimate hopeless battle, so she is holding on to some hope of a future. That will be true when it comes to escaping Norfinbury, too. It will be interesting to see how she handles the monsters and the other residents' tendencies to put themselves in danger. Fitting with her character development in the game, Aigis will have to learn how to adjust to being useful in ways besides as a weapon. She'll probably have some difficulty with this, as it's difficult for her to change her perception of herself, but it should be a fun challenge.

Additionally, Aigis is also going to be subject to some very fun, very human sensations in her new sensitivity to cold and her need for nourishment. Since she's still struggling with the idea that she could be considered human, and tries to convince herself that she's still just a robot, allowing her a more human physical experience should result in some interesting growth, since one of her sticking points in the game is her artificial body.

RP Samples: Two threads here

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[personal profile] athenashand - 2018-08-08 07:20 (UTC) - Expand

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